Winter Holidays Events 2025! (1.1.2.0)
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This isn’t the last of our holiday fun this year, but we did want to wish you all a Happy Holiday season![/p][p][/p][p]MORE HOLIDAY FUN & ITEMS ARE ON THE WAY!!![/p][p]
We hope you all have a great time in the game and out of it, and we thank you guys for your support this year! It’s meant the world to us! :]
Join our Discord for development updates and community fun!
Join Our Discord
We love awesome people like you!
Follow our developments on our Trello in near real-time:
Tower Unite Roadmap
If you love our game and want to support its development, please consider getting a Supporter Pack! We'd be so grateful! [/p][p][/p][p][dynamiclink][/dynamiclink][dynamiclink][/dynamiclink][/p][p][/p][p]
Please report bugs & submit suggestions on our forums. We're active everyday & here to help.
For bug reports: Bug Reports
For suggestions: Submit a Suggestion
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2025 WINTER QUESTS AND HOLIDAY EVENTS HAVE STARTED!!
[p]2025 Winter Holiday Events are here![/p][p][/p][p]There are three exciting Holiday Quests to participate in![/p][p]Spread holiday joy and help Santa Claws deliver gifts to the hardworking Plaza staff, share the joy of hats, and find the missing reindeer![/p][p][/p][p]Find the quest-givers in the Central Fountain area![/p][p][/p][p]In addition, the usual Holiday cheer has swept through Tower Unite! Enjoy beautiful holiday decorations in the Plaza, earn Holiday Coins from playing games, and deck yourself out with some new festive gear at Santa Claws’ store! [/p][p][/p][p]New Holiday Items!
[p]This update includes new festive items to coincide with the Winter Holidays event.[/p][p]- [p]Santa’s Workshop:[/p]
- [p]Krampus Horns[/p]
- [p]Ice Crown[/p]
- [p]Peppermint Horns[/p]
- [p]Peppermint Glasses[/p]
- [p]Tinsel Scarf[/p]
- [p]Santa’s Sackpack[/p]
- [p]Ice Wings[/p]
- [p]Stocking Stuffer[/p]
- [p]Toboggan Backpack[/p]
- [p]Sack on your Back[/p]
- [p]Sack on your Neck[/p]
- [p]Santa Throne[/p]
- [p]Celebrations:[/p]
- [p]Tinsel String[/p]
- [p]Yard Light Snowman[/p]
- [p]Yard Light Toy Soldier[/p]
- [p]Yard Light Candle[/p]
- [p]Yard Light Candy Cane[/p]
- [p]Yard Light Catsack[/p]
- [p]Aluminum Tree[/p]
- [p]Simple Wooden Sled[/p]
- [p]Sack on a Rack[/p]
- [p]Snowflake Decoration[/p]
SDNL Milestones
[p]SDNL has received its long-awaiting Milestones, including memorable weapons from the Game World and some special treats.[/p][p]- [p]Toy Hammer[/p]
- [p]Retro Gun[/p]
- [p]Crosshair Halo, a unique Accessory[/p]
- [p]Telepuncher[/p]
- [p]Mystical Katana[/p]
- [p]Super Shotty[/p]
- [p]Decimator[/p]
- [p]Kalleira Grenade[/p]
- [p]SDNL Motion Potion, grants the player double jumping and sliding from SDNL[/p]
- [p]Raptor Potion, transforms the player into a Raptor from SDNL: Dino Battle[/p]
New Less Festive Items
[p]This update also includes some decidedly less festive miscellaneous items.[/p]- [p]Toy Stop:[/p]
- [p]Baseball Bat[/p]
- [p]Wooden Baseball Bat, a hotbar weapon[/p]
- [p]Popstop:[/p]
- [p]Squizz Grape Soda[/p]
- [p]Squizz Orange Soda[/p]
- [p]Red Spring Diet Soda[/p]
- [p]Pepper, PhD. Soda[/p]
- [p]Tower Threads:[/p]
- [p]Sackpack, purchasable after reaching 500k experience in Casino[/p]
- [p]XxF3RR3TxX’s Customization Station:[/p]
- [p]Frostbite Background[/p]
- [p]Hinderance Background[/p]
- [p]Meadows Background[/p]
- [p]Catzek Background[/p]
- [p]Hospital Background[/p]
- [p]Overtime Background[/p]
- [p]Solar Background[/p]
- [p]Corrosion Background[/p]
- [p]Subway Background[/p]
- [p]Desertion Background[/p]
- [p]Rob’s Imports:[/p]
- [p]Royal Throne[/p]
- [p]Kalarry’s Warez:[/p]
- [p]Handheld Cannon[/p]
- [p]Central Circuit:[/p]
- [p]Soda Vending Machine Secret Door[/p]
Winter 2025 Plaza Update
