EVRIMA Patch 0.7.111.31
Hey Islanders,
In preparation for Update #4, we're deploying a smaller patch ahead of the main update to combat a variety of issues that were present in the previous version of EVRIMA. This patch also includes a plethora of quality of life & balance changes that we'd love to gather community feedback on, that way the upcoming stress test for Update #4 can be predominantly focused on testing the new systems like Diets & Fractures.
More information regarding the upcoming stress test for Update #4 will be announced in the near future, so make sure to keep an eye out!
Here's a brief overview of the main balance changes:
[h2]Additions[/h2]
[h2]Enhancements[/h2]
[h2]Balance[/h2]
[h3]Global Mechanics[/h3]
Bucking
[h3]Carnotaurus[/h3]
Max Health
[h3]Deinosuchus[/h3]
Max Health
[h3]Dryosaurus[/h3]
Max Health
[h3]Hypsilophodon[/h3]
Max Health
[h3]Pteranodon[/h3]
Max Health
[h3]Stegosaurus[/h3]
Max Health
[h3]Tenontosaurus[/h3]
Max Health
[h3]Utahraptor[/h3]
Growth time
[h2]Bug fixes[/h2]
In preparation for Update #4, we're deploying a smaller patch ahead of the main update to combat a variety of issues that were present in the previous version of EVRIMA. This patch also includes a plethora of quality of life & balance changes that we'd love to gather community feedback on, that way the upcoming stress test for Update #4 can be predominantly focused on testing the new systems like Diets & Fractures.
More information regarding the upcoming stress test for Update #4 will be announced in the near future, so make sure to keep an eye out!
Here's a brief overview of the main balance changes:
- Global health/blood rework. Health now matches character weight, which will hopefully make character stats feel less artificially inflated.
- Global damage changes. Damage was adjusted to better match the health changes. We've also put a large focus on making the smaller dinosaurs/juveniles feel much more fragile compared to their adult counter parts. Special attacks have been made much more crucial in combat, as basic attacks such as bites have been nerfed across the board.
- Global speed nerf. Most characters have been slowed down by 10% of their previous speed to mitigate speed creep. Some animals were being pushed to their absolute limit with their speeds, resulting in animations looking bad visually and forcing smaller characters to be increased in speed unnecessarily as well. This was also done to encourage the use of special abilities, rather than just running and biting wildly.
- Locational damage adjustments to prevent people from being bitten on the head through their entire body.
- Corpses now give an amount of food more accurate to the size of the creature. They do, however, take longer to eat. This change was made to encourage more contesting over bodies rather than just being able to eat them quickly and leave with no real sense of danger. Drinking time remains the same but if you want to see this change for water too then be sure to let us know!
- Pounce rework. Mechanic has been further adjusted to be utilised as an attritional tool, rather than a killing tool. Dismount now launches the player further to somewhat prevent pouncers from instantly being hit after releasing.
Changelog 0.7.111.31
[h2]Additions[/h2]
- New Ambient sounds.
- Global dev ban list for servers and players.
- Added ragdoll to knockdowns.
- Added turning inertia.
[h2]Enhancements[/h2]
- Improved ragdoll performance.
- Group Changes: Need to hold friendly call for a few seconds to invite players or to accept a group invite.
- New Scent particles.
- Several sound updates.
- General Water improvements.
- Improvements to character save system.
- Improvements to spectator mode.
- Improved power parameter for vocals.
- Made Stegosaurus secondary only deal damage if target is on the same side as the swing.
- Fixes to corpse disable and UI hints.
- Corrected dinosaur colors.
- Changed pounce to pin only same or smaller weight targets besides Utahraptor and Hypsilophodon.
- Increased Carnotaurus alt attack speed, matches normal turn rate.
- Made Deinosuchus alt attacks spend stamina.
- Doubled Hypsilophodon spit distance.
- Improved some sliding transitions.
- Improved animation and movement smoothness.
- AI improvements and new behaviors.
[h2]Balance[/h2]
[h3]Global Mechanics[/h3]
Bucking
- Stamina regeneration is now disabled while pouncing or being pounced.
- Sprint stamina decay while dragging increased slightly.
- Hunger intake values decreased across the board. It now takes longer to consume corpses to encourage contesting over food.
- Head, Neck, Arm, Body, and Leg locational hit zones now stop hit traces. You can no longer hit a head through a body, or a body through a leg.
[h3]Carnotaurus[/h3]
Max Health
- Starting Health decreased.
- Max Health reduced slightly.
