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Smoother Movement Quality of Life Update! (0.18.9.0)



This update includes massive improvements to network prediction for sprinting, walking, ladders, sliding, jumping, vehicle movement, and vehicle boosting.

Networking & Prediction Improvements

Networking has been a longstanding complaint, and it’s a complicated issue that has been a huge challenge in development. Networking affects how you and others experience actions in any online game, such as the visual smoothness of movement, viewing other players playing games, or general connection issues.

This update includes massive improvements to network prediction for sprinting, walking, ladders, sliding, jumping, vehicle movement, and vehicle boosting. This means you will be much less likely to see jerky movements or “rubber banding” while playing or watching others play.

These changes affect different areas all throughout the game, whether you’re in the Game Worlds, Plaza, or Condos. Game Worlds also got an overhaul with their movement such as SDNL sliding, LC dragon jumping, LC knight sprinting, and ZM power ups.

Accelerate Network Overhauled

With the improved networking, Accelerate feels and plays better in multiplayer. This has required us to rework the internals, but now there are no more network desyncs that would disrupt your racing!

Accelerate certainly got some love from the networking fixes, but there were other quality of life changes included in this update as well. We’ve adjusted the lap amounts for each map, improved handling and turning, and changed the speed of certain actions and power ups.

Ball Race

We’ve made improvements to the visual and audio experience of playing Ball Race. Additions include more visual/audio feedback for areas that have boosts, sound effects for more interactions, and better contrast of colors for boosts and buttons on some maps.

Plaza

We’ve further optimized the Plaza with improvements to LODs, light/shadows, rendering, and item collision. We also fixed a large loading start-up hitch.

Jetpacks

With our networking changes, expect smoother jetpack movement! We’ve also made improvements to the lighting of jetpacks.

Singapore and AUS Plaza Servers

We addressed the connection issues with our APAC and AUS region Plaza servers and they are now back online.

TU is 30% off for Spring!

https://store.steampowered.com/app/394690/Tower_Unite/


Networking Changes/Bug Fixes
  • Added better network prediction for sprinting, walking, ladders, vehicle boosting
  • Fixed sprinting being horribly desynced and causing network lag when toggling it (effects Plaza, Condos, and Game Worlds)
  • Fixed walking being horribly desynced and causing network lag when toggling it (effects Plaza, Condos)
  • Fixed vehicle boosting being horribly desynced and causing network lag when boosting (effects Plaza, Condos)
  • Fixed ladders being horribly desynced and causing network lag when using them (effects Plaza, Condos, and Game Worlds)
  • Fixed jetpacks having lots of desyncs when using them
  • Fixed network desync when moving around crouched
  • Fixed network desync when equipping potions
  • Fixed various pool tube related desyncs
  • Accelerate: Completely eliminated all network related lag with boosts, powerups, dirt, and walls
  • SDNL: Fixed sliding being desynced and causing network lag when sliding
  • LC: Fixed all network desyncs with sprinting as a Knight
  • LC: Fixed all network desyncs with jumping and flying as a Dragon
  • ZM: Fixed network desync with using the survivor shield powerup
  • Added better network prediction for jetpacks
  • Improved jetpack dynamic lights


Changes
  • Plaza: Art pass on stair steps throughout Plaza area
  • Condo: Save button has been updated to directly go to the snapshots list
  • Condo: When resetting your condo, it'll ask you one more time before clearing it
  • Condo: When loading a snapshot, it'll now ask you to save your current condo as another snapshot before loading the snapshot
  • Condo: Improved look of snapshot menu
  • Condo: Added description of what snapshots are to the snapshot menu
  • Condo: Snapshot date is now shown on the tooltip, so it's easier to find when a snapshot was made from the list
  • Condo IO: Added video feed support to Camera IO items (connects to TVs) and added "Play" and "Stop" IO inputs to control its movement without having to enter the camera
  • Condo: Media players now show "Play" when they have a playlist, otherwise it shows Turn On
  • Condo: Added media player prompt override setting
  • Trivia: Added new payout for getting a correct answer (single player or multiplayer supported) which will give you 100 units for each correct answer
  • Workshop SDK: Added "skip updating description" option when uploading workshop player models/items


