Here we are with details of the latest CAP2 updates. We’re on the road to implementing a bunch of playable missions in the v815 series. If you haven’t checked CAP2 out for a while then please do!
[h2]Release Notes from the last few updates [/h2] v0.815.x series of updates will include in-game missions, 'Steam Workshop' user generated missions
[h3]v0.815.0[/h3]
- AGM-88 HARM
MFD displays
Flight model
- AGM-84 Harpoon
Flight model
- SA-2 Smoke effects improved
- TrackIR, enabled Z rotation
- Star rendering brightness issue fixed, constellations are now recogniseable :)
- Mission Editor
Fixed parsing issue when loading a user mission
Added Satellite Imagery view
Pan view uses mousewheel button
Objectives displays include vehicle or location names if relevant
- Cameras
Weapon Camera (F8) updated, travels with weapon till impact
Impact & Launch Camera modes added (Enabled in Game Settings)
- Added 'interaction' with road vehicles - they can be blown up :)
- Improved terrain loader performance
- Fixed an issue with eject sequence
- Fixed a threading issue, reduced CPU use
- Fixed an issue with weapon water vs land impacts
- Fixed an issue with land vehicles not visible in VR non-pilot cameras
- Several Crash bugs fixed
[h3]v0.814.6[/h3]
- Added MFD BIT display
- Reduced AV-8B damage effects
- Fixed MouseLook issue
- Fixed issue when toggling menus during control mapping
- Fixed TER rack issues:
LGB release points
Selecting next pylon
Selecting A/A or A/G mode from selected weapon
- Fixed CTD when restarting mission with AGM-65 payload
- TDC issues:
Calibrated slew rates in HUD INS, TPOD, Radar, IRMAV
Fixed TPOD slew orientation
Added TDC select to lock TPOD
- Fixed RWR vehicle labels
- Fixed RWR critical threat ranges
- Fixed released weapon shadow issue
- Added EMCON display to HUD
- Fixed TDC Select in radar MFD display
- Added notifications for TDC assignment
- Editor:
Improved labeling for objectives
fixed objective related CTD when deleting locations or units
- Fixed issues with IRMAV operation
[h3]v0.814.5[/h3]
- Added AV8B specific section to manual
- Added manual to Steam Overlay
- Added release notes display to main menu
- Added rendering Bloom toggle
- Added items to Realism menu for later implementation
- Fixed rendering artifacts when using MSAA affecting clouds, trails, cannons
- Fixed issue with Gamma, range is 1.0 to 3.0 with default of 2.2
- Fixed intermittent CTD when switching regions at mission start or end
- Fixed Non Display of HUD weapon displays when using payload with TER's (Triple Ejection Racks)
[h3]v0.814.4[/h3]
- Added SpoonRest & FlatFace radar trucks
- SA-2 and Hawk missiles are controlled by the nearest radar
- Added Silkworm anti shipping missile
- Oculus VR native API screen mirror enabled
- VR Option to use headset audio device
- VR Saturation control
- Added 'User Missions' path to save & load missions from a non-game directory
- Added control to change atmospheric conditions mid mission ( Controls->Misc->CycleAtmosphere )
[h3]v0.814.3[/h3]
- Added latest OSM (Open Street Map) data sets
- Updated Mission Editor
- added Carrier attach points
- reset on region change
- unit faction change
- Added Type 45 Destroyer
- Added DDG1000 Zumwalt Destroyer
- Added SH60 Helicopter
- improve terrain lights rendering
- Added in mission Strategic View control
[h2]Manual Update[/h2]As well as the following updates we’ve also made some pretty big changes to the manual which you can check out here.
As always - thanks for your patience - we’re getting to the exciting stuff now!
Happy Flying![/h3]