Patch 0.17.54 is now available!
Hey Islanders,
A new patch has spread to the Evrima Public Branch and thank you to everyone that survived our recent Hordetest! While we hope that you enjoy the update, a friendly warning to any server admins that may click the new button: There is no cure.
[h3]Version 0.17.54[/h3]
[h3]Updated Game.Ini for Server Owners[/h3]
[expand][/Script/TheIsle.TIGameStateBase]
AdminsSteamIDs=Admin steam ID here
WhitelistIDs=White list steam ID here
VIPs=
AllowedClasses=Hypsilophodon
AllowedClasses=Pachycephalosaurus
EnabledMutations=(MutationName=”Hemomania”,EffectValue=0.05)
EnabledMutations=(MutationName=”Hematophagy”,EffectValue=0.25)
EnabledMutations=(MutationName="Enlarged meniscus",EffectValue=1
[/Script/TheIsle.TIGameSession]
ServerName="Server name here" //Server name.
MapName=Gateway
MaxPlayerCount=100 //100+ player servers is not recommended.
bEnableHumans=false //
bQueueEnabled=false //Enable queue if server slots are all filled.
QueuePort=10000 //Queue port.
bServerPassword=false //Set to true if you want a server password.
ServerPassword="password here" //Your server password if enabled.
bRconEnabled=true //Enable RCON.
RconPassword="password here" //RCON password if enabled
RconPort=8888 //Default port used in game, can´t change
bRandomWeatherEnabled //Enable/Disable Weather variation
MinWeatherVariationInterval=600 //Set in seconds how often to switch weather
MaxWeatherVariationInterval=900 //Set in seconds how often to switch weather
ServerDayLengthMinutes=45 //Set in minutes.
ServerNightLengthMinutes=20 //Set in minutes.
bServerWhitelist=false //Set the server whitelist.
bEnableGlobalChat=false //Enabling the Global Chat panel.
bSpawnPlants=true //Enable plant food spawns.
PlantSpawnMultiplier=1 //Multiplies how many plants to spawn, rise this value to increase plant spawn amount
bSpawnAI=true //Enable AI spawns.
AISpawnInterval=40 //Set how frequently AI can spawn in seconds.
DisallowedAIClasses=Compsognathus
DisallowedAIClasses=Pterodactylus
AIDensity=1
bEnableMigration=true //Disable/Enable Migrations, include Patrols and Mass
SpeciesMigrationTime=10800 //Max time a species MZ stays active
bEnableMassMigration=true //Enable/Disable Mass migration
MassMigrationTime=43200 //Value is in seconds 12h - How often new mass migration is set
MassMigrationDisableTime=7200 // Value is in seconds 2h - How long a mass migration last once set
bEnablePatrolZones=true //Enable/Disable PatrolZone system
bEnableDiets=true //Enable/Disable diets, no more buffs
GrowthMultiplier=1 //Recommendation is no higher than 20.
bEnableMutations=true //Enable mutations.
bAllowRecordingReplay=true //Enable replays.
bUseRegionSpawning=false //Enable region spawn
bUseRegionSpawnCooldown=true //Enable region cooldown
RegionSpawnCooldownTimeSeconds=600 //Region cooldown max time.
CorpseDecayMultiplier=1 //Multiplies how fast corpses decay to despawn - Reduce value to be faster[/expand]
[h3]Changelog:[/h3]
Setup new gestation system. Players now need to gestate eggs before laying them (Contained in nest screen)
Gestated eggs will now show in corpses if they are not laid in a nest
Added the ability to pickup/eat/swallow/steal eggs from nests
Added Elite Fish AI charge attack
Added new nutrient math to take effect as soon as they are consumed
Added new diet math
Added new diet combinations
Adjusted Growth Bonus to reach a maximum of 300%
Added Mass Migration
Added new Mutations for Halloween Event and admin command for infecting a player (Infections persist through logout. Dead dinosaurs do not)
Updated VFX to Niagara
Added a way to set an active nutrient from Status Screen for use in salt licks and other nutrient modifiers
Added Egg icons to scent
Added vocal curve to pterodactylus call sound
Added new plant food types
Added "bEnableDiets" as a server config. Disabling this will remove diets and buffs from the game configuration.
Added "bEnableMassMigration" as a server config. Disabling this will remove mass migrations from the game configuration.
Added "MassMigrationTime" as a server config. This manipulates how often mass migration should update with a new one
Added "MassMigrationDisableTime" as a server config. This manipulates how long mass migration stays active after being set (in seconds). Keep in mind that during this time no Species Migrations or Patrol Zones will trigger.