Game World Changes
  • Accelerate - Bedzoom: Reduced Laps from 4 to 3
  • Accelerate - Wishy Washy Waterfall: Reduced Laps from 4 to 3
  • Accelerate - Pine Valley: Reduced Laps from 4 to 3
  • Accelerate - Holly Jolly Highway: Reduced Laps from 5 to 3
  • Accelerate - Sunrise Isles: Reduced Laps from 5 to 3
  • Accelerate: Improved handling/turning
  • Accelerate: Added controller DPad turning support
  • Accelerate: Reduced respawn/fallout respawn delay (2s > 1s) to keep players in the race faster
  • Accelerate: Reduced speed of Moon Power powerup
  • Accelerate: Reduced slowdown of water
  • Accelerate: Adjusted boost priority so that boosting is preferred even when powered up because boosts are faster
  • Accelerate: Dirt slows you down more
  • Minigolf: Added voice volume setting to Minigolf scoreboard
  • Ball Race: Improved customize menu
  • Ball Race: Booster pads now have sound and visual effects
  • Ball Race: Boost pipes and boost fans now have visual and audio wind effects
  • Ball Race: Added various ambient audio effects throughout the maps
  • Ball Race: Slightly shrunk the kill volumes on the toxic sludge in Woodlands so that slightly touching/getting near the edges is a bit more forgiving
  • Ball Race: Increased the amount of melons in Oasis's bonus level
  • Ball Race: Improved button's glow effects to better indicate when a button is turned on.
  • Ball Race: Added on/off click sound effects when triggering a button
  • Ball Race: Pop-up blockers now play a sound effect when they spawn and despawn.
  • Ball Race: GLXY, Khromidro, and Midori's floor tiles now match the location of the booster pads, making it more clear where exactly the boosts are
  • Ball Race- Paradise: Boost pipes in Paradise now play a "thunk" sucked-into-a-pipe sound effect when entering.
  • Ball Race - Paradise: Paradise's boost pipes now have a wrong way indicator.
  • Ball Race - Prism : Changed some of the blocks to have translucent glass in the easy/hard course in Prism so that players can better see what they are doing without having their view obstructed
  • Ball Race - Midori: Midori's platforms have gotten an art pass
  • Ball Race - GLXY: Reduced distance to death volumes on most levels
  • Ball Race - GLXY: Added more melons to Bonus Level
  • Ball Race - Midori: Added more melons to Bonus Level



Optimizations
  • Plaza: Various LOD improvements throughout the Plaza
  • Plaza: Reduced collision complexity of hanging signs in stores area
  • Plaza: Vastly improved the way the monorail bridge is rendered for improved performance
  • Plaza: Optimized and re-did the way the lazy river is rendered for performance
  • Plaza: Removed an unnecessary shadow-casting spotlight from the boardwalk that was causing a 2ms FPS drop when in the area
  • Plaza: Optimized store creation by a huge amount, which will help reduce the initial load in freeze
  • ZM - Escape: Optimized Suburbs


Bug Fixes
  • Fixed high quality shaders setting not applying
  • Fixed rich presence not setting to main menu when you return to the main menu
  • Fixed jetpack not turning off when you de-quip it while using it
  • Fixed underwater effect happening in third person
  • Fixed water splash effects being missing from the game
  • Fixed multi-buy purchase options showing up in stores that have no shopping cart
  • Plaza: Fixed an improper collision at one of the monorail stations that was caused by an encircling railing having a box collision
  • Plaza: Fixed one of the hanging signs in the stores area incorrectly listing Vroomspeed twice
  • Plaza: Fixed the spotlight models glowing in Dark Voyage
  • Plaza: Fixed collisions around the lazy river
  • Plaza: Fixed Dark Voyage cart looking very dark
  • Condo: Fixed post process volume not working with sphere shape
  • Condo: Fixed Studio Headphones items fading out
  • Arcade: Tutorial will now activate when entering any entrance
  • Condo: Fixed Water Volumes not working with pool tubes (now pool tubes float properly)
  • Condo: Fixed clients getting kicked from a condo when editing Sky Volume color properties
  • Condo IO: Fixed Player Movement Volume not unsetting its effect on a player when a player dies/respawns while inside it
  • Condo IO: Fixed Damage Heal Volume applying damage twice when first overlapped with
  • Libretro: Fixed Libretro not displaying properly on OEM Computer, Laptops, and 90s / 80s TVs
  • Workshop SDK: Fixed mover pause button not showing up in workshop level editor mode
  • Fixed media player controls menu "Stop" button (bottom left corner) not working (clients were unable to hit the "Stop" button)


