1. Tower Unite
  2. News
  3. Weekly Dev Log for February 3rd, 2025

Weekly Dev Log for February 3rd, 2025

Hello everyone and welcome to this week’s Tower Unite Dev Log!

[h2]Birb Plush Campaign FINISHED![/h2]



The Birb Plush Campaign is FINISHED! Thank you so much to all your support, it means so much to us
The Birb Plushie should start shipping on June 10th, 2025, so keep an eye on those mailboxes!

[h2]January Dev Update and State of the Game 2025[/h2]



Last week, we released our January Dev Update and State of the Game for 2025. We went over the Supporter Pack 2 and the Birb Makeship plushie, as well as our development progress and a look at what we're working on next.

You can check it out here at the link below:
January Dev Update and State of the Game 2025 - PixelTail Games Forums

[h2]February 2025 Art Contest[/h2]



Its time for another TU art contest!

This art contest’s theme is The Arcade

So, make something related to the Warp Zone Arcade, its games, and/or prizes!

Entries are allowed until February 26th, 2025 at 11:59PM CT.

You can check out all the rules and prizes available at the link below:
February 2025 Art Contest - PixelTail Games Forums

[h2]Upcoming New Items[/h2]

Nuclearxpotato continued working on a bunch of new items, including even more food and outdoor decorations!

[h3]Upcoming New Items: Food[/h3]
Macaron, Tarts (Berry, Kiwi, Strawberry, Plain), Flan, Assorted Berries (Blackberry, Raspberry, and Blueberry) and Kiwi.



[h3]Upcoming New Items: Outdoor Decorations[/h3]
Postbox (Legged), Postbox (Pillar), Gravely Trash Bin, Lattice Trash Bin, and a Park Bench.



[h2]Plaza[/h2]

Johanna continued working on optimizations on the Plaza, getting it ready for 1.0.

Lifeless worked on the ability to buy the items on display.

macdguy worked on replacing the FUSE models of the store NPCs with the new player models.

[h3]Plaza: Purchase Display Items[/h3]



[h3]Plaza: FUSE Store NPC Replacement[/h3]



[h2]Miscellany[/h2]

Joshua worked on reworking some wearables, giving them art passes and optimizations. Last week, he focused on the pool tubes.

Lifeless worked on tutorials for 1.0.

macdguy reworked the bowling physics networking, and came up with a new networking solution for Billiards. He also finished implementing the SDNL voice lines, fixed various bugs, and finished adding the new coin routes into Accelerate.

Sketchman continued working on optimizations and bug fixes.

wheezwer worked on the makeship campaign and the dev update.

[h3]Updated Payout History UI[/h3]



[h2]That’s a Wrap![/h2]
Thank you for reading and we’ll see you all next week for more!

---

Note: Devs that don't appear in the weekly log are not necessarily away or not doing work, but may be working on things currently not announced or backend work that doesn't need to be detailed.

---

Join our Discord for development updates and community fun! https://discord.gg/pixeltail
We love awesome people like you!

Follow our developments on our Trello in near real-time: https://trello.com/b/6BwRMiPw/tower-unite-roadmap

If you like our game and want to support development, please consider getting a Supporter Pack:
https://store.steampowered.com/app/2792910/Tower_Unite__Supporter_Pack

Take a peek at what's being worked on every week in our weekly dev logs! There's bound to be something interesting every week! https://forums.pixeltailgames.com/c/announcements/weekly-dev-logs/65

Please report bugs & submit suggestions on our forums. We're active everyday & here to help.
For bug reports: https://forums.pixeltailgames.com/c/bug-report/18
For suggestions: https://forums.pixeltailgames.com/c/suggestions/7