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The Wrench - Fall 2024

Welcome to another installment of The Wrench, a look at some of the great work from Squad’s modding community.

What follows are updates sent to us by the people behind the mods themselves: their words, images, and amazing work!

[h2]Vehicles Seed Layers by Niaxa[/h2]

No more boring Seed sessions lasting several hours!

Do you want to practice flying a helicopter? It's possible, and this while seeding your favorite server!

Do you want to do tank battles? This is also possible! You have the choice among many vehicles such as MBT, MGS and IFV.

A quad or motorcycle race...? Obviously, it’s possible!

Do you want to play chill in infantry? New areas are available! Prepare for fast and intense battles: no respawn time, buddy rally, and 2 HABs per FOB.



All 14 layers currently available work with the votemap. And all factions are available on all layers!

To summarize: 3 zones, 3 times more fun. The zones cannot join together (invisible wall). It’s up to you to discover them!

Steam workshop:
https://steamcommunity.com/sharedfiles/filedetails/?id=3278634993

[h2]Helicopter Landing Training by Youshisu[/h2]


An offline mod that allows people to train piloting on real maps.

5 maps are filled with landing zones of different difficulty. Each landing is scored and information is returned to player to help them improve and compare.

Three types of landing zones: ground, rooftops and challenge landing spots.

5 maps are currently playable, 3 more maps will be added. Mod is in playable state without bugs, future updates will add more modes and other heli tasks done during combat.



Steam Workshop:
https://steamcommunity.com/sharedfiles/filedetails/?id=3309058364

[h2]SquadV by FireArrowInteractive[/h2]
[previewyoutube][/previewyoutube]

SquadV is a hardcore module dedicated to fully embodying the various mechanisms of modern warfare.

Through the development and introduction of a series of new mechanisms and the expression of more modern warfare elements, you can have a completely different and exhilarating combat experience in this mod, with more efficient collaboration and communication with teammates, and the use of more advanced weapons and equipment to achieve ultimate victory in battles.

  • 26 unique sub factions(Including new factions such as JGSDF ZSU ROCA PAP)playable in all vanilla map layers and mod maps
  • The latest vehicles and light weapons equipped by military forces of various countries in the 2020s
  • More detailed modular vehicle protection(Further improvements will be made in the near future)
  • Realistic armor plate system equipped with entity models of plates and helmets
  • Automatic metering fire control system for tanks
  • Thermal sights and Fire Control System for most vehicles
  • Infantry’s NVG
  • Realistic alternation of day and night
  • Dynamic weathers
  • Each squad leader and combat engineer has a deployable drone
  • FPV kamikaze drone
  • Parachuting mechanism for VDV faction
  • MANPADS and helicopters’ MAWS
  • Mortars and AGS-30 with realistic range
  • Artillery units for some factions(work in progress)
  • More stable missiles
  • Infantry Fighting Vehicles are capable of carrying construction material and deploying radios
  • Brand new game mode SFIL: seize or defend multiple objectives simultaneously
  • Search SquadV or SQV in the server list for available servers.




More factions, vehicles, weapons and mechanisms will be added to SquadV in the future.

We welcome players and server owners from all over the world to join SquadV. If you have any needs, our team is honoured to serve you. If you need to contact us, you can leave a message in steam workshop or join our Discord to communicate.

Steam Workshop:
https://steamcommunity.com/sharedfiles/filedetails/?id=2908652819
Discord: https://discord.gg/gDtaPbs5mq

[h2]Squad VoiceConnect by Stepan Sidorovich[/h2]


This mod can work with any layer and mod, meaning it can be run on any map.

Features:
  • Includes smart cross-team voice chat (with 4 config variables).
  • Has a panel with information about mods and mod issues.
  • Includes a control panel where you can contact the administration (like Discord, but in Squad).
  • Ability to spectate players from 1st and 3rd person perspectives, enabling players’ vision trace.
  • Teleportation by double-clicking on the map or on a player in the Scoreboard (TAB).
  • Extensive customizable config (17 lines for editing): SquadGame/Saved/SquadAdminTools/SquadAdminTools.cfg.
  • Player prefixes (can be configured in SquadGame/Saved/SquadAdminTools/PlayersPrefixes.cfg).
  • Fatality Mode - a tool for enhancing realism.
  • Multilingual support. Translations available in English, Russian, Chinese, and Portuguese.