Game World Bug Fixes
  • Accelerate: Fixed boost desyncing players
  • Accelerate: Fixed turning speed adjustments desyncing players
  • Accelerate: Fixed respawn boost netlag
  • Accelerate: Fixed drift boost net lag delay
  • Accelerate: Fixed starting race boost having network delay
  • Accelerate: Fixed dragon animations always turning left/right wrongly
  • Accelerate: Fixed drift angle not networking to other players (players drifting would appear not drifting at the correct angle or at all)
  • Accelerate: Fixed item cards not clearing after respawning, causing item cards that appear usable but are not
  • Accelerate: Fixed Flux powerup sound/effects playing twice/at a delay for clients
  • Accelerate: Fixed Moon Power powerup sound/effects playing twice/at a delay for clients
  • SDNL - Container Ship: Fixed various visual issues
  • SDNL - Decommission: Fixed glowing ceiling lamps
  • SDNL - Frostbite: Fixed glowing floor lights
  • SDNL: Fixed broken lighting in SDNL's broadcast room (intermission room)
  • LC: Fixed issues where players sometimes do not spawn in
  • LC: Fixed player avatar scale on scoreboards
  • ZM - Escape: Fixed an issue where spawning would cause you to fall forever
  • Ball Race: Fixed customize menu being under the spectating menu
  • Accelerate - Bedzoom: Lighting fixes




Join our Discord for development updates and community fun! Join Our Discord
We love awesome people like you!

Follow our developments on our Trello in near real-time:
Tower Unite Roadmap

If you love our game and want to support its development, please consider getting a Supporter Pack! We'd be so grateful!

https://store.steampowered.com/app/2792910/Tower_Unite__Supporter_Pack/


Take a peek at what's being worked on every week in our weekly dev logs! There's bound to be something interesting every week! Weekly Dev Logs

Please report bugs & submit suggestions on our forums. We're active everyday & here to help.
For bug reports: Bug Reports
For suggestions: Submit a Suggestion

Weekly Dev Log for March 10th, 2025

Hello everyone and welcome to this week’s Tower Unite Dev Log!

[h2]March 2025 Condo Contest - 80s[/h2]



Hey everyone!

The theme of this month’s contest is The 80s!

So, base your condo around 1980s culture and style, capture the feeling of life in the 80s, or make a general homage to something from that time period!

Your submission can be a regular Condo or a Workshop Game World Map. The submission should be something that was made after the contest was announced.

The submission period ends on March 20th, 2024 at 11:59 PM CT.

Be sure to look at the prizes and follow the rules found on the forum post below!

March 2025 Condo Contest - PixelTail Games Forums

[h2]Upcoming New Items[/h2]

Nuclearxpotato continued working on a bunch of new items, including even more food and cooking related items.

[h3]Upcoming New Items: Cooking Items[/h3]

Honey and Maple Syrup Bottle, Frosted Cookie, Creme Sandwich Cookie, Oatmeal Cookie, and Gelatin



[h2]Condo Rental Store[/h2]

macdguy worked on the Condo Rental Store that we've mentioned in the past, where you can see and explore popular and new Workshop condos via the Condo Lobby. Last week, he worked on adding Game World Map support to the store.

[h3]Condo Rental Store WIP[/h3]



[h2]Miscellany[/h2]

Johanna worked on various polishing passes on Ball Race, getting it ready for 1.0.

