1. Banquet for Fools
  2. News

Banquet for Fools News

πŸ”₯Hotfix 5.131

[h2]🌸 UI [/h2]
🌱 Fixed bug with a pedlar’s item descriptions not working when a runic head wrap is in inventory
🌱 Fixed bug that could result in a blank quip popping up when opening boro’s bag

[h2]🌸 Gameplay [/h2]
🌱 Fixed a dialogue bug with the Aven Dura captain restarting their event after resolving it

Available on Steam and GoG now!

🌲 Patch 5.13

Available on Steam and GoG:

[h2]πŸ“― Audio [/h2]

🌱Fixed a new issue playing a volling voice for an empty character when a character only animates during a dialogue vignette (like the Pavura at the start)

[h2]🎨 Visuals [/h2]

🌱 fixed an issue with the shadows in the Pavura’s office when standing near the door
🌱Fixed an issue when entering the Aven Dura map triggering a fog of war vantage point near the west fort wall automatically

[h2]🌸 UI [/h2]

🌱 silver scale stonewood armor now has correct inventory art
🌱 Fixed an issue if you start a new game and head directly to Aven Dura to get gate password, resulting it not generating immediately
🌱Fixed a new issue that resulting from saving the game in the save menu and then immediately pressing ESC, resulting in the menu not coming up until pressing it again
🌱Fixed a bug where tapping ESC quickly in succession leads to the UI not displaying
🌱 Fixed an issue where Radut’s portrait stunned badge may not appear immediately if you KO him

[h2]🌸 Adventuring [/h2]

🌱 additional checks for timing based quests
🌱 corrects potential issue that could result in the shroomer armor merchant not detecting you’ve waited long enough
🌱 Fixed bug where the bone pagan in Aven Dura could temporarily remove intercession buffs when healing
🌱 Adjusted your guard’s planning dialogue after finding a spy, being more specific with when they should be looking for something and the repercussions of the situation
🌱 Fixed an issue where Dragos could not return to the bar when attempting to sober him up multiple times
🌱 Fixed an issue that could occur when returning to speak to Dan or the Dryads after playing wingman for Dan. Thanks for catching that one @shanara!
🌱New models and art for all the heavy circlets embellished with either one or two gems: citrine, garnet, ruby, amethyst, emerald, opal

[h2]🌸 Maps [/h2]

🌱 Put an an additional check in the tomb below Forten Lazure for if you manage to get into the inner sanctum without the doors saving that they have been opened - exiting the inner sanctum now verifies this has to be the case

[h2]🌸 Balancing [/h2]

🌱 Increased weights of amphoras and food pots
🌱 Bound creatures - decreased β€˜weapon’ damage of some creatures
🌱 Bound creatures - now subject to their action bar’s wait time at combat start
🌰 Decreased the fauna spell damage output of some volling/skilpi pagans


[h2]🌸 Gameplay [/h2]

🌱 Fixed a missing word when guards are complimenting another’s rollies fauna spell
🌱 Fixed an issue that could result in vine walls staying active through loading if they were cast and active when selecting a new game to load
🌱 Dragos no longer can multi-hit your party as they cheer your combatant on during their brawl
🌱 Fixed a rare issue that could occur when an NPC’s summons are still active when you die, and if you reload on that scene they could still be active
🌱Adjusted the speed of one of the attack variations for single handed sword and sword and shield attacks to be a bit faster


[h2]🌸 Controller [/h2]

🌱 Fixed issue with leveling up where controller focus can move to items on the ground and soft lock the game
🌱 Possible fix for Load Menu remaining interactable while graphics are invisible during gameplay and with Character Sheet open
🌱 Fixed bug where Action Bar could still be navigated through while Quest End cinematic playing

Holiday Contest πŸŽ… Limited Time Holiday Hats!

Topa-din!

There's one more journal available we've been saving for a contest, and it is contest time.

This year we'd like to transport the volling a little closer to home, but perhaps to show them the nicer side of it, the festive side!

πŸŽ„πŸŽ„πŸŽ„πŸŽ„πŸŽ„πŸ¦‹πŸŽ„πŸŽ„πŸŽ„πŸŽ„πŸŽ„πŸ¦‹πŸŽ„πŸŒ™πŸ¦‹πŸŽ„πŸŽ„πŸ¦‹πŸŽ„πŸŽ„πŸŽ„πŸŽ„πŸŽ„πŸŽ„πŸŽ„πŸŽ„πŸŽ„

[h2]Holiday Contest: Volling in our world[/h2]

[h3]πŸŒ™ Rules:[/h3]

The contest is to make a physical rendition of the volling in any capacity you'd like, perhaps celebrating anything you like celebrating, or depicting their own twilight revelry celebrations. The medium? Who knows! You can make it out of paper cutouts, clay, wine corks with faces drawn on, or even shape a christmas cookie!