To start, you need to launch the VoiceConnect_Init layer, after which the VoiceConnect functions will work throughout the entire game.
The config will be created after launching VoiceConnect_Init.

Steam Workshop:
https://steamcommunity.com/sharedfiles/filedetails/?id=3193475024

[h2]SuperMod by Tactical Collective[/h2]
[previewyoutube][/previewyoutube]
The SuperMod aims to combine all Tactical Collective projects into one.
(Middle East Escalation, French Faction, VDV, Squad Vietnam, Douentza ma, African Factions, JGSDF, Black Hawk Down and others...)



The mod includes dozens of factions with their own exclusive weapons and vehicles, new game dynamics like Landing craft air-cushioned transports, Sniper and recon squads, and more.

Ultra-mobile, realistic special forces sub-factions. Refined weapon handling, the addition of lights and night vision, while maintaining balanced gameplay.

What more is there to say? SPM is MEE on steroids.



Steam Workshop:
https://steamcommunity.com/sharedfiles/filedetails/?id=3293347373

[h2]Insurgence by Riplomacy[/h2]

Introducing Insurgence, a fresh take on the vanilla "Insurgency" mode designed to feel more like its Project Reality counterpart with a unique twist.

Attackers start with a numerical advantage controlling 80% of the players, while Insurgents are stuck with weaker weapons like Mosins and SKS rifles. However, attackers only have one life—once killed, they switch to the defending side, strengthening the Insurgents over time. Attackers must also exercise caution, as civilians are mixed in with the Insurgents. Killing too many civilians results in a court-martial, forcing the attacker to join the defenders.

The attacking team must search the map for hidden Insurgent caches. These are initially marked roughly, but become more accurate as attackers gather intelligence—either by killing Insurgents or arresting civilians. The more intel gained, the easier it becomes for attackers to locate and destroy the caches.

A unique mechanic disables VOIP for wounded players waiting for a revive, creating a tense atmosphere where attackers must stay vigilant and ensure their teammates are still alive to avoid surprise ambushes. This encourages tight teamwork and constant communication to effectively clear the area of Insurgents.

Steam Workshop:
https://steamcommunity.com/sharedfiles/filedetails/?id=3312541306

SQUAD 8.1.2 HOTFIX NOTES

[h2]Hello Squaddies![/h2]

Short, but important update today!



[h3]General Bug Fixes[/h3]
  • Fixed an exploit that could cause a player to have more ammo than intended.
  • Fixed a bug where the WPMC M134 Minigun’s muzzle flash persisted after being fired when viewed from a distance.
  • Fixed an issue where the flags on the Map Preview screen were not connecting properly for some players if their Squad client was localized to a different language.

[h2]OFFWORLD OUT![/h2]

SQUAD 8.1.1 HOTFIX NOTES

[h2]Hello Squaddies, [/h2]

Thank you for your patience while we cooked these fixes a little longer, it allowed us the time to add as many bug fixes as possible that came along with the 8.1 Hired Guns update.



[h3]General Bug Fixes[/h3]
  • Reduced frame drops when firing the M134 Minigun (featured on the WPMC CPV, Loach, and 2 and 4-seater technical trucks).
  • Fixed an issue with the BAF FV107 where the vehicle's main body would disappear when one or both tracks were destroyed.
  • Fixed an issue where vehicle weapons could jam and become unusable when the player switched to another weapon during a reload.
  • Fixed an issue with grenades not spawning when thrown.
  • Fixed a bug where the WPMC Grenadier 1 & 2 kit inventories did not include binoculars.
  • Adjusted the armor penetration of the M134 Minigun on the WPMC CPV and Technical M134 so its armor penetration curves downwards at farther ranges.
  • Adjusted the MOA of the M134 Minigun on the WPMC CPV and Technical M134.
  • Fixed a bug where voting layers were not properly switching to night/day variants.
  • Fixed the M4 Simon Offense barrel collision being too long, forcing down the rifle against a wall at too far of a range.
  • Adjusted many WPMC Woodland/Desert Soldiers to wear T-shirts now that their “noodle arms” have been fixed (they’re al dente now!).
  • Fixed a bug where bots would spawn forever after a seed match went live.
  • Fixed the TLF Jandarma kit role not having any kit limits.
  • Adjusted the WPMC MP5A3 + T800 Optic to be ranged to 50m instead of 100m.
  • Fixed the WPMC Mk19 AGL Bunker not having the correct emplacement limit of 2 on the WPMC Light Infantry Unit.
  • Fixed an issue with the WPMC M60T MBT being able to keep reloading and firing its main gun after being ammo racked.
  • Fixed a bug where the WPMC M1151 TOW’s input sensitivity was too high for an ATGM-equipped vehicle.
  • Fixed a bug where squads would quickly swap positions on the scoreboard screen.
  • Fixed gameplay bugs when aiming down sights while getting on emplacements.
  • Fixed gameplay bugs when aiming down sights while getting on emplacements.
  • Adjusted the WPMC Combined Arms (Defense) Unit so it now has 2x M1151 TOW with 15min initial delay.
  • The admin broadcast message will now be visible on the voting and scoreboard screens.
  • Fixed the icon for the TLF / USA M113A3 Mk19 Open Top APC showing as a closed-top APC on the vehicle list when it should show as an open-top APC.
  • Harju AAS v2 - Fixed an issue with WPMC using Large Faction Setup instead of Medium.
  • Fixed an issue with the RGF T-90A MBT Commander's NSVT MG being invisible.