Lifeless continued working on the Condo tutorial.

macdguy finished fixing various networking desyncs across the entire game, such as Sprinting, Crouching, Jetpack, Potions, sliding in SDNL, Knight Sprinting and Dragon Jumping in LC, among others. He also fixed lots of desyncs in Accelerate regarding boosting, powerups, and speed adjustments, making Accelerate way more playable for those who are not the host. These changes affect the entire game and lead to way better networking feel throughout the game.

wheezwer finished the art contest, started a new condo contest, and continued working on the Player Sprays.

[h2]That’s a Wrap![/h2]
Thank you for reading and we’ll see you all next week for more!

---

Note: Devs that don't appear in the weekly log are not necessarily away or not doing work, but may be working on things currently not announced or backend work that doesn't need to be detailed.

---

Join our Discord for development updates and community fun! https://discord.gg/pixeltail
We love awesome people like you!

Follow our developments on our Trello in near real-time: https://trello.com/b/6BwRMiPw/tower-unite-roadmap

If you like our game and want to support development, please consider getting a Supporter Pack:
https://store.steampowered.com/app/2792910/Tower_Unite__Supporter_Pack

Take a peek at what's being worked on every week in our weekly dev logs! There's bound to be something interesting every week! https://forums.pixeltailgames.com/c/announcements/weekly-dev-logs/65

Please report bugs & submit suggestions on our forums. We're active everyday & here to help.
For bug reports: https://forums.pixeltailgames.com/c/bug-report/18
For suggestions: https://forums.pixeltailgames.com/c/suggestions/7

Weekly Dev Log for March 3rd, 2025

Hello everyone and welcome to this week’s Tower Unite Dev Log!

[h2]February 2025 Art Contest[/h2]



The vote is finished and the results are in! There were 126 votes this time!

The winners this time are:

1st Place - 1,000,000 Units - @Talismak
2nd Place - 750,000 Units - @gnat
3rd Place - 500,000 Units - @Zorakas

Close Contenders, each winning 100,000 units, were:

@bulkybun @nephco @VIBERRY @ThurDoDinok

All other participants will get 75,000 Units! Thank you guys so much for participating, and we'll see you in the next contest! Units will be distributed soon.

You can check out all of the submissions via the link below:
February 2025 Art Contest - PixelTail Games Forums

[h2]Upcoming New Items[/h2]

Nuclearxpotato continued working on a bunch of new items, including even more food.

[h3]Upcoming New Items: Cooking Items[/h3]

Baked Bread, Croissant, Kulich, Cinnamon Roll, Brownie Square, Swiss Roll, and some jars / food display.



[h2]Sprays[/h2]

macdguy worked on adding a new customization and expression feature Player Sprays, which allows players to unlock in-game spray images at the XxF3RR3TxX’s Customization Station. Sprays can be sprayed in any game (and Condo owners can disable them).

Wheezwer worked on the actual spray images themselves.

[h3]Sprays WIP[/h3]



[h2]Miscellany[/h2]

Johanna continued working on the Plaza, including a new store.

Joshua continued working on the Condo pets and items.

Lifeless continued working on the Condo tutorials, as well as fixing some issues with Escape.

macdguy worked on fixing bugs (bowling and arcade physics) that were shipped in the update released last week.

Sketchman continued working on optimizations and bug fixes.

wheezwer worked on the art contest and the development update for February.

[h3]Condo Pets: Bed[/h3]



[h2]That’s a Wrap![/h2]
Thank you for reading and we’ll see you all next week for more!

---

Note: Devs that don't appear in the weekly log are not necessarily away or not doing work, but may be working on things currently not announced or backend work that doesn't need to be detailed.

---

Join our Discord for development updates and community fun! https://discord.gg/pixeltail
We love awesome people like you!

Follow our developments on our Trello in near real-time: https://trello.com/b/6BwRMiPw/tower-unite-roadmap

If you like our game and want to support development, please consider getting a Supporter Pack:
https://store.steampowered.com/app/2792910/Tower_Unite__Supporter_Pack

Take a peek at what's being worked on every week in our weekly dev logs! There's bound to be something interesting every week! https://forums.pixeltailgames.com/c/announcements/weekly-dev-logs/65

Please report bugs & submit suggestions on our forums. We're active everyday & here to help.
For bug reports: https://forums.pixeltailgames.com/c/bug-report/18
For suggestions: https://forums.pixeltailgames.com/c/suggestions/7

Hot Fix 0.18.8.0

This update addresses various issues from the Escape update.