The only requirement here is that it is in the good spirits of the contest, holidays, and attempts to evoke some merriment, or dropkicking violence, it's always one of the two with these volling.

[h3]πŸŒ™ Deadline:[/h3]

The deadline for this is January 5th, which hopefully can provide some breathing room for any revelry you may be partaking in yourself. After that we'll be holding them to a vote to see who the winner is!

[h3]πŸŒ™ Where to submit:[/h3]

There's a new submission channel on Discord for any discussion and where you can post final submissions. We'll showcase those separately there and on the steam forums when they are ready. If you don't have/want to Discord feel free to post it on the steam forums and we'll post it where it needs to go for voting!

https://discord.gg/EMRU6cec7w

[h3]πŸŒ™ Prize:[/h3]

Journal #8:


[h3]πŸ•―οΈHere's a video showing what one of them looks like and a reading:[/h3]

[previewyoutube][/previewyoutube]


πŸŽ„πŸŽ„πŸŽ„πŸŽ„πŸŽ„πŸ¦‹πŸŽ„πŸŽ„πŸŽ„πŸŽ„πŸŽ„πŸ¦‹πŸŽ„πŸŒ™πŸ¦‹πŸŽ„πŸŽ„πŸ¦‹πŸŽ„πŸŽ„πŸŽ„πŸŽ„πŸŽ„πŸŽ„πŸŽ„πŸŽ„πŸŽ„

Last year's submissions were awesome if you hadn't gotten to check them out:
https://steamcommunity.com/app/3172700/discussions/4/

Thanks @Shanara for the new contest idea!

πŸŽ„πŸŽ„πŸŽ„πŸŽ„πŸŽ„πŸŽ„πŸŽ„πŸŽ„πŸ¦‹πŸŽ„πŸŽ„πŸŽ„πŸŽ„πŸŒ™πŸŽ„πŸŽ„πŸŽ„πŸŽ„πŸŽ„πŸŽ„πŸŽ„πŸŽ„πŸŽ„πŸŽ„πŸŽ„πŸ¦‹πŸŽ„


[h2]Holiday hats now available in-game![/h2]



[h3]During our month of December your guards can break out the traditional Minorev twilight hats during your adventures in Banquet for Fools![/h3]

βœ…Festive
βœ…Stylish
βœ…Warm

The Volling are soon to celebrate The Twilight Revelry!* It’s the longest night of their year when Selaβ˜€οΈ deprives the volling of her sunlight so they party the hardest to bring back some warmth.

House Lazure has provided a gift basket of these outside the barracks:


These are available on Steam and GoG right now!

* Banquet for Fool's timeline takes place prior to harvest in autumn and there isn't meant to be a precedent suggesting otherwise, these are meant for (our) festivity purposes only

πŸŽ„πŸŽ„πŸŽ„πŸŽ„πŸŽ„πŸŽ„πŸŽ„πŸŽ„πŸŽ„πŸ·πŸ·πŸ·πŸŽ„πŸŽ„πŸŽ„πŸŽ„πŸŽ„πŸŽ„πŸŽ„πŸŽ„πŸŽ„

[h2]Mailing[/h2]

Sadly we can't send physical stuff to some countries due to mailing service restrictions. If the winner is from one of these countries we'll hold on to it for you until we can in a nicer future:



πŸŽ„πŸŽ„πŸŽ„πŸŽ„πŸŽ„πŸŽ„πŸŽ„πŸŽ„πŸŽ„πŸ·πŸŽ…πŸ·πŸŽ„πŸŽ„πŸŽ„πŸŽ„πŸŽ„πŸŽ„πŸŽ„πŸŽ„πŸŽ„

There's been some additional fixes and changes included with the hat update and will be noted in the patch update following this post, with more maps and content on the way shortly!

🌲 Patch 5.11

What ho! A stocking full of updates, and the demo has also been updated with some changes.

Thanks for the reports everyone!