- Starting Blood Pool reduced.
- Max Blood Pool reduced.
- Starting AttackPower reduced.
- Sprint speed reduced.
- Sprinting decay rate increased.
- Damage reduced.
- Damage reduced.
- Stamina cost added.
- Animation rate scale increased.
- Speed modifier increased.
- Knockdown damage increased.
- Stagger damage increased.
- Cooldown removed.
[h3]Deinosuchus[/h3]
Max Health
- Starting Health reduced.
- Max Health increased.
- Starting Blood Pool reduced.
- Max Blood Pool increased.
- Starting AttackPower reduced.
- Adult sprint speed reduced.
- Stamina cost added.
- Damage now scales with AttackPower.
[h3]Dryosaurus[/h3]
Max Health
- Starting Health reduced.
- Max Health reduced.
- Starting Blood Pool reduced.
- Max Blood Pool reduced.
- Starting AttackPower reduced.
- Sprinting decay rate increased.
- Sprint speed reduced.
- Damage reduced.
[h3]Hypsilophodon[/h3]
Max Health
- Max Health reduced.
- Max Blood Pool reduced.
- Jump Velocity increased.
- Damage reduced.
- Hunger consumption reduced.
- Max range increased.
- Stamina cost reduced.
[h3]Pteranodon[/h3]
Max Health
- Starting Health reduced.
- Max Health reduced.
- Starting Blood Pool reduced.
- Max Blood Pool reduced.
- Starting AttackPower reduced.
- Sprint speed reduced.
- Damage reduced.
- Damage reduced.
- Standing Launch stamina cost decreased.
[h3]Stegosaurus[/h3]
Max Health
- Starting Health reduced.
- Max Health increased.
- Starting Blood Pool reduced.
- Max Blood Pool increased.
- Starting AttackPower reduced.
- Turning rate increased.
- Damage reduced.
- Damage adjusted at all growth stages. Adult damage remains the same.
[h3]Tenontosaurus[/h3]
Max Health
- Starting Health reduced.
- Max Health reduced.
- Starting Blood Pool reduced.
- Max Blood Pool reduced.
- Trotting regen rate reduced.
- Starting AttackPower reduced.
- Sprinting decay rate increased.
- Slow swim decay rate increased.
- Sprint speed reduced.
- Damage reduced.
- Damage reduced.
- Stamina adjusted.
- Stamina cost increased.
[h3]Utahraptor[/h3]
Growth time
- Growth time reduced.
- Adult Mass reduced.
- Starting Health reduced.
- Max Health reduced.
- Starting Blood Pool reduced.
- Max Blood Pool reduced.
- Corpse food value reduced.
- Starting AttackPower reduced.
- Sprint speed reduced.
- Sprinting decay rate increased.
- Damage reduced.
- Damage reduced.
- Initial Damage reduced.
- Initial Stamina reduced.
- Damage per tick reduced.
- Stamina per tick increased.
- Initial Damage reduced.
- Initial Stamina reduced.
- Damage per tick reduced.
- Stamina per tick increased.
- 0.5s delay for targets to attack back after releasing the pin.
[h2]Bug fixes[/h2]
- Fixed Stegosaurus not being able to vocalize or bite if carrying impaled body.
- Fixed Utahraptor calls playing at incorrect pitch.
- Fixed some inconsistent hint messages.
- Fixed lunge applying incorrect bleeding values.
- Fixed pouncing rocks, trees or walls to cause pouncer knockdown.
- Fixed sometimes not staying on the water surface as Deinosuchus.
- Fixed abilities draining stamina while swimming.
- Fixed being unable to take off while bleeding as Pteranodon.
- Fixed stamina drain after stationary takeoff as Pteranodon.
- Fixed Hypsilophodon stamina recharge after charge jump.
- Fixed footprint/blood clouds sometimes not showing up properly.
- Fixed blood level affecting charge.
- Fixed bug and optimised the Ambient AI spawner.
- Fixed spec names not working with Chinese characters.
- Fixed locked damage decay not updating with blood level and resting state.
- Fixed footprint rotation issue.
- Fixed pounce and lunge causing get up animation to trigger.
- Fixed speed issue when swimming up/down.
- Fixed flying Pteranodon colliding with a pouncing Utahraptor not working properly.
- Fixed locational hitboxes being misaligned slightly.
- Fixed swallowing corpse not working properly when swimming on surface as a Deinosuchus.
- Fixed some abilities canceling sprint.
- Fixed various issues with turning.
- Fixed an issue that caused a server crash.