Bug Fixes
  • Possible crash fix for crash on startup
  • Fixed Escape achievements not being in the collection book
  • ZM - Escape: Added colliders for vehicles in Escape Boss Arena (Raceway / Campsite) to prevent the boss from getting stuck
  • ZM - Escape: Fixed collision issues
  • ZM - Escape: Fixed spawn point falling through world sometimes
  • ZM - Escape: Fixed an AI pathing issue on first level
  • Ball Race: Fixed best time display being incorrect
  • Removed stool feature from Libretro plane item
  • Fixed character typo in Plaza tutorial
Changes
  • Condo: Added handle-less variants and worn material to art passed pots and pans that automatically enable for older saves
  • Condo: Added new surfaces: Crumpled Plastic, Leather, and Velvet





Join our Discord for development updates and community fun! Join Our Discord
We love awesome people like you!

Follow our developments on our Trello in near real-time:
Tower Unite Roadmap

If you love our game and want to support its development, please consider getting a Supporter Pack! We'd be so grateful!

https://store.steampowered.com/app/2792910/Tower_Unite__Supporter_Pack/


Take a peek at what's being worked on every week in our weekly dev logs! There's bound to be something interesting every week! Weekly Dev Logs

Please report bugs & submit suggestions on our forums. We're active everyday & here to help.
For bug reports: Bug Reports
For suggestions: Submit a Suggestion

Escape Update (0.18.8.0)



Zombie Massacre: Escape

This update includes the new Zombie Massacre map, Escape! Make your way to safety across 6 different locations as the horde comes after you. This is the first ZM map with alternate locations outside of the boss arena! It also is the first to incorporate sub-objectives.




Plaza: Arcade and Bowling

Arcade physics have gotten some love in this update! The change improves the throwing responsiveness for Avalanche, Milk Jug Toss, Little Birde Feeders, Ring God, The Offering, Ice Cave, and Roll & Race.

Also, Pluck-a-Pal’s capsules have returned to help prevent prizes from getting stuck!

For bowling, thanks to your feedback and our testing, we’ve made even more major fixes to reduce desync issues and improve physics overall. We also did a sound pass and small art improvements to the bowling alley!



Graphics Profiles

We’ve implemented graphics profiles to quickly adjust your game graphics using our recommended graphic defaults. We also made versions of this for Steam Deck and VR.



Condo I/O Networking Improvements

We have decreased the amount of bandwidth required to load in a new player substantially, which will improve networking with other players while using Condo I/O.

New Store: Kalarry’s Wares

A new store is open in the Plaza! Here you can purchase milestone items (if you have reached the milestone), Game World props, and a few other goodies.




New "That New Condo" videos from community members

We are filling out our catalog of “That New Condo” Condo previews with help from the TU community! These new previews showcase Courtyard and Resort, along with updated versions of Suite and House.




New Items!



Changes
  • New Zombie Massacre map - Escape!
  • Added new Kalarry's Wares shop
  • Added graphics profiles for easier quick settings adjustment and for settings to apply recommend graphic profiles (Low, Medium, High, Ultra, Steam Deck, VR)
  • Revamped settings UI, fixed up the overall look, colors, and placement on various settings, updated setting descriptions
  • Separated graphics settings into categories for easier organization of graphics settings
  • Added inventory item list shortcut to your player profile so you can access a list of your inventory items from the main menu
  • Revamped inventory item list UI
  • Players who have blocked each other no longer show up on the player list
  • Enhanced lots of the hats/wearable models


New Items
  • Seasons: Park Bench, Lattice Trash Bin, Gravelly Trash Bin
  • Rob's Imports: Postbox (Legged), Postbox (Pillar), Pipe Wrench (Weapon), OEM Computer (Monitor, Tower, Keyboard, Mouse, Speakers)
  • Central Circuit: Electric Stove, Mastobox CRT TV, Trioptitrinix CRT TV, AquaBook, Mel Laptop
  • Toy Stop: OEM Computer Setup (Libretro)
  • Fresh: Cooking Utensils, Utensil Rack
  • Vendy: TU Private Reserve
  • Tower Threads: Cowboy Hat (Classic), Flower Crown (Classic), Ethereal Flower Crown (Classic), Flower Wristband (Classic), Hula Skirt (Classic)
  • Oasis: Screamin' Eagle Tube, Dragon Tube (Classic), Flamingo Tube (Classic)
  • Kalarry's Wares: Turret, Trivia Podium, Old Theater Projector, Spin To Win, Drivable Helicopter, Recharge Station, Bullpup


