🌿 Patch 1.026
[h2] Additions [/h2]
📚 Added “Studying” state toggle for skills to amplify progress % of unfamiliar skills while using them (just click on skill in character sheet to attach a little book)
[h2] Visuals [/h2]
🌿 Fixed an issue where the guards could be using oars the wrong direction
[h2] UI [/h2]
🌿 Fixed a bug where if you Reset the hotkeys, Exit and Block would both default to the T key
🌿 Fixed issue where Emilyn in Aven Dura sold Disrupt twice
🌿 Wreath of Vines now accurately displays its intended status effect of “Spell Difficulty Check” instead of “Pagan Hit Chance”
🌿 Fixed a bug with the notes where if you had scrolled down a long ways on a longer note and changed to a shorter one, you’d have to scroll back up
🌿 When deleting a save the previous background screenshot no longer remains, and removed instances where this could be a white square
[h2] Sounds[/h2]
🌿 Some combat effects like the Fox charge sound are now linked to Sound Volume slider
[h2] Adventuring [/h2]
🌿 Fixed an issue where the Wandering Lady’s intercession could eject you into orbit if you didn’t prime it first
🌿 Simion no longer flees if you discover and open his secret chest
🌿 Spring goddess ring now shows details in gamefeed
🌿 Traders no longer offload Cici’s (Quez’s) unique ring
🌿 GraveKeeper Lords are now killed even when in stun mode
🌿 Sela statue has short guard commentary to prompt to seek her blessing
🌿 Fixed a bug where Laveni’s dialogue was not ending correctly after you help her with bandit threat
[h2] Songs [/h2]
🌿 Fixed bug where songs could have negative proc if they were counted after combat ended
🌿 Music extended calculation formula displays correct numbers when gathering what level the spell effect would be
[h2] Pagan Spells [/h2]
🌿 Fixed an issue when casting a spell and quickly switching to another guard before the cast is triggered
🌿 Fixed an issue with Find Forest/Shroom/Fish creature spells acting more hostile to the player’s guards than other factions, behaviors are now as expected. These creatures summoned are now also able to be bound
[h2] Maps [/h2]
🌿 Removed a bridge control mechanism in Din Varens (now remains open) to prevent locking yourself out if closed them and portaled out
🌿Fixed a gate in Din Varens that could block you party
🌿Fixed an ambush prompt in the Forest Ruins map that could play the sound trigger but not have enemies emerge
[h2] Balancing [/h2]
🌿 Reduced progress % of all unfamiliar skills (circumvented with Studying state)
🌿 Instrument skill progress weight adjusted
🌿 Armor skill progress weight adjusted
🌿 Pagan spell skill progress weight adjusted
🌿 Armor gets progress when damage is evaded while wearing
🌿 Armor and weapons get progress when repaired
🌿 Intercession jewelry get progress per jewelry piece when worn in combat
🐸< progress weight adjustments will be more evident after finishing current level
🌿When buying/selling an item with a trader, you now buy them back at their full value
[h2] Gameplay [/h2]
🌿 Fixed an input issue where you could trigger Perfect dodges while holding through blocks
🌿 Fixed a freeze that could occur during a rally attack where a target died from projectile or effect from another attack during the prompt or animation leading up to it
🌿 Added corner UI exit and hot key prompt to room with rope in Mausoleum
🌿 Fixed bug with returning a child to Garnet Bay
🌿 Fixed issue with Aven Dura skill trainer not displaying correct skill
🌿Fixed an issue with Minodora’s dialogue where it could close out early
🌿 Fixed issue where offhand item was sometimes incorrectly getting skill progress
🌿 Fixed issue where Din Sera fletcher wouldn’t leave lower deck
🌿 Fixed issue with Din Sera fletcher quest where if you sold whip first she would not let you return it
🌿 Put some guardrails in while saving and loading that may help some players having issues
[h2] Controller [/h2]
🌿 Fixed issue where exiting the Menus could show box around attack button that was not interactable
🌿 Fixed issue with boro stats card where navigating with left joystick could leave the card menu