EVRIMA Patch 0.8.75.134
Hey Islanders,
We're releasing a small patch to address a number of issues that were present in the previous version of EVRIMA, as well as implementing a number of balance & map changes based on the data we gathered from our internal heatmaps. Lastly, if you'd like to learn more about our thought & development process for many of the changes/additions you'll see in the patchnotes, be sure to read our latest Development Blog which we've linked below.
Latest DevBlog: https://store.steampowered.com/news/app/376210/view/3128317225041424482
[h2]Additions[/h2]
[h2]Enhancements[/h2]
[h2]Balance[/h2]
[h3]Global Mechanics[/h3]
Diets
Diets will now impact the following:
Buffs
[h3]Carnotaurus[/h3]
Hunger Intake
[h3]Deinosuchus[/h3]
Hunger Intake
[h3]Dryosaurus[/h3]
Hunger Intake
[h3]Hypsilophodon[/h3]
Hunger Intake
[h3]Pachycephalosaurus[/h3]
Hunger Intake
[h3]Pteranodon[/h3]
Diet
[h3]Stegosaurus[/h3]
Hunger Intake
[h3]Tenontosaurus[/h3]
Hunger Intake
[h3]Utahraptor[/h3]
Diet
[h2]Bug fixes[/h2]
We're releasing a small patch to address a number of issues that were present in the previous version of EVRIMA, as well as implementing a number of balance & map changes based on the data we gathered from our internal heatmaps. Lastly, if you'd like to learn more about our thought & development process for many of the changes/additions you'll see in the patchnotes, be sure to read our latest Development Blog which we've linked below.
Latest DevBlog: https://store.steampowered.com/news/app/376210/view/3128317225041424482
Changelog 0.8.75.134
[h2]Additions[/h2]
- Setup unique Pachycephalosaurus juvenile locomotion. These animations are much faster than the previous set.
- Redistributed all edible plant locations; removed all instances of "All Land Biomes" as a plant location. Every plant now has specific areas (some are shared) that they can be located in. This should encourage herbivores to migrate more often and not be able to attain a perfect diet in the central grassland alone.
- Added a new large river to the central grassland of Spiro. This allows semi-aquatics to travel from the East/West sides of the island with ease.
- Added a new grassland to the North West of Spiro. Pumpkins and Radish Root are found here.
- Added North West as a spawn location.
- Added new spawn zone selection map to reflect the new updates.
- Added Music Manager. This will be continually worked on over the course of a few patches.
- Added new Stegosaurus sniff idle animations.
- Added anti-spam to admin commands.
- Added new chicken mesh and animations with material variations.
- Added new turtle mesh and animations.
- Added splash VFX and SFX when falling into water.
- Added check to avoid vomiting if trying to swallow gore, fruit or fish that would cause player to vomit. Does not apply to corpses.
- Added new frog animations.
- Re-added server name filter and improved it.
- Added message on disconnect.
- Added sensitivity slider to controls.
- Added option to invert camera look.
- New dirt, mud and grass vfx added.
- Added RCON (Documentation to be released at a later date works similar to Source RCON Kick, Ban, Save, Shutdown, Announce).
[h2]Enhancements[/h2]
- Adjusted Dusk and Dawn times.
- Replaced the Southern Lake with a large mud pool as an attempt to spread out the playerbase, in accordance with the data gathered from our heatmaps.
- Replaced the river known as "Shallows" with a long dirt path.
- Deepened all rivers on Spiro to allow for Deinosuchus to ambush from almost all water sources.
- Updated camera system.
- Made Deinosuchus FOV adapt with growth (90 for adult, 100 for juvenile)
- Made meat red on herbivore compass.
- Setup chicken attack and adjusted move speeds.
- Set turtle to only wander around beach locations.
- Added new movement for Sea Turtle and added new check for same class behaviors.
- Updated damage for Charge vs Ram impact.
- Made Lunging, or being lunged not restore or decay stamina overtime.
- Updated Herbivores and Plant locations hint.
- Removed old palm tree static meshes from Spiro.
- Turned off exterior lights in Ranger Station.
- Removed timer from applying settings.
- Changed turtle swim speeds and fixed ambient fleeing other ambients.
- Allowed Hypsilophodon to be able to charge jump while holding something.
- Fixed some issues with resetting keybinds.
- Increased Pumpkin and Radish spawn amount. Decreased potato spawn amount.
- Disabled scenting underwater.
- Allow pickup to activate while moving, but ability still forces a movement stop.
- Disabled pachy tail physics when sprinting forward.
- Increased hint UI priority of head fracture.
- Disabled bucking while flying.
- Adjusted mud wallow to be more visible.
- Improved Lunge visually for the actor being lunged.