Plaza Changes
  • Plaza: Added the ability to purchase items directly from store displays
  • Plaza: Updated Jeff's model (no longer uses fuse models)
  • Plaza: Horizon Condo videos now load from video files
  • Plaza: New "That New Condo" videos for Resort and Courtyard
  • Plaza: Added character visit signs
  • Plaza - Chainsaw Battle: Added better visual / audio feedback to when the acid pit starts in the death arena, and made acid not instantly kill you
  • New Plaza & Arcade Tutorials
  • Arcade: Improved physics throw networking, eliminating the large delay when a throwing object is created. This improves throwing responsiveness for Avalanche, Milk Jug Toss, Little Birde Feeders, Ring God, The Offering, Ice Cave, and Roll & Race
  • Arcade - Little Birde Feeders: Added improved sound effects for Little Birde Feeders and added sound feedback for when the ball has returned
  • Arcade - Tornado: Bonus position no longer changes during gameplay
  • Arcade - Pluck-a-pal: Plushies are now back inside capsules, making them easier to get, but also ensures they can be dropped in the prize section without getting stuck if they are a longer plushy


Condo Changes
  • Condo - Suite: Redid outer wall, preventing it from clipping inwards and allowing surface editing
  • Condo - Suite: Alcove sofa can now be edited (color and hiding)
  • Condo - Suite: Bathtub can now be edited (color and hiding, along with bathtub functionality)
  • Condo - Suite: Shower curtains are now hideable
  • Condo - Suite: Adjusted outer boundaries to let you interact and build through them (they still collide with you)
  • Condo - Suite: You can now hide the rails on the patio
  • Condo - Suite: Secret room lights now adjust to the light settings
  • Condo - Suite: You can now hide the beams and ceiling lights in the secret room
  • Added better fallback material for canvas failure for workshop maps. Reduced brightness of failure for normal condos
  • Condo - Resort: Alcove Couch and Bathtubs have gotten the same replacements as Suite
  • Condo - Resort: Replaced residential doors with Map Items
  • Condo IO: Added "Eject" IO input to all instruments
  • Condo IO: Added new Screenshake IO item, which will shake player's screen when activated
  • Condo IO: Added new Day Night Events IO item, which has output events for when the time of day has changed
  • Condo IO: Added "Toggle" IO input to Particle FX item
  • Condo IO: Added "Play", "Stop", "Toggle" to Disco Duck item
  • Improved dynamic lights for all media player items. Now dynamic lights fill the area better, use rectangular shapes, and are more accurate at emitting light


Game World Changes
  • ZM: Reduced pumpkin head explosion damage
  • ZM: Reduced health of ghosts
  • ZM: Reduced gun muzzle flash light amount, made it cast shadow for your own, reduced radius
  • Accelerate: Improved boosting network desync issues
  • Accelerate: Added key prompts for drifting and using items
  • Accelerate: Added camera toggle button (C) which toggles camera positioning (zooms out camera in stages)
  • Accelerate: Birb Shield shield effect is now blue


Optimizations
  • Plaza: Optimized occlusion queries in the plaza by merging objects and props together to reduce the object count that needs to be queried
  • Plaza: Improved LODs throughout the plaza, and made the plaza less reliant on dithered LODs to reduce triangle counts and overdraw when moving throughout the Plaza
  • Plaza: Properly set up HLOD system for the electronics store
  • Plaza: Various render distance optimizations
  • Condo IO: Massively reduced network overhead with connections, no longer networking various aspects of IO logic to players, only networks to those who are editing IO items now
  • Condo IO: Reduced CPU cost with persistent connections


