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CAP2 Dev Catch-Up


Here we are with details of the latest CAP2 updates. We’re on the road to implementing a bunch of playable missions in the v815 series. If you haven’t checked CAP2 out for a while then please do!

[h2]Release Notes from the last few updates [/h2] v0.815.x series of updates will include in-game missions, 'Steam Workshop' user generated missions

[h3]v0.815.0[/h3]
  • AGM-88 HARM
    MFD displays
    Flight model
  • AGM-84 Harpoon
    Flight model
  • SA-2 Smoke effects improved
  • TrackIR, enabled Z rotation
  • Star rendering brightness issue fixed, constellations are now recogniseable :)
  • Mission Editor
    Fixed parsing issue when loading a user mission
    Added Satellite Imagery view
    Pan view uses mousewheel button
    Objectives displays include vehicle or location names if relevant
  • Cameras
    Weapon Camera (F8) updated, travels with weapon till impact
    Impact & Launch Camera modes added (Enabled in Game Settings)
  • Added 'interaction' with road vehicles - they can be blown up :)
  • Improved terrain loader performance
  • Fixed an issue with eject sequence
  • Fixed a threading issue, reduced CPU use
  • Fixed an issue with weapon water vs land impacts
  • Fixed an issue with land vehicles not visible in VR non-pilot cameras
  • Several Crash bugs fixed


[h3]v0.814.6[/h3]
  • Added MFD BIT display
  • Reduced AV-8B damage effects
  • Fixed MouseLook issue
  • Fixed issue when toggling menus during control mapping
  • Fixed TER rack issues:
    LGB release points
    Selecting next pylon
    Selecting A/A or A/G mode from selected weapon
  • Fixed CTD when restarting mission with AGM-65 payload
  • TDC issues:
    Calibrated slew rates in HUD INS, TPOD, Radar, IRMAV
    Fixed TPOD slew orientation
    Added TDC select to lock TPOD
  • Fixed RWR vehicle labels
  • Fixed RWR critical threat ranges
  • Fixed released weapon shadow issue
  • Added EMCON display to HUD
  • Fixed TDC Select in radar MFD display
  • Added notifications for TDC assignment
  • Editor:
    Improved labeling for objectives
    fixed objective related CTD when deleting locations or units
  • Fixed issues with IRMAV operation


[h3]v0.814.5[/h3]
  • Added AV8B specific section to manual
  • Added manual to Steam Overlay
  • Added release notes display to main menu
  • Added rendering Bloom toggle
  • Added items to Realism menu for later implementation
  • Fixed rendering artifacts when using MSAA affecting clouds, trails, cannons
  • Fixed issue with Gamma, range is 1.0 to 3.0 with default of 2.2
  • Fixed intermittent CTD when switching regions at mission start or end
  • Fixed Non Display of HUD weapon displays when using payload with TER's (Triple Ejection Racks)


[h3]v0.814.4[/h3]
  • Added SpoonRest & FlatFace radar trucks
  • SA-2 and Hawk missiles are controlled by the nearest radar
  • Added Silkworm anti shipping missile
  • Oculus VR native API screen mirror enabled
  • VR Option to use headset audio device
  • VR Saturation control
  • Added 'User Missions' path to save & load missions from a non-game directory
  • Added control to change atmospheric conditions mid mission ( Controls->Misc->CycleAtmosphere )


[h3]v0.814.3[/h3]
  • Added latest OSM (Open Street Map) data sets
  • Updated Mission Editor
  • added Carrier attach points
  • reset on region change
  • unit faction change
  • Added Type 45 Destroyer
  • Added DDG1000 Zumwalt Destroyer
  • Added SH60 Helicopter
  • improve terrain lights rendering
  • Added in mission Strategic View control


[h2]Manual Update[/h2]As well as the following updates we’ve also made some pretty big changes to the manual which you can check out here.


As always - thanks for your patience - we’re getting to the exciting stuff now!

Happy Flying![/h3]