- Avoid playing pounced recoil anim if resting or sleeping.
- Re-enabled kicking of group members by owner.
- Ban checks are now completed before the player joins to prevent an exploit.
- Official servers now give a 5 minute warning and countdown from 10 before a restart and will world save.
[h2]Balance[/h2]
[h3]Global Mechanics[/h3]
Diets
- All creatures spawn with 15% of all three nutrients.
Diets will now impact the following:
Buffs
- Locked Health regen increased by 15%.
- Bleed regen increased by 15%.
- Fracture regen increased by 15%.
- Bleed resistance decreased by 25% (only goes down).
- Blunt resistance decreased by 25% (only goes down).
- Locked Health regen decreased by 25%.
- Bleed regen decreased by 25%.
- Negative Diet AttackPower debuff reduced from -50% to -25%.
- Negative Diet scent range debuff removed.
- Fracture regen decreased by 25%.
- Minimum blunt damage threshold increased. Future proofing for species being added to the game later on.
- Head fracture damage modifier decreased. This was overtuned.
- Updated body fracture stamina cost modifier to 2x
- Locked HP will not begin regenerating until you have regained all non-locked HP.
- Wallow buff persists after taking damage.
- Now reduces current nutrients/hunger/thirst by 75% of their current amount.
[h3]Carnotaurus[/h3]
Hunger Intake
- Mass removed per tick reduced. Fills up on less food.
- Thirst duration increased.
- Turn in place rate slightly increased. (Turns better).
- Sprint Acceleration increased. (Hits top speed faster).
- Updated carno alt bite stamina cost to 5%
- Turn rate increased to match turn in place rate.
- Charge turn radius improved slightly.
- Charge still deals damage even when no cc is caused.
[h3]Deinosuchus[/h3]
Hunger Intake
- Mass removed per tick reduced. (Fills up on less food).
[h3]Dryosaurus[/h3]
Hunger Intake
- Mass removed per tick reduced. (Fills up on less food).
- Thirst duration increased.
[h3]Hypsilophodon[/h3]
Hunger Intake
- Mass removed per tick reduced. (Fills up on less food).
[h3]Pachycephalosaurus[/h3]
Hunger Intake
- Mass removed per tick reduced. (Fills up on less food).
- Thirst duration increased.
- Special exception for tap ram on Carnotaurus removed.
- Ram self stagger threshold when tapped increased.
- Ram self stagger threshold when held increased.
- Turns slower while holding a ram attack.
- Ram still deals damage/fracture even when no cc is caused.
[h3]Pteranodon[/h3]
Diet
- Nutrient group changed from Three dots to Two lines.
- Rabbit replaced with Chicken.
- Starting mass reduced.
- Adult mass reduced.
- Starting health reduced.
- Adult health reduced.
- Starting blood pool reduced.
- Adult blood pool reduced.
- Starting Food Value reduced.
- Adult Food Value reduced.
- Mass removed per tick reduced. (Fills up on less food).
[h3]Stegosaurus[/h3]
Hunger Intake
- Mass removed per tick reduced. (Fills up on less food).
- Thirst duration increased.
[h3]Tenontosaurus[/h3]
Hunger Intake
- Mass removed per tick reduced.
- Bleed enabled.
- Damage increased.
- Increased animation speed.
- Damage reduced.
[h3]Utahraptor[/h3]
Diet
- Chicken replaced with Rabbit.
- Deinosuchus replaced with Pteranodon.
- Mass removed per tick reduced.
- Thirst duration increased.
[h2]Bug fixes[/h2]
- Fixed Fish AI not fleeing appropriately.
- Fixed Alt Attacks causing input lock if used right before being pounced.
- Fixed fresh spawn Pachycephalosaurus causing Stagger on adult Carnotaurus.
- Fixed eating animation being activated when pickup animations are about to start.
- Fixed not able to jump while carrying something.
- Fixed Diet meter not reseting after vomiting.
- Fixed water trace collision issues.
- Fixed carried meat giving infinite food if eaten by others.
- Fixed scale issues when using Grow admin command.
- Fixed coconut not updating the mesh.
- Fixed being lunged while knocked down not working properly.
- Fixed scent while fast swimming.
- Fixed Tenontosaurus tail phyisics for secondary attacks while moving.
- Fixed ambient AI not respawning.
- Fixed Carnotaurus and Utahraptor stagger times.
- Fixed characters being pushed up too much after hitting the bottom of water when sinking.
- Fixed different mesh from root plant and its piece.
- Fixed client getting stuck after releasing a carried fish underwater.
- Fixed eating animation clientside sometimes not playing after digging roots.
- Fixed eventual input locks with Ram and Pounce caused by latency.
