Patch 0.16.189 is now available!
Hey Islanders,
A new patch is now available on the Evrima Public Branch. If the update isn't available for download right away, please restart your Steam client. Lastly, we'd like to extend a thank you to everyone that participated in our recent Hordetest.
[h3]Additions:[/h3]
Nightvision adjustments
Added the capability for animals to move between pounce slots (Currently only functional for omniraptor.)
Added manual controls for omniraptor when latched to or pinning a target (Spacebar - Dismount | Primary Attack - Flat Damage | Secondary Attack - Bleed Damage)
Added psittacosaurus AI
Added new patrols system
Gateway WIP port expansion
Swamp biome expansion
Added tenontosaurus pattern C
Added new VFX to Troodon envenomation stages
[h3]Enhancements:[/h3]
Adjusted pickup trace for objects
Replaced various depreciated Cascade VFX
Groups can now see another member's nametag during their broadcast call if they are within audible range
Reduced volume of herrerasaurus slide start layer
Enabled stamina regeneration for pteranodon when latched. Requires 20% stamina or more to begin regen
Updated carnotaurus scaling, weight, damages, and speeds
Adjusted bacteria applied by ceratosaurus based on weights and available bacterial bite
Adjusted swim height for all species
Updated bucking to have a % chance to dismount pouncers
Removed bleed from gallimimus attacks
Sanctuary mushrooms now provide more nutrients to trigger buffs
Ceratosaurus diet - Added diabloceratops and removed troodon.
Omniraptor diet - Added gallimimus and removed dilophosaurus
Reduced launch speed of deinosuchus lunge on land
Fixed inconsistent rain volumes
Temporarily disabled "Truculency" mutation
[h3]Bug Fixes:[/h3]
Fixed human animation rotating backwards when picking up objects
Fixed gore and fruit occasionally getting stuck in the player's face
Fixed the input lock triggered by vomiting
Fixed ceratosaurus bacterial bite consumption
Fixed carnotaurus animation issue if it runs off a ledge when charging
Fixed landscape grasstypes appearing over landscape holes
Fixed deinosuchus lunge vocals not playing in water
Fixed diabloceratops flip attack hitting behind its back
Fixed gallimimus mobilize call sound not playing on F calls while running
Fixed gallimimus not choosing generic/mobilize montage correctly
Fixed Multichambered Lung values not updating properly
Fixed replication issues with debris
Fixed juvenile deinosuchus sink animation offset
Fixed conflict between ceratosaurus manual and automatic chuffing
Fixed dryosaurus dodge vocals not playing
Fixed dryosaurus slide animation playing too quickly
Fixed server password entry box changing sizes
Fixed being able to maintain high speeds by quickly jumping
Fixed hypsilophodon sliding animation playing too quickly
Fixed human not playing animations properly
Fixed herrerasaurus sometimes sliding in idle pose after being knocked down from falling
Fixed herrerasaurus latching location correction not working
Fixed herrerasaurus being able to occasionally climb the air to infinity
Fixed wallow reducing hunger decay during it
Fixed ceratosaurus defense power not applying during pounce damage attacks
Fixed leaving group not removing name tags
Fixed gallimimus foraging not working
Fixed gallimimus headtracking issues
Fixed gallimimus consuming stamina when carrying an object and trying to kick
Fixed skimming not working
Fixed slowdown when trying to sprint in mud
Fixed dilophosaurus charges indicator
Fixed tenontosaurus kick hitbox being too short
Fixed subault beipiaosaurus being able to jump higher than intended
Fixed step height not scaling with growth
Fixed difficulties feeding hatchlings
Fixed Gastronomic Regeneration math error
Fix to physics foliages nearby not disabling if settings are set to false
Fix map kill volumes not forcing a player to respawn
Fixed dryosaurus and hypsilophodon ground clipping issues
Fixed latching being inaccurate on the server
Fixed corpses spontaneously flying into the sky
Fixed waterfall metasounds not retriggering once loaded out of memory
Fix to food diet info sometimes not showing up in profiler UI
Fixed /unstuck command falsely detecting corpses or AI as players
A new patch is now available on the Evrima Public Branch. If the update isn't available for download right away, please restart your Steam client. Lastly, we'd like to extend a thank you to everyone that participated in our recent Hordetest.