Added "bEnablePatrolZones" as a server config. Disabling this will remove patrol zones from the game configuration.
Added "CorpseDecayMultiplier" as a server config. Lowering this speeds up corpse decay time. 0.1 is 10x faster decay. Edit at your own risk.
Added "PlantSpawnMultiplier" as a server config. Value of 2 is 200% increased spawn rate. Edit at your own risk.
Gateway - Docks area expansion
Gateway - Added additional salt lick locations
Prevented psittacosaurus from being able to be hit or killed while inside its burrow or while it's burrowing by pachycephalosaurus ram attack
Fixed drink hint sometimes appearing slowly
Stegosaurus impale attacks have been moved to directional attacks
Stegosaurus power swing cooldown has been removed
Improved organs ragdoll performance
Made RCON accept EOS or Steam ID in any instance to avoid confusion
Adjusted the pounce point behind diabloceratops' head
Reduced juvenile pachycephalosaurus attract call volume
Stopped deinosuchus danger call occluding in water
Adjusted ceratosaurus trot footstep synchronized effects
Changed math for ceratosaurus vomit to skip fresh time for that corpse and immediately begin decomposing it
Adjusted admin pawn NV to see itself on spectator mode
Updated DLSS
Slightly reduced herrerasaurus pounce attack sound volume
Improved troodon venom pounce loop sounds
Improved random venom vocal sounds immersion
Made "Enlarged Meniscus" work proportionally
Reduced diabloceratops movement speed in spar mode when moving diagonally backwards
Reduced ceratosaurus' applied bacteria by half
Made admin commands more responsive
Increased grace period for bucking to knockdown pouncers to 2s
Adjusted ceratosaurus' damage negation while eating to not take its defense buff into account before ignoring damage
Added boar attack vocal sounds to animations
Patrol zones now disable themselves if empty of food
Fixed the escape menu sometimes not working
Fixed camera lock rotation sometimes resetting itself
Fixed players disappearing when sitting over rocks or mesh collisions at too far of a distance
Fixed pounce latch attack damage not scaling properly with growth
Fixed pterodactylus corpse event animation jitter when eating
Fixed some fractured animations not playing properly
Fixed gallimimus fractured animations sliding
Fixed brightness commands not working in admin panel
Fixed chat remaining on screen forever after sending or receiving messages
Fixed drink hint sometimes showing up on mud pits
Fixed gallimimus ragdoll not working properly
Fixed not being able to open a corpse if hallucinating
Fixed migration zone logic to avoid species being sent to multiple zones
Fixed wrong name of group member displaying when broadcasting from far away
Fixed not being able to remove EOS ID bans from the admin panel
Fixed ban times showing as UTC on clients
Fixed corpses not floating properly if dropped while being carried in water
Fixed ragdolls not working with certain physics collisions
Fixed hatchling deinosuchus call sounds
Fixed hatchling deinosuchus broadcast sounds
Fixed mudpools occluding other footstep sounds
Fixed decals appearing on russula mushrooms
Fixed "Hydrodynamic Mutation" affecting flight speed
Fixed carnotaurus being able to instantly CC with charge
Fixed dilophosaurus hallucination sliding while moving and using vocals
Fixed jackfruits so that they now bounce off of trees to prevent them getting stuck
Fixed juvenile stegosaurus walk, trot and sprint animation being too fast
Fixed meat chunks, schooling fish, and organs not rotting
Fixed the "Go To" admin command not working while an admin is in spectator mode
Fixed weather variation toggle server config not working and added min and max intervals for server configs
Fixed the hypsilophodon carrying animation
Fixed diabloceratops being able to use directional attacks during the engage attack
Fixed diabloceratops being able to activate blocking while sprinting
Fixed diabloceratops diagonal forward spar sprint animations
Fixed pounce ending due to killing pinned target not replicating animation properly
Fixed river PP not updating fast enough when player jumps in water
Fixed droplets not working during rain
Fixed inconsistencies with carnotaurus hit conditions
Fixed hallucination fog remaining if healed during spectator mode
Fixed schooling fish not showing as a diet type
Fixed an issue where you would vomit again if eating immediately after vomiting
Fixed stomach warning UI not showing when close to vomit
Fixed rabbit sprint animation not playing properly
Fixed "Social Behaviour" mutation not allowing max group size changes
Fixed Mass Migration Zone not showing in compass
Fixed 'Hematophagy' and 'Xerocole Adaptation" amount not scaling properly with growth
Fixed some Animal AI sounds not playing
Fixed Patrol zones not swapping if there is only one player online
A new patch has spread to the Evrima Public Branch and thank you to everyone that survived our recent Hordetest! While we hope that you enjoy the update, a friendly warning to any server admins that may click the new button: There is no cure.