- Fixed Pachycephalosaurus slide when landing.
- Fixed Pachycephalosaurus land animation.
- Fixed Pteranodon alt attack not consuming stamina.
- Fixed drag location for Deinosuchus, mostly during lunge.
- Fixed a swallowing issue.
- Fixed weird behavior when juvenile Utahraptor pounces an adult Pteranodon.
- Fixed issue with fall damage when ramming.
- Fixed some collisions on logs not affecting physics actors.
- Fixed sprinting stamina cost when carrying for Carnotaurus, Dryosaurus, Stegosaurus and Tenontosaurus.
- Fixed fall damage not applying when being lunged.
- Fixed auto fall Coconuts, Oranges and Mangos over time.
- Fixed Deinosuchus vocals not cancelling when diving.
- Fixed an issue with Ram when hitting fruits.
- Fixed sunchoke and potato roots diet type.
- Fixed bush asset cancelling pounce.
- Fixed stamina regen while bucking.
- Fixed birds not flying from trees after broadcasting.
- Fixed open coconut hint for herbivores that don't eat coconut.
- Fixed juvenile camera issues when too close to objects.
- Fixed audio stopping if volume was set to 0 in audio settings.
- Fixed Rabbit cancelling burrow if being attacked.
- Fixed eating/swallowing not working immediately after skimming.
- Fixed stamina cost for alt attacks and swimming attack if body fractured.
- Fixed stamina cost when body fractured for Stegosaurus tail attack, Tenotosaurus kick and tail slam.
- Fixed Pachycephalosaurus headbutt downwards stamina cost being the same as hold instead of tap.
- Fixed issue of faction selection not appearing sometimes after death.
- Fixed Deinosuchus being able to drop meat or corpses under the landscape.
- Fixed lunged target sometimes being dropped under landscape.
- Fixed headbutt causing ragdoll issues if the target died immediately from it.
- Fixed being able to use the admin character swap if in spectator mode.
- Fixed losing edible food when carrying and overlapping other intereactable sources.
- Fixed the knockdown getup being triggered twice sometimes.
- Fixed up/down keys and tab affecting UI navigation.
- Fixed some button and text issues on the Admin Panel.
- Fixed servers dissapearing when selecting a server in the list.
- Fixed issues with sorting by name, ping, players.
- Fixed some issues with the admin announcement text field on the admin panel.
- Fixed Compsognathus not spawning correctly sometimes.
- Fixed Hypsilophodon jump stamina cost with body fracture.
- Fixed charging not draining increased stamina with body fracture.
- Fixed juvenile Deinosuchus bite in water audio.
- Fixed footsteps audio being cut off.
- Fixed incorrect vocal audio when stamina drained.
- Fixed Carnotaurus charge stamina drain.
- Fixed stamina cost not properly updating with growth.
- Fixed Tenotosaurus claw stamina cost not being affected by body fracture.
- Fixed Pteranodon running takeoff animation not playing with leg/body fracture.
- Fixed Pteranodon's running takeoff stamina decay with a body fracture.
- Fixed Pteranodon's stationary takeoff stamina decay with body fracture.
- Fixed scent blocking other abilities incorrectly.
- Fixed character scale affecting sinking speed.
- Fixed elite fish wrong mouth position server side when carried.
- Fixed allowing multiple controls to be set at the same time.
- Fixed teleport issue bringing a carried corpse with it.
- Fixed Mesh collision inconsistencies causing issues with corpse detection.
- Fixed pickup not firing if holding shift while stationary.
- Fixed fractures not reinitializing when load game.
- Fixed mud not being remove when swimming.
- Fixed Eating/Swallow issues if Swallow is activated before finish picking up.
- Fixed Dino FOV when growing affecting other clients.
- Fixed Deinosuchus fractured body animations.
- Fixed Pteranodon running takeoff stamina drain.
- Fixed some Effects and Sounds when dead.
- Fixed pounce canceling rest on release.
- Fixed pouncer affecting overlap adjustment.
- Fixed bleeding not loading values correctly.
- Fixed Tenontosaurus low End animation causing slide when eating stops.
- Fixed ceiba tree collision.
- Fixed damage problems when staggered from ram.
- Fixed MainMenu being intereactive if settings panel is open.
- Fixed rabbit in burrow getting rammed causing its corpse to fall under the level.
- Fixed windowed mode not showing decoration bar.
- Fixed enable/disable group invite toggle.
- Fixed Goat AI responses.
- Removed duplicate controls and fixed keybind reset.
- Fixed RadishFlower not having root piece.
- Fixed Easy Anti Cheat sometimes not initializing properly.
- Fixed Easy Anti Cheat sometimes not kick/banning player on violation.
- Fixed fruits resetting position client side on relog.