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Roadmap Update

Hey Islanders,

It's time for the release of our updated EVRIMA Roadmap, which is predominantly based upon what we have learned through both EVRIMA's development process, and Legacy's mistakes. The initial launch of The Isle focused on rapid introduction of playable dinosaurs with little to no diversity of playstyle or uniqueness. Though the EVRIMA roster is much smaller, the terrestrial, aquatic, and aerial creatures all have base implementation complete and shared features. With our observations of the active state of the game, as well as what has shown to be the most positive receptions, we firmly believe primary development focus should be on mechanics, and not arbitrary roster expansion.

Below the link, I've outlined the various changes to the Roadmap, be sure to let us know what you think!

Roadmap Link: https://trello.com/b/G5tsb4XI/public-roadmap

[h2]Roadmap Changes[/h2]

[h3]Updated Labels[/h3]
'Not Started' has been renamed to 'Pre-Production'.
'Complete' has been renamed to 'Implemented'.

These two changes have been made to more accurately reflect the different phases of development and status of the content.

[h3]Previous Updates[/h3]
Released updates will now be merged into a single column, preventing the board from becoming cluttered whilst still leaving an archive of our journey.

[h3]Update Order[/h3]
As part of our drive to optimize our production process, we've split the updates into smaller chunks. These shifts should allow us to update faster while still focusing on delivering meaningful content that adds to the gameplay experience. Sub-updates will also share the same column as their parent update, ensuring that the majority of the roadmap is viewable without unnecessary side-scrolling.

[h3]Update #4: Diets & Fractures[/h3]
Diets will now accompany the debut of our Fracture system. One of the main issues with current gameplay is the lack of an intricate game loop, resulting in players opting to spend the majority of their time in one area of the map. The Diet system will encourage and reward players for striking out into the world to fulfill their various needs, as well as providing herbivores in particular, a far more meaningful gameplay experience.

[h3]Update #4.5: Pachycephalosaurus[/h3]
While Fractures can be inflicted in a variety of different ways, it simply wouldn't be the same without a certain hard-headed and irritable herbivore administering them the old fashioned way.

[h3]Update #5: Ancestry[/h3]
We've heard your feedback and rest assured, we are well aware of the popularity surrounding the beloved Nesting and Skin systems. So we're happy to announce that they've both been moved up to Update #5. Expanding upon each system and introducing a brand new one.

[h3]Update #5.5: Improved Day/Night Cycle + Night Vision[/h3]
The implementation of Night Vision will have a profound effect on the way players behave at night. During this time it is imperative for us to actively monitor the balance between the various species, hence why we have decided not to include a new playable creature as part of this update.

[h3]Update #6: Gore[/h3]
Gore will be a significant undertaking. Therefore we firmly believe that it is appropriate to debut as it's own focused update. We'd also like to remind everyone that The Isle is intended to be a survival horror game, first and foremost. The implementation of Gore will usher in a much darker tone for the game that is far more violent and visceral than what you have come to know. Our aim is to replicate the beauty and unapologetic savagery of nature.

[h3]Update #6.5: Night Terrors[/h3]
While you may find poisonous plants out in the world, it'd be a tad strange if venom were to debut without something designed to inflict that nasty bite.

[h3]Ongoing Content[/h3]
Both the Perk System and the UI Overhaul have been moved into the Ongoing Content column. The Perk System is designed to have interactions with various systems such as Diets, Nesting and more, therefore we feel that it's more appropriate for it's implementation to be more of a process, akin to the Elder System. Given that the UI Overhaul will affect all current and future menus/mechanics it also makes more sense to be part of our Ongoing Content column. AI has been merged into a singular card, to prevent the roadmap from being spammed with too many cards.

[h3]Inhabitants[/h3]
The Inhabitants column allows you to stay up-to-date with our various playables as they make their way through the development pipeline, including updates/adjustments to inhabitants that have already been implemented. Keep in mind, this list does not currently encompass the full roster of animals that we have planned for EVRIMA. It will be updated as time goes on.