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Banquet for Fools News

🌲 Update 5.06

[h2]🌙 Additions [/h2]
🌱 Wolves now have ability to pin targets
🌱 Wolves now