- [p]Adjusted the smoothie store entrance to have a scale that is larger and doesn't feel like you're going to bonk your head on it in VR.[/p]
- [p]The back plaza area behind the casino now has proper snow trails for the winter plaza.[/p]
Theater Condo Art & Editing Update
[p]- [p]An art pass to the concessions counters, screens, and canopy sign[/p]
- [p]You can now edit the concessions sign and toggle off and on various aspects of it.[/p]
- [p]The concessions menus now have a default texture displaying a generic menu when not overridden by a Canvas.[/p]
- [p]You can now edit the theaters themselves! Every surface, railing, and chairs can now be fully edited and customized.[/p]
- [p]An art pass to the theater rooms, adding Surface customization, toggle-able lights, and projection rooms (unfurnished).[/p]
- [p]Handrails, curtains, seats, and speakers can now be toggled on or off.[/p]
- [p]An art pass to the seats, which carry over to their item equivalents[/p]
- [p]There are new animated “now playing” tickers above each theater entrance. These are available as an item as well. Using a persistent IO connection to a Media Player, this item can display the video title of what’s currently playing. The Theater Condo art pass will include a unique version of this for each viewing room, built into the hallway outside.[/p]
- [p]Updated the theater screen and projector lights so they only turn on when Media Dynamic Lights is enabled.[/p]
- [p]Longstanding errors with the normal maps on the pre-built light switches were fixed.[/p]
- [p]The built-in Theater doors can now optionally take you back to the Condo Hub.[/p]
Changes & Additions
- [p]Winter 2025 Plaza Update![/p]
- [p]Start of Winter Holidays 2025 Events![/p]
- [p]Added new items to Santa's Workshop[/p]
- [p]Increased amount of pickups spawned during the "Presents from the North Pole" event from 10 to 25[/p]
- [p]SDNL: Added Milestones![/p]
- [p]SDNL: Buffed Payouts![/p]
- [p]Condo IO: You can now use the Tower Glove while inside Location Volumes that have No Weapons rule enabled[/p]
- [p]Collection Book: Added crab category to Unlockables[/p]
- [p]Collection Book: Added hovering over items to see more details on the item[/p]
- [p]Collection Book: Added hints to Hidden items you don't own.[/p]
- [p]Added new Profile Backgrounds based on maps original to Virus and SDNL (unlockable with the Hidden Animal and CCTV achievements respectively)[/p]
- [p]New Sodas Added to PopStop (Vendy): Squizz Grape, Squizz Orange, Red Spring Diet, Pepper PhD.[/p]
- [p]New Item Added to Tower Theatre: Theater Ticker, a unique item that displays the title of the currently video on a connected Media Player[/p]
- [p]New Item Added to Tower Threads: Sackpack (only purchasable after reaching 500k Casino exp)[/p]
- [p]New Items Added to Celebrations: Simple Wooden Sled, Sack On A Rack, Yard Light Snowman, Yard Light Toy Soldier, Yard Light Candle, Yard Light Candy Cane, Yard Light Catsack, Aluminum Tree[/p]
- [p]New Items Added to Toy Stop: Wooden Baseball Bat, Baseball Bat (Weapon)[/p]
- [p]New Item Added to Rob's Imports: Royal Throne[/p]
- [p]New Item Added to Electronics: Soda Vending Machine Secret Door[/p]
- [p]Minigolf: Improved look of customization menu[/p]
- [p]Condo: Art passed fountain item[/p]
Optimizations
- [p]Reduced material permutations, optimizing materials across the game[/p]
- [p]Accessories: Optimised Materials[/p]
- [p]Plaza: More shadow-pass optimization by further expanding the Plaza's shadow proxy system.[/p]
- [p]Plaza: Purged several materials and converted their material instances into another master material to reduce shader permutations[/p]
- [p]Plaza: Simplified rendering inside of the music store and vehicle store to reduce draw calls[/p]
- [p]Plaza Foliage System: Reduced density, and set up an improved LOD system.[/p]
- [p]Plaza: Fine Foliage optimization - set up adaptive alpha cutoff to reduce overdraw on foliage that has a lot of fine details/edges (grass, ivy, etc)[/p]