[h3]Version 0.17.54[/h3]
[h3]Updated Game.Ini for Server Owners[/h3]
[expand][/Script/TheIsle.TIGameStateBase]
AdminsSteamIDs=Admin steam ID here
WhitelistIDs=White list steam ID here
VIPs=
AllowedClasses=Hypsilophodon
AllowedClasses=Pachycephalosaurus
EnabledMutations=(MutationName=”Hemomania”,EffectValue=0.05)
EnabledMutations=(MutationName=”Hematophagy”,EffectValue=0.25)
EnabledMutations=(MutationName="Enlarged meniscus",EffectValue=1
[/Script/TheIsle.TIGameSession]
ServerName="Server name here" //Server name.
MapName=Gateway
MaxPlayerCount=100 //100+ player servers is not recommended.
bEnableHumans=false //
bQueueEnabled=false //Enable queue if server slots are all filled.
QueuePort=10000 //Queue port.
bServerPassword=false //Set to true if you want a server password.
ServerPassword="password here" //Your server password if enabled.
bRconEnabled=true //Enable RCON.
RconPassword="password here" //RCON password if enabled
RconPort=8888 //Default port used in game, can´t change
bRandomWeatherEnabled //Enable/Disable Weather variation
MinWeatherVariationInterval=600 //Set in seconds how often to switch weather
MaxWeatherVariationInterval=900 //Set in seconds how often to switch weather
ServerDayLengthMinutes=45 //Set in minutes.
ServerNightLengthMinutes=20 //Set in minutes.
bServerWhitelist=false //Set the server whitelist.
bEnableGlobalChat=false //Enabling the Global Chat panel.
bSpawnPlants=true //Enable plant food spawns.
PlantSpawnMultiplier=1 //Multiplies how many plants to spawn, rise this value to increase plant spawn amount
bSpawnAI=true //Enable AI spawns.
AISpawnInterval=40 //Set how frequently AI can spawn in seconds.
DisallowedAIClasses=Compsognathus
DisallowedAIClasses=Pterodactylus
AIDensity=1
bEnableMigration=true //Disable/Enable Migrations, include Patrols and Mass
SpeciesMigrationTime=10800 //Max time a species MZ stays active
bEnableMassMigration=true //Enable/Disable Mass migration
MassMigrationTime=43200 //Value is in seconds 12h - How often new mass migration is set
MassMigrationDisableTime=7200 // Value is in seconds 2h - How long a mass migration last once set
bEnablePatrolZones=true //Enable/Disable PatrolZone system
bEnableDiets=true //Enable/Disable diets, no more buffs
GrowthMultiplier=1 //Recommendation is no higher than 20.
bEnableMutations=true //Enable mutations.
bAllowRecordingReplay=true //Enable replays.
bUseRegionSpawning=false //Enable region spawn
bUseRegionSpawnCooldown=true //Enable region cooldown
RegionSpawnCooldownTimeSeconds=600 //Region cooldown max time.
CorpseDecayMultiplier=1 //Multiplies how fast corpses decay to despawn - Reduce value to be faster[/expand]
[h3]Changelog:[/h3]
Setup new gestation system. Players now need to gestate eggs before laying them (Contained in nest screen)
Gestated eggs will now show in corpses if they are not laid in a nest
Added the ability to pickup/eat/swallow/steal eggs from nests
Added Elite Fish AI charge attack
Added new nutrient math to take effect as soon as they are consumed
Added new diet math
Added new diet combinations
Adjusted Growth Bonus to reach a maximum of 300%
Added Mass Migration
Added new Mutations for Halloween Event and admin command for infecting a player (Infections persist through logout. Dead dinosaurs do not)
Updated VFX to Niagara
Added a way to set an active nutrient from Status Screen for use in salt licks and other nutrient modifiers
Added Egg icons to scent
Added vocal curve to pterodactylus call sound
Added new plant food types
Added "bEnableDiets" as a server config. Disabling this will remove diets and buffs from the game configuration.
Added "bEnableMassMigration" as a server config. Disabling this will remove mass migrations from the game configuration.
Added "MassMigrationTime" as a server config. This manipulates how often mass migration should update with a new one
Added "MassMigrationDisableTime" as a server config. This manipulates how long mass migration stays active after being set (in seconds). Keep in mind that during this time no Species Migrations or Patrol Zones will trigger.