[h2]🎨 Visuals [/h2]

🌱 Improved sea water on the Rozafir map
🌱 Improved rivers and pond near the rain god statue in the West Ruins map
🌱 Some additional checks to verify positions of characters that were getting shy during character creation/character sheet resulting in them temporarily disappearing

[h2]πŸ“― Audio [/h2]

🌱 Updates some voices

[h2]🌸 Adventuring [/h2]

🌱 Boat captain at Forten Lazure warns of heading into high level areas
🌱 Fixed a bug in Act 1 wheresome arrows and a wine that can be picked up came in full stack size instead of the set amount

[h2]🌸 Balancing [/h2]

🌱Increased potency of β€œArmor’s Ease” for any *new* intercessions made with her

[h2]🌸 Gameplay [/h2]

🌱Vaha’s β€œArmor’s Ease” Intercession now increases Evasion as expected
🌱 Fixed a scenario for when characters appear to be stuck on one another, could happen right after going through a door

+ πŸ”₯ Hotfix 5.111
🌱 Correcting videos for some players potentially not playing depending on their device (demo and main game)

🐝 Update 5.1

New area accessible south of Din Varens by sea. Explore the wonders of what it feels like to be stung by a horde of giant bees.

[h2]New lock-break check[/h2]

Breaking locks now requires a guard to pass a stat check. Selecting a chest/lock to attack like normal will prompt this.

The β€œBreak Locks” stat has been added to the extended character sheet, based off STR, Equipped Weapon Skill, and the equipped weapon’s armor break property. There is no roll here, so it’s a quick yes/no if they are able to rip that thing open.

This applies to both door locks and chests (when they are locked). The game feed shows this stat check on use.

[h2]Guard commentary[/h2]

Guards can now randomly chat amongst themselves and compliment each other on completing a brawl. Per discord we had the suggestions of making these provide buffs (or debuffs...) for the party and will be adding to this feature going forward with new events they comment on and functionality.

[h2]Friendly Fire behaviors[/h2]

Some changes to Friendly Fire casting:

- Pagans have additional checks for where to cast area spells (safely)
- Combatants have new checks to avoid area effects during combat (creatures depending on intelligence level)
- Casting harmful spells outside combat at non-hostile NPCs will result in them turning hostile
- Casting harmful spells during combat around 'friendly' NPCs will not turn them hostile unless targeted directly
- Continuing to update these parameters for balance


🌲 🌲 🌲 🌲 🌲 🌲 🌲 🌲 🌲 🌲 🌲 🌲 🌲 🌲 🌲
We're considering ideas for another holiday raffle for either a journal/soundtrack. Feel free to share thoughts here or over on the Discord! The current top suggestion is getting drunk and eating hotdogs, so the bar is high, but more ideas are welcome.

https://discord.com/invite/EMRU6cec7w

🌲 🌲 🌲 🌲 🌲 🌲 🌲 🌲 🌲 🌲 🌲 🌲 🌲 🌲 🌲

Thanks everyone for reports over the last week!


[h2]Changelog 5.1:[/h2]

[h2]πŸŒ™ Additions [/h2]

🐝New Maps: The Meadery and surrounding area is now available (accessible south of Din Varens via sea)
🌱After combat the guards can now quip about various events and occurrences that had happened
🌱New creature variations and items
🌱New lock-breaking requirement roll
🌱You now lose some health when drawing blood runes on vol trees
🌱The trickster god’s imp rats can potentially occupy any uncharmed chest. (Spoiler: there are no charmed chests in Invimona)

[h2]🎨 Visuals [/h2]

🐝updated bee creature model and texture for various enemies/summon
🌱 updated a Garnet Circlet pivot to be placed correctly
🌱 Fixed an issue with Asal's hair being possessed by a wind demon

[h2]πŸ“― Audio [/h2]

🌱updated sailing track

[h2]🌸 UI [/h2]
🌱 β€œScrap of Linen” image of note now shows correctly in inventory when right clicked


[h2]🌸 Adventuring [/h2]
🌱 fixed bug where you could click on a land-based map exit while in your boat and party would get stuck
🌱 Changed some quips for potential exiles on the island
🌱 Changed some dialogue of guard captain Dionosa to be more accurate
🌱 Corrected item weight of garden lever


[h2]🌸 Maps [/h2]


🌱 fixed a map exit moving from the north land exit of the Lazure Lighthouse to the Aven Dura Forest
🌱 Fixed some navigation issues on the top floor of the Aven Dura Gadaar’s building
🌱 fixed some navigation issues that could result from a Form Up when under the NW tomb corridors


[h2]🌸 Balancing [/h2]

🌱Lock challenges have updated armor values for to higher challenges with new lock breaking stat
🌱 Grave Keeper Lord in Northern Pass map now more dangerous


[h2]🌸 Gameplay [/h2]

🌱Pinning a non-hostile target outside combat now makes them immediately hostile and gives a badge
🌱Changed friendly fire parameters for in/out of combat and how NPCs react
🌱Pagans now have new checks for where to cast area spells
🌱Characters have new checks to avoid area effects (creatures depending on intelligence level)
🌱 Fixed bug where you couldn’t turn felons in with Aven Dura guards