1. Banquet for Fools
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  3. Patch 1.1

Patch 1.1

!>!>!> Patch 1.1 Level ups * Fixed bug with key assignments not loading in main menu
* Fixed Issues where level ups were granting two levels at a time, should retroactively grant missed level ups

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!>!>!> Patch 1.097
Fixes:

* Gold shroomer has correct texture
* Fixed incorrect vignette background in companion conversation on north road
* Fixed missing imp rat creatures in Abandoned Farms
* Fixed dialogue lock with Sela and Good Harvest shrines introduced in 1.094
* Crop Goblin Defensive Shaman have more spell variety to allow player to have an opening to break Spring Shield defense spell

Multihand fixes:

* Fixed bug with multi-hand attacks where second hand’s hit chance roll was using weapon skill instead of Multi-hand skill
* Fixed bug where multi-hand attacks were giving double skill progression

Art:

* Decreased brightness of Varuchov wing tips to reduce jittering
* Updated God of Good Harvest art


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!>!>!> Patch 1.096
Fixes:

* Fixed visual bug with murdered NPCs sprouting ghost wings regardless of race
* Fixed issue where NPCs that have been turned into ghosts don’t attack after returning to a map
* Fixed soft lock when talking to camp apprentice in Abandoned Farm map after completing his quest
* Fixed issue where character can walk off grid when pathfinding to map door in crop goblin caves in Abandoned Farm
* Fixed bug where you can click interactable objects like a chest or lock through a wall while in a different room
* Fixed bug where exiled grave robber bodies remain in Mausoleum

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!>!>!> Patch 1.094 Live
Adjustments:

* yeti speed calmed down
* fixed an issue where a character who didn't pass a perception check but are seeing a hidden item's label anyway and not being able to click on it. Fixed so item can't be visible in the scenario

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!>!>!> Patch 1.093
UI:
* Character creation text size increased

Fixes:
* Entangling effects improperly remain on save and load
* Fixed an error with turning in criminals
* Updated scrolling on Forfeits board to work correctly
* Yeti companion animates correctly in dialogue vignette at map edge

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!>!>!> Patch 1.092
Additions:

* Can stack equipped items
* Resting with blanket
* Can buy with bell-monger in Forten Lazure or the merchant in the boat in the Abandoned Farm

Fixes:

* Tomb key sprite now more easily visible
* Fix for black screen when re-entering map where enemies have been stunned with mushroom darts


1.09 Patch on main branch. Includes:

Fixes:

* fixed issue where incense push ghosts through walls

* fixed issue with equipping Whip in off hand

* fixed error caused during multi-target hitting that would stop companion’s AI

* fixed issue where characters move around or disappear within portrait

Updates:

* Ground item part of inventory now has label [drop on ground] text

* Updated sick guard dialogue to give option to give wraps at beginning

* grave keeper not affected by incense

* removed wonky elyxir explosion particle on ghosts (sorry)

* Play as average speed of party outside of combat

* Hours and party names in save file for new saves


Save data added

We'd like to add the portraits to those save files as well and will look into that in a future update.

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1.08 Patch on main branch. Includes:

Fixes:

* new video transcoding for fringe cases of players setup opening to a black screen
* fix bug where a save file won't load if weapon's durability is too low for some weapons

1.074 Patch on main branch. Includes:

Gameplay:

* Corrected an issue that could happen when leaving and entering maps with stunned enemies in the map being entered causing an error

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1.073 Patch on main branch. Includes:

Gameplay:

* Issue corrected in leaving the tomb map after destroying the gravekeeper. This fixes any existing saves inside the tomb

Corrected ruleset display numbers in character sheet:

* Intercession Power typo with + and -
* Music Hit Chance Dexterity Divider
* Removed chance to block descriptor from Strength
* Fixed incorrect Strength divider in Damage description
* Fixed incorrect evasion chance dividers for Armor and Shield combined

Ruleset fix:

* Corrected Music Resistance roll (did not include sensory)

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1.072 Patch on main branch. Includes:

* Fixed various issues with inventory duplication after replacing a companion and saving and loading. This should resolve the mirroring inventory issues in new games, as well as prevent those issues with the black-screen showing up after the mirroring.

1.062 Patch on main branch. Includes:

Additions:

* Grave Keeper Model added for tomb quest

Fixes:

* Fixed resources not leaving after scene goes away
* Fixed issue with forfeits kid locking out after initiating dialogue under certain circumstances
* Fixed visual issue with UI not reverting back to M&K UI after trying the controller
* Fixed an issue with the chanter quest - two guards staying in bed, chanter not giving the scrolls

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Thank you everyone so much for helping find these issues the past day! We are able to resolve them quickly with your help and are beginning to get planned content additions started again. We'll continue to prioritize fixes the remainder of the week but will begin getting some content in as well as some of your suggestions.

Implementing the suggested bedrolls in tomorrow with some others updates.
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1.061 Patch notes:

Additions:
* Added resting with nelu option
* Using binding bells and hovering over creation says the class of creature they are in

Bugs:
* fixed instruments disappearing when clicked in HUD
* fixed fear effect that could occur after equipping mushroom darts
* fixed issue with duplicating character inventory after replacing a character
* fixed issue with loading a game multiple times in a row and getting a black screen

Balance:
* Increased difficulty for some bindable creatures to utilize Aura/HP pool/Sensory correctly

misc fixes:
* Act 1 music now plays immediately after start
* Decreased delay between new tracks playing
* Possible fix for Windows 7 not playing videos
* fixed time typo with Chanter

1.05 Patch notes:

* Players now have a resolution toggle in the options menu for more resolutions should the system not detect them automatically

* Manual fullscreen toggle

* Character level up restrictions removed for characters that didn't need them

1.043 Patch notes:

* Reverted resolution additions, some users that weren't able to get one originally were getting a black screen on startup. Looking into alternatives to get those back in

* If testing a controller, you can now more easily navigate back to the Mouse and Keyboard toggle in the options menu, or press ESC at anytime to revert to it

1.041 Patch notes:

* More resolution settings available in options menu, regardless of hardware detection

* current XP required to level up displaying normally

1.03 Patch notes:

* fixed an issue with items that shouldn't be able to be seen where if you pathfind to them while indoors it would break the camera as your character left into a different interior. Items don't show up in these scenarios anymore, and you can't pathfind to them

* Fixed an issue with navigating from perspective shots to orthographic shots and the camera not updating correctly. this would have resulted in loading the game moving and loading into blackness after trying to load again.

* fixed a navigation error with click-hold pathfinding where you could run continuously and get stuck in rare scenarios with particular collider heights

1.02 Patch notes:

* Following up on the last update, fixed an issue where characters could be re-ordering and swapping save files after character creation. This caused inventory swapping between characters and some other issues