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SDNL Announcer / Bowling Physics Update (0.18.7.0)




We're super excited to bring you this packed update, which contains the new SDNL Announcer, Bowling Physics Rework, Accelerate Mirror Mode and Coin Paths, finished Arcade Milestones, Billiards fixes, and more!

SDNL Announcer!


It's been over a year since we got the SDNL Announcer lines recorded by voice actor Gianni Matragrano, and we're so excited to finally have them in the game! Testing them has been a blast, and we hope you guys have as much fun with them as we did making the announcer come to life.

The announcer has reactions for tons of different scenarios like:
  • Introducing the gametype
  • Getting a kill
  • Dying
  • Environmental Deaths
  • Getting a special weapon kill
  • Capture the Flag
  • And intermission comments

The new announcer breathes a lot of life and joy into SDNL and helps push the TV theme of Slaughter Day Night Live! So hop on in there and get some frags!


Bowling Physics Rework!!


We have redone the networking for Bowling from the ground up! Previously Bowling would have slow-mo physics, or pins freezing in mid-air, etc. It wasn't great. With this rework, we have addressed these issues and Bowling's networking is more reliable and the issues have been drastically reduced. This has been a major bug for a long time, and was highly reported in our feedback survey.



Billiards Fixes


We have fixed core networking issues with Billiards, fixing the game getting busted on second play and Billiard balls not scoring properly. Billiards should be now be fully playable in this update, but we still have a few issues to work out with it.


Accelerate: Unit Routes & Mirror Mode


Accelerate Unit Routes are now active and you can collect units while driving into the Unit marked track sections. Collecting Unit coins gives you a Unit bonus at the end of an Accelerate round, but at the cost of potentially losing your placement in the race if you're not quick about it!




We also added Mirror Mode, a game type that mirrors the track, so you can play your favorite tracks in a new way.




Arcade Milestone Items Finished!


We have finished all the Arcade milestone items in this update. There is:
  • Pluck-a-Pal crane - a new hookshot-like weapon milestone
  • Ticket Spewer - a gun that fires a stream of tickets
  • Shooting Gallery Rifle - a rifle taken from the shooting gallery




Those of you who have already unlocked these milestone weapons will see these items usable immediately.


SDNL: Lookout + SDNL: Containership


This update includes a new SDNL map, Lookout! Get a whole new perspective on the verticality-focused Acrophobia map from Zombie Massacre as you fight to the death (and for the ratings) in first person. Watch your footing!



We also took in feedback on Containership and reworked the layout in various ways to help improve gameplay, movement flow, and visibility, with a focus on the central area of the map.



New Condo Items


A small batch of new items such as Watermelon, Cheese Wheel, Heavy-Duty Shelf, Milk Crate, and Metal Signs (Traffic, Road Condition, Informational, etc.) have been released.




Changes
  • SDNL: Announcer!
  • Bowling Physics Rework
  • New SDNL Map: Lookout
  • SDNL - Containership: Edited the layout of the map for improved gameplay flow
  • SDNL: Reduced round time from 5 minutes to 3 minutes
  • Accelerate: Unit coin routes now have coins! These coins give a unit bonus at the end of the race
  • Accelerate: Added mirror mode
  • Arcade: Finished Pluck-a-pal Crane Milestone weapon
  • Arcade: Finished Ticket Gun Milestone weapon
  • Arcade: Finished Shooting Gallery Milestone weapon (replaces Lonely Gun Bullet)
  • Condo: Further reduced cooldown on Service Bell item (allowing quicker spamming)
  • Condo: Item finder now locks inventory open when you first open it by clicking on the button
  • Condo: Reduced grittiness on Vintage Filing Cabinet, Clawfoot Bathtub (clean), Basic Laundry Machines, and Utility Cabinet items
  • Updated various store NPC models
  • Improved look of payout history
  • Condo: If ceiling fans or industrial fan is force is set to 0, it'll no longer waste CPU cycles


New Items
  • Fresh: Cheese Wheel (+ Physics), Watermelon (+ Destructible), Cucumber, Lettuce
  • Rob's Imports: Milk Crate, Heavy-Duty Shelf, Metal Signs (Traffic, Road Condition, Informational, Blank, Text, Basic)


Bug Fixes
  • Fixed Game Ports missing matchmaking screens and stores
  • Fixed Game Ports active server panels not updating properly after optimization
  • Fixed Return to Plaza / Plaza Quick Join from the Game Ports or Condo Hub not always connecting you to a proper Plaza
  • Billiards: Resolved issues with every other game breaking
  • Billiards: Fixed pocket events and scratch events not happening due to network changes
  • Fixed workshop sound emitters always playing when a player joins if the sound emitter was activated with IO
  • Arcade - Pluck-a-Pal: Disabled crane collision with the prize glass wall to help with collision issues
  • SDNL: Fixed killcam not working for dinosaurs in Dino Battle
  • SDNL: Fixed weapon shadows showing up at all times even if the weapon was holstered
  • Condo: Fixed dragging bottom HUD staying on after closing the inventory
  • Fixed Fairy Pet glow being missing
  • Fixed Plasma Bowling Ball being way too bright, and improved Gold and Fire Bowling Balls lights
  • Libretro: Fixed keyboard mode not working
  • Libretro: Fixed cores not always downloading properly
  • Condo: Fixed crash with typewriter IO input
  • Condo: Fixed collision on Chrome Trash Can
  • Condo: Added variants to Glowing Gem item
  • Condo: Added Neon material to Canvas Materials





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