- [p]Plaza: Optimized the water refraction effects in the ocean to only render on the closest water plane to the player, significantly optimizing the distortion process (GPU based)[/p]
- [p]Plaza: Optimized the underwater post process effects, and they no longer have any cost when not underwater[/p]
- [p]Plaza: Set up improved LODs for casino exterior and arcade exterior to decrease overdraw from fine trim-sheeting at a distance[/p]
- [p]Plaza: Changed the adaptive alpha cutoff settings in the foliage master from a static switch to a lerp switch to decrease shader permutations[/p]
- [p]Plaza: Fixed some of the palm trees in the boardwalk area from not being in the landscape foliage system, causing them to not swap LODs properly[/p]
- [p]Plaza: Improved the geometry and LODs of the casino back Plaza area to be more performant[/p]
Bug Fixes
- [p]SDNL: Fixed hosts not spawning with weapons often[/p]
- [p]SDNL: Fixed respawn issues (players being invisible on respawn)[/p]
- [p]SDNL: Fixed weapons still firing after death[/p]
- [p]SDNL: Fixed being able to switch weapons while dead[/p]
- [p]SDNL: Fixed recoil issues with single shot weapons[/p]
- [p]SDNL: Plushy Grenade now visually reappears when ammo is replenished[/p]
- [p]SDNL: Fixed arms T-posing when sliding without an active weapon (such as after throwing the Chainsaw)[/p]
- [p]Condo: Theater's built-in door now actually takes you back to the Condo Hub[/p]
- [p]Condo: Fixed longstanding normal error with pre-built lightswitches[/p]
- [p]Condo Hub: Fixed mirrored poster on the doorway for the Theater[/p]
- [p]Condo - Underwater: Fixed satellite elevator cars not moving[/p]
- [p]Condo - Underwater: Fixed underwater features not toggling on/off properly (fixes lighting tint issues)[/p]
- [p]Condo - Underwater: Fixed underwater post processing features not toggling on/off[/p]
- [p]Condo - Underwater: Fixed second set of surface water existing for no real reason[/p]
- [p]Condo - Underwater: Fixed surface water visual pop in bug[/p]
- [p]Condo IO: Fixed OnSoundEnded not firing when a Sound Emitter is set to Play Once[/p]
- [p]Arcade - Ice Cave: Fixed balls oftentimes disappearing while throwing[/p]
- [p]Accessories: Fixed coloring issues on Candy Bucket Hat, Candy Backpack, Bag of Roses, Bag of Clovers, and Reindeer Bells[/p]
- [p]Accessories: Fixed scaling issues on Cat Ears, Earmuffs, and Devil Horns (noticeable on workshop models)[/p]
- [p]Accessories: Fixed Catpack's colouring and fading breaking after running[/p]
- [p]Fixed collisions on throwable projectiles[/p]
- [p]The Infection milestone now deals PVP damage[/p]
- [p]Throwable Shrimp milestone now follows the rules like other throwable food items[/p]
- [p]Popcorn Bucket item now appears in the correct category in the Theatre store[/p]
- [p]Fixed bug with Festival Lights items where the "Animation Intensity" property was overwriting the "Animation Speed" property[/p]
Happy Holidays from the TU Team!
[p]This isn’t the last of our holiday fun this year, but we did want to wish you all a Happy Holiday season![/p][p][/p][p]MORE HOLIDAY FUN & ITEMS ARE ON THE WAY!!![/p][p]
We hope you all have a great time in the game and out of it, and we thank you guys for your support this year! It’s meant the world to us! :]
We love awesome people like you!
Follow our developments on our Trello in near real-time:
Tower Unite Roadmap
If you love our game and want to support its development, please consider getting a Supporter Pack! We'd be so grateful! [/p][p][/p][p][dynamiclink][/dynamiclink][dynamiclink][/dynamiclink][/p][p][/p][p]
Please report bugs & submit suggestions on our forums. We're active everyday & here to help.
For bug reports: Bug Reports
For suggestions: Submit a Suggestion
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