[h3]Map Updates & Bug Fixes[/h3]

Al Basrah
  • Fixed an issue with the WPMC Loach Helicopter sometimes spawning on its side.
Harju
  • AAS v2 - Fixed an issue with the WPMC using a Large Faction Setup instead of a Medium one.

[h3]Mod SDK Update[/h3]
  • Fixed a bug where SquidBots were not clearing their high-priority orders.

[h3]Localization[/h3]

Known Issue
We are aware of a bug that may cause objective connections and order to be displayed incorrectly on the map preview image in the voting screen when playing Squad localized. We are working on a fix that should be released in our next update.

  • Reverted vehicle names to English to make communication and claiming easier.
  • Reverted localization for capture point names back to English to ensure consistency for players from different regions playing on the same server.
  • Added missing Simplified Chinese localization to the Summary, Scoreboard, and Voting screens.
  • Corrected errors with the Ukrainian and Russian localization for ammunition and vehicle names.
  • Fixed a bug where the description for the M16 Forest Viper skin was displaying in English for players using German and Brazilian Portuguese.


[h2]OFFWORLD OUT![/h2]

https://store.steampowered.com/app/393380/Squad/

Starship Troopers: Extermination Is Out Now!

[h2]“We've intercepted new transmissions. Ready to receive!”[/h2]

Listen up, Squaddies! We’ve got some great news coming from another sector of Offworld! Our friends on the Starship Troopers: Extermination team are excited to announce that their 16-player co-op FPS has now left Early Access! In addition to launching 1.0 today, it’s also available on PlayStation 5 and Xbox Series X|S.

While we’ve focused on releasing numerous updates for Squad over the last year and a half, the Starship Troopers: Extermination team has been hard at work at delivering a brand-new type of experience from Offworld. Starship Troopers: Extermination is a co-op shooter where you’ll enlist as a Deep Space Vanguard Trooper and fight on the frontlines of an all-out war against the Bug Threat. Starship Troopers: Extermination features multiple classes, an arsenal of weapons and abilities, and the Carnage system — a tech advancement developed right here at Offworld. As you take out bug after bug, their corpses will pile up, so much so that living enemies can use them as bridges into your base!

The 1.0 launch adds a bunch of new content, including a new ice planet map and the iconic Tanker Bug. If you’re a fan of the films, want to take the fight to the Bugs, or enjoy base-building and teamwork, check out Starship Troopers: Extermination!

[h2]Offworld Out.[/h2]

https://store.steampowered.com/app/1268750/Starship_Troopers_Extermination/

Get Squad now during the Steam Weekend Deal

[h2]“We've intercepted new transmissions. Ready to receive!”[/h2]

Listen up Squaddies. Get Squad now for 60% off until October 3. You heard right, the game's on sale now as part of the Steam Weekend Deal!

Check out our latest update 8.1 – Hired Guns – which brings the Western Private Military Contractors (WPMC) faction to Squad along with new weapon skins and emotes. We’ve also overhauled several significant menus and included many bug fixes to make playing and understanding Squad easier than ever. Read more about the Hired Guns update HERE.

[previewyoutube][/previewyoutube]
[h2]Offworld Out.[/h2]

https://store.steampowered.com/app/393380/Squad/