Bug Fixes
  • Fixed ping being inaccurately displayed
  • Fixed Discord rich presence not working
  • Bowling: Fixed bowling ball teleporting backwards/forwards right before hitting the pins due to network desync
  • Bowling: Fixed additional networking desyncs
  • Bowling: Fixed pin hit camera taking too long to display due to networking desync
  • Plaza: Fixed scoreboard not sorting players by ABC
  • Plaza: Fixed treasure sometimes spawning underneath the ground
  • Fixed equip button showing up on non-equippable items in stores sometimes
  • Plaza: Fixed voice chat muting when going into certain areas (ex. the central plaza to outside)
  • Plaza: Fixed various level loading doorways not streaming in the Plaza properly when exiting interior places (Casino, Arcade, etc.)
  • Plaza: Fixed Laser Tag not loading in the Plaza properly after a match ended
  • Plaza: Fixed media players in party beach houses not rendering videos properly
  • Bingo: Fixed wearables (glasses, etc.) showing up in your view when in mouse mode
  • Shooting Galleries: Fixed player scores disappearing at the end of the match immediately, now they persist so you can see how many points everyone had
  • Boardwalk - Roll & Race: Fixed collision issues where the ball would often times fly through the backboard, or through the glass
  • Arcade - Planetary Piano: Fixed notes not always being hearable
  • Arcade - Ring God: Fixed ring detection not always working
  • Fixed speed shoes not re-enabling after leaving a minigame
  • Fixed first person leg mesh not being created properly when toggling on/off the first person legs mode and also when first starting, which would cause the VR mirror player model to not function, and your own player model not to show up in mirrors until respawning
  • Fixed head disappearing after playing an Arcade game while in third person if you have first person legs enabled
  • Plaza: Fixed collision issue with a bridge in the pool area


Condo Bug Fixes
  • Condo IO: Fixed security camera / media player persistent connections not showing the screen for clients
  • Condo IO: Fixed Sphere shape volumes not working when you scale the sphere
  • Condo: Fixed NPC use prompt being too short
  • Condo: Fixed editing instruments soft-locking players, now it'll boot out the player in the instrument when it is being edited
  • Condo: Fixed media URL on physical media showing up as red all the time
  • Condo: Fixed transformer tool not applying canvas scale properly
  • Condo - Resort: Fixed some exterior light leaking through the floors of the Suites
  • Condo - Resort: Fixed that door in the Suites hallway that had a gap


Inventory Bug Fixes
  • Fixed being able to drop hot bar items into placeable inventory
  • Fixed being able to drop placeable items into hot bar inventory
  • Fixed alt-tabbing while having an item editor open causing the mouse to disappear
  • Fixed not being able to equip a hot bar item if you swap it with another hot bar item while it is equipped to the hot bar
  • Fixed Condo IO items not being usable/fading out when dragging them into another Condo IO item slot in the inventory


Item Bug Fixes
  • Fixed dynamic media lights not working properly
  • Fixed Witchbroom passenger seat being rotated and offset
  • Fixed Witchbroom HUD not showing passenger mode
  • Fixed LC Ghost milestone flickering for other players
  • Fixed LC Ghost milestone not having hats or being able to hold weapons


Game World Bug Fixes
  • Minigolf: Fixed scoreboard not sorting player scores properly
  • Accelerate: Fixed coin pickup not resetting for clients
  • Accelerate: Fixed birb shield not showing up for clients
  • ZM: Fixed gibs not spawning properly when you explode zombies
  • Virus: Fixed Gold 9MM Virus milestone not saving/loading properly





Join our Discord for development updates and community fun! Join Our Discord
We love awesome people like you!

Follow our developments on our Trello in near real-time:
Tower Unite Roadmap

If you love our game and want to support its development, please consider getting a Supporter Pack! We'd be so grateful!

https://store.steampowered.com/app/2792910/Tower_Unite__Supporter_Pack/


Take a peek at what's being worked on every week in our weekly dev logs! There's bound to be something interesting every week! Weekly Dev Logs

Please report bugs & submit suggestions on our forums. We're active everyday & here to help.
For bug reports: Bug Reports
For suggestions: Submit a Suggestion