[h3]Additions:[/h3]
Nightvision adjustments
Added the capability for animals to move between pounce slots (Currently only functional for omniraptor.)
Added manual controls for omniraptor when latched to or pinning a target (Spacebar - Dismount | Primary Attack - Flat Damage | Secondary Attack - Bleed Damage)
Added psittacosaurus AI
Added new patrols system
Gateway WIP port expansion
Swamp biome expansion
Added tenontosaurus pattern C
Added new VFX to Troodon envenomation stages
[h3]Enhancements:[/h3]
Adjusted pickup trace for objects
Replaced various depreciated Cascade VFX
Groups can now see another member's nametag during their broadcast call if they are within audible range
Reduced volume of herrerasaurus slide start layer
Enabled stamina regeneration for pteranodon when latched. Requires 20% stamina or more to begin regen
Updated carnotaurus scaling, weight, damages, and speeds
Adjusted bacteria applied by ceratosaurus based on weights and available bacterial bite
Adjusted swim height for all species
Updated bucking to have a % chance to dismount pouncers
Removed bleed from gallimimus attacks
Sanctuary mushrooms now provide more nutrients to trigger buffs
Ceratosaurus diet - Added diabloceratops and removed troodon.
Omniraptor diet - Added gallimimus and removed dilophosaurus
Reduced launch speed of deinosuchus lunge on land
Fixed inconsistent rain volumes
Temporarily disabled "Truculency" mutation
[h3]Bug Fixes:[/h3]
Fixed human animation rotating backwards when picking up objects
Fixed gore and fruit occasionally getting stuck in the player's face
Fixed the input lock triggered by vomiting
Fixed ceratosaurus bacterial bite consumption
Fixed carnotaurus animation issue if it runs off a ledge when charging
Fixed landscape grasstypes appearing over landscape holes
Fixed deinosuchus lunge vocals not playing in water
Fixed diabloceratops flip attack hitting behind its back
Fixed gallimimus mobilize call sound not playing on F calls while running
Fixed gallimimus not choosing generic/mobilize montage correctly
Fixed Multichambered Lung values not updating properly
Fixed replication issues with debris
Fixed juvenile deinosuchus sink animation offset
Fixed conflict between ceratosaurus manual and automatic chuffing
Fixed dryosaurus dodge vocals not playing
Fixed dryosaurus slide animation playing too quickly
Fixed server password entry box changing sizes
Fixed being able to maintain high speeds by quickly jumping
Fixed hypsilophodon sliding animation playing too quickly
Fixed human not playing animations properly
Fixed herrerasaurus sometimes sliding in idle pose after being knocked down from falling
Fixed herrerasaurus latching location correction not working
Fixed herrerasaurus being able to occasionally climb the air to infinity
Fixed wallow reducing hunger decay during it
Fixed ceratosaurus defense power not applying during pounce damage attacks
Fixed leaving group not removing name tags
Fixed gallimimus foraging not working
Fixed gallimimus headtracking issues
Fixed gallimimus consuming stamina when carrying an object and trying to kick
Fixed skimming not working
Fixed slowdown when trying to sprint in mud
Fixed dilophosaurus charges indicator
Fixed tenontosaurus kick hitbox being too short
Fixed subault beipiaosaurus being able to jump higher than intended
Fixed step height not scaling with growth
Fixed difficulties feeding hatchlings
Fixed Gastronomic Regeneration math error
Fix to physics foliages nearby not disabling if settings are set to false
Fix map kill volumes not forcing a player to respawn
Fixed dryosaurus and hypsilophodon ground clipping issues
Fixed latching being inaccurate on the server
Fixed corpses spontaneously flying into the sky
Fixed waterfall metasounds not retriggering once loaded out of memory
Fix to food diet info sometimes not showing up in profiler UI
Fixed /unstuck command falsely detecting corpses or AI as players