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Combat Air Patrol 2 News

v0.820 Preview

It's good to be back! After a few months pause in development due to the UK COVID-19 lockdown we are delighted to share the first of two videos of major update v0.820!

The focus of this update is ground attack and CAS (Close Air Support) missions.

Preview Video #1 shows terrain rendering updates required for the low altitude environment of these missions. It also showcases updated airbases, roads, railways, lakes, rivers and environment objects.

Preview Video #2 will show clips from the new missions.

v0.820 will be released October '20

[previewyoutube][/previewyoutube]

v0.815.2 Release

v0.815.2 has been released today to all channels.

This release addresses several CTD's present in v0.815.1 related to objectives and also updates weapon training missions.

v0.815.2 Release Notes:
- Fixed an objectives related CTD which occurred mostly in training missions
- Updated weapons training missions
- Updated AV-8B engine logic, RPM vs throttle, HUD VTOL RPM display
- Fixed an issue with ingame marker toggling
- Vertical flight aids improved
- Gamepad vibrations are disabled when a menu is shown

We recently updated the CAP2 title video, enjoy :)
https://youtu.be/rPRA8p8eoU8

CAP2 v0.815.1 Update Preview


One of the features of the soon to be released v0.815.1 is an overhaul of the ground radar displays including ground mapped radar modes. These modes will allow you to detect, select and attack ground targets day or night.

Check out these screenshots showing Hawaii and Liverpool's river Mersey mapped within the display.

CAP2 Dev Catch-Up


Here we are with details of the latest CAP2 updates. We’re on the road to implementing a bunch of playable missions in the v815 series. If you haven’t checked CAP2 out for a while then please do!

[h2]Release Notes from the last few updates [/h2] v0.815.x series of updates will include in-game missions, 'Steam Workshop' user generated missions

[h3]v0.815.0[/h3]
  • AGM-88 HARM
    MFD displays
    Flight model
  • AGM-84 Harpoon
    Flight model
  • SA-2 Smoke effects improved
  • TrackIR, enabled Z rotation
  • Star rendering brightness issue fixed, constellations are now recogniseable :)
  • Mission Editor
    Fixed parsing issue when loading a user mission
    Added Satellite Imagery view
    Pan view uses mousewheel button
    Objectives displays include vehicle or location names if relevant
  • Cameras
    Weapon Camera (F8) updated, travels with weapon till impact
    Impact & Launch Camera modes added (Enabled in Game Settings)
  • Added 'interaction' with road vehicles - they can be blown up :)
  • Improved terrain loader performance
  • Fixed an issue with eject sequence
  • Fixed a threading issue, reduced CPU use
  • Fixed an issue with weapon water vs land impacts
  • Fixed an issue with land vehicles not visible in VR non-pilot cameras
  • Several Crash bugs fixed


[h3]v0.814.6[/h3]
  • Added MFD BIT display
  • Reduced AV-8B damage effects
  • Fixed MouseLook issue
  • Fixed issue when toggling menus during control mapping
  • Fixed TER rack issues:
    LGB release points
    Selecting next pylon
    Selecting A/A or A/G mode from selected weapon
  • Fixed CTD when restarting mission with AGM-65 payload
  • TDC issues:
    Calibrated slew rates in HUD INS, TPOD, Radar, IRMAV
    Fixed TPOD slew orientation
    Added TDC select to lock TPOD
  • Fixed RWR vehicle labels
  • Fixed RWR critical threat ranges
  • Fixed released weapon shadow issue
  • Added EMCON display to HUD
  • Fixed TDC Select in radar MFD display
  • Added notifications for TDC assignment
  • Editor:
    Improved labeling for objectives
    fixed objective related CTD when deleting locations or units
  • Fixed issues with IRMAV operation


[h3]v0.814.5[/h3]
  • Added AV8B specific section to manual
  • Added manual to Steam Overlay
  • Added release notes display to main menu
  • Added rendering Bloom toggle
  • Added items to Realism menu for later implementation
  • Fixed rendering artifacts when using MSAA affecting clouds, trails, cannons
  • Fixed issue with Gamma, range is 1.0 to 3.0 with default of 2.2
  • Fixed intermittent CTD when switching regions at mission start or end
  • Fixed Non Display of HUD weapon displays when using payload with TER's (Triple Ejection Racks)


[h3]v0.814.4[/h3]
  • Added SpoonRest & FlatFace radar trucks
  • SA-2 and Hawk missiles are controlled by the nearest radar
  • Added Silkworm anti shipping missile
  • Oculus VR native API screen mirror enabled
  • VR Option to use headset audio device
  • VR Saturation control
  • Added 'User Missions' path to save & load missions from a non-game directory
  • Added control to change atmospheric conditions mid mission ( Controls->Misc->CycleAtmosphere )


[h3]v0.814.3[/h3]
  • Added latest OSM (Open Street Map) data sets
  • Updated Mission Editor
  • added Carrier attach points
  • reset on region change
  • unit faction change
  • Added Type 45 Destroyer
  • Added DDG1000 Zumwalt Destroyer
  • Added SH60 Helicopter
  • improve terrain lights rendering
  • Added in mission Strategic View control


[h2]Manual Update[/h2]As well as the following updates we’ve also made some pretty big changes to the manual which you can check out here.


As always - thanks for your patience - we’re getting to the exciting stuff now!

Happy Flying![/h3]

v813.10 is here!

Hi All,

Build v813.10 was recently posted to all channels. This should be the last in the v813.x series of updates provided there are no showstopping issues.

This update includes:
  • Update to atmosphere rendering
    'Multiple Scattering' and Ozone contribution added to atmospheric lookup tables
    This adds atmospheric haze, improves sunrise, sunset
  • Mission weather options include 'Light Haze', 'Light Haze - High' & 'Strong Haze'
  • AV8B skin updates
    Navigation lights
  • Bug Fixes
    • Several minor bugs fixed including:
      fixed issue where a class of memory buffer was not set to 'canGrow' - accessing all regions in one session could lead to a crash.

I'm currently working on the v814.x series of updates. These will comprise:
  • Mission editor - You're able to:
    • Select region
    • Select time of day, weather
    • Place Aircraft, ships, weapon systems
    • Add routes, armament, ROE
    • Assign mission targets
    • Set completion & failure criteria
  • Mission Browser
    • Select from local mission files and Steam Workshop missions
  • In-mission tactical view
  • UI Update
    • Initially to facilitate mission editor, browser etc.
  • Steam Workshop Browser
    • Initially for mission files, later for AC skins


Here are some screenshots from v813.10



Happy Flying! ːsteamhappyː