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DEMO Update


At first, in order to enhance the visual experience of the battle, we made some bold attempts in the tuning of the camera. However, it was obvious that we played poorly, so we corrected the camera again, enhancing the openness of the field of view. At the same time, we greatly increased the priority of sprinting and dodging over martial arts, and suppressed the enemy to the end. This way, players can use sprinting or dodging to forcefully interrupt martial arts at any time and have more freedom in attack and defense transitions (but need to manage their physical strength to some extent). Thank you again for your valuable suggestions.

Optimize and adjust
1. Adjust the perspective to provide a broader perspective for battles.
2. Sprint to increase the distance response and make it attack enemies faster.
3. Prioritize teleportation evasion over martial arts, greatly enhancing the protagonist's mobility and improving combat fluency.