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Steel Judgment News

Demo 1.03 Patch Notes

Hey everybody,

We’re putting out a balance patch to address a pretty major exploit that trivialized the game, big thanks to everyone who let us know about this! We've also received feedback that healing feels a bit too weak, so we're introducing some buffs to make it feel better and are also planning to add more items with healing effects in the future. As always, please feel free to send us feedback through our Discord.



[h3]Balance Changes & Improvements[/h3]
  • Taunt stamina cost increased from 1 to 2 - This was the original cost up until very recently because we wanted to see how it would feel, but it turned out to be way too mashable so we're changing it back.
  • You can no longer counter if you do not have enough stamina to perform a taunt - More of a bugfix because it allowed you to just mash the taunt button while at 0 stamina and counter anything
  • Countering now has a 0.5 second buffer after each attempt - This just prevents mashing and should not affect regular gameplay.
  • Uppercut (taunt-cancel jump) extra stamina cost lowered from 1 to 0 - we don't want to make this move too costly so players can use it more often.
  • Charge (Taunt-cancel dash) extra stamina cost lowered from 2 to 1 - we don't want to make this move too costly so players can use it more often.
  • Dash Jump total stamina cost lowered from 4 to 3 - We feel this should match Charge’s stamina cost as they provide similar horizontal mobility, so we’re lowering the cost for now unless it proves to be problematic.
  • Health Pickup lifetime increased from 6 to 10 seconds - This makes picking up health more lenient, especially at higher difficulties or against the Immolator where health tends to drop into unsafe areas.
  • Healing factor for all style ranks above D increased slightly - This will give a slight buff to overall healing unless you are stuck at D rank, which is meant to feel punishing.
  • You can now see relic and core augment names in their pickups - We still plan to keep descriptions hidden until you pick one up, but this will make it consistent with weapons and hopefully easier for players to remember what they do.
  • Stamina regeneration delay will reset if you attempt to use a stamina-consuming action too many times while out of stamina - More anti-mash measures that will not affect regular gameplay.
  • (Addendum) Added mouse inversion. - We forgor, what do you want me to say


[h3]Bug fixes[/h3]
  • The essence release animation no longer has a delay when you immediately release an essence after countering.


We may continue to fine-tune the game's balance down the line as we get more data, but for now this should help to prevent or at least significantly weaken the cheese strats found by our players. Thanks, and have fun!

Demo 1.02 Patch Notes

Hi again everyone,

We're putting out another patch to address another bug one of our players found, as well as some very minor improvements and tweaks to the game's balance. As always, please reach out to us on our Discord if you encounter any other issues.



[h3]Balance Changes & Improvements[/h3]
  • Taunt-cancel fire/alt-fire now resets the stamina regen delay - We received feedback that this taunt-cancel option might be a little too strong, we're still considering increasing its stamina cost but that would require more time on our end to implement and test due to some spaghetti code, so for now we've made it less spammable with this change.
  • The info section on taunting in the tab menu has been updated to include info about countering.
  • Tiamat's health pool has been buffed slightly - A good number of players seem to be able to defeat her without seeing her full moveset, so we've made her slightly beefier to extend the fight's duration by a bit.


[h3]Bug fixes[/h3]
  • Fixed a bug where taunt-cancel melee attacks would trigger pickups twice, allowing you to dupe some items.


Have fun!

Demo 1.01 Patch Notes

Hello gamers,

We've just released a small patch to fix 2 bugs, this shouldn't affect anything else and your save data should remain intact, but if you run into any issues please notify us through our Discord.



[h3]Bug fixes[/h3]
  • You can no longer slide while exiting the tutorial and enter combat during the game's intro sequence.
  • The dummy in the tutorial stage no longer slowly drifts to the side.


Have fun!

Steel Judgment's Demo is OUT NOW!!!

[h2]Steel Judgment's 1.0 demo has arrived, featuring its first zone, Yggdrasil Citadel![/h2]



[h2]What the demo contains:[/h2]

  • 3 floors consisting of 12 randomly chosen rooms.
  • 4 enemy types, 2 mini-bosses and 1 zone boss.
  • 5 weapons.
  • 18 relics with unique passive effects and 5 core augments with unique active effects.
  • An unlock system to unlock new items and weapons for your runs.
  • An addicting and replayable combat loop!


[h2]How to get it:[/h2]
The demo is FREE and can be downloaded directly from the game's store page below.

https://store.steampowered.com/app/3394690/Steel_Judgment/

[h2]Feedback & Technical Assistance[/h2]
If you have any feedback to share about the game or want to report a bug/need technical assistance with something, you may contact us via our Discord server!

[h2]Future Content[/h2]
We intend to release a few updates to the demo and add more content to Yggdrasil while working on the rest of the game till it's ready for an Early Access release! Here's what we have planned at the moment:
  • 1 more Zone boss
  • 1 more enemy type
  • 1 more weapon
  • 1 more small batch of relics/core augments


You can follow us on our social media to keep up with the game's development progress.

Thank you very much for trying our game!!!