Added "bEnablePatrolZones" as a server config. Disabling this will remove patrol zones from the game configuration.
Added "CorpseDecayMultiplier" as a server config. Lowering this speeds up corpse decay time. 0.1 is 10x faster decay. Edit at your own risk.
Added "PlantSpawnMultiplier" as a server config. Value of 2 is 200% increased spawn rate. Edit at your own risk.
Gateway - Docks area expansion
Gateway - Added additional salt lick locations
Prevented psittacosaurus from being able to be hit or killed while inside its burrow or while it's burrowing by pachycephalosaurus ram attack
Fixed drink hint sometimes appearing slowly
Stegosaurus impale attacks have been moved to directional attacks
Stegosaurus power swing cooldown has been removed
Improved organs ragdoll performance
Made RCON accept EOS or Steam ID in any instance to avoid confusion
Adjusted the pounce point behind diabloceratops' head
Reduced juvenile pachycephalosaurus attract call volume
Stopped deinosuchus danger call occluding in water
Adjusted ceratosaurus trot footstep synchronized effects
Changed math for ceratosaurus vomit to skip fresh time for that corpse and immediately begin decomposing it
Adjusted admin pawn NV to see itself on spectator mode
Updated DLSS
Slightly reduced herrerasaurus pounce attack sound volume
Improved troodon venom pounce loop sounds
Improved random venom vocal sounds immersion
Made "Enlarged Meniscus" work proportionally
Reduced diabloceratops movement speed in spar mode when moving diagonally backwards
Reduced ceratosaurus' applied bacteria by half
Made admin commands more responsive
Increased grace period for bucking to knockdown pouncers to 2s
Adjusted ceratosaurus' damage negation while eating to not take its defense buff into account before ignoring damage
Added boar attack vocal sounds to animations
Patrol zones now disable themselves if empty of food
Fixed the escape menu sometimes not working
Fixed camera lock rotation sometimes resetting itself
Fixed players disappearing when sitting over rocks or mesh collisions at too far of a distance
Fixed pounce latch attack damage not scaling properly with growth
Fixed pterodactylus corpse event animation jitter when eating
Fixed some fractured animations not playing properly
Fixed gallimimus fractured animations sliding
Fixed brightness commands not working in admin panel
Fixed chat remaining on screen forever after sending or receiving messages
Fixed drink hint sometimes showing up on mud pits
Fixed gallimimus ragdoll not working properly
Fixed not being able to open a corpse if hallucinating
Fixed migration zone logic to avoid species being sent to multiple zones
Fixed wrong name of group member displaying when broadcasting from far away
Fixed not being able to remove EOS ID bans from the admin panel
Fixed ban times showing as UTC on clients
Fixed corpses not floating properly if dropped while being carried in water
Fixed ragdolls not working with certain physics collisions
Fixed hatchling deinosuchus call sounds
Fixed hatchling deinosuchus broadcast sounds
Fixed mudpools occluding other footstep sounds
Fixed decals appearing on russula mushrooms
Fixed "Hydrodynamic Mutation" affecting flight speed
Fixed carnotaurus being able to instantly CC with charge
Fixed dilophosaurus hallucination sliding while moving and using vocals
Fixed jackfruits so that they now bounce off of trees to prevent them getting stuck
Fixed juvenile stegosaurus walk, trot and sprint animation being too fast
Fixed meat chunks, schooling fish, and organs not rotting
Fixed the "Go To" admin command not working while an admin is in spectator mode
Fixed weather variation toggle server config not working and added min and max intervals for server configs
Fixed the hypsilophodon carrying animation
Fixed diabloceratops being able to use directional attacks during the engage attack
Fixed diabloceratops being able to activate blocking while sprinting
Fixed diabloceratops diagonal forward spar sprint animations
Fixed pounce ending due to killing pinned target not replicating animation properly
Fixed river PP not updating fast enough when player jumps in water
Fixed droplets not working during rain
Fixed inconsistencies with carnotaurus hit conditions
Fixed hallucination fog remaining if healed during spectator mode
Fixed schooling fish not showing as a diet type
Fixed an issue where you would vomit again if eating immediately after vomiting
Fixed stomach warning UI not showing when close to vomit
Fixed rabbit sprint animation not playing properly
Fixed "Social Behaviour" mutation not allowing max group size changes
Fixed Mass Migration Zone not showing in compass
Fixed 'Hematophagy' and 'Xerocole Adaptation" amount not scaling properly with growth
Fixed some Animal AI sounds not playing
Fixed Patrol zones not swapping if there is only one player online