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KingnaGame wishes players a happy New Year



KingnaGame wishes players a happy New Year
Dear players
Thank you for your long-term attention, tolerance, and support for the studio. With the upcoming Spring Festival in 2025, we sincerely wish all players a happy New Year, good health, and smooth sailing. In the new year, we will continue to work hard, accumulate and update bit by bit, and strive to get better and better.

DEMO Update


At first, in order to enhance the visual experience of the battle, we made some bold attempts in the tuning of the camera. However, it was obvious that we played poorly, so we corrected the camera again, enhancing the openness of the field of view. At the same time, we greatly increased the priority of sprinting and dodging over martial arts, and suppressed the enemy to the end. This way, players can use sprinting or dodging to forcefully interrupt martial arts at any time and have more freedom in attack and defense transitions (but need to manage their physical strength to some extent). Thank you again for your valuable suggestions.

Optimize and adjust
1. Adjust the perspective to provide a broader perspective for battles.
2. Sprint to increase the distance response and make it attack enemies faster.
3. Prioritize teleportation evasion over martial arts, greatly enhancing the protagonist's mobility and improving combat fluency.

Game testing open


Good morning, players. We have now released the game demo on Steam,
I hope to meet with players in advance through the trial, and collect feedback, suggestions, and questions from all players. I would like to emphasize the importance of listening to advice. Thank you again.

DEMO feedback document:
https://docs.qq.com/sheet/DVk9EcFVteUR1b3Jr?u=8bcd257d8dd644e8930d704ed18a1923&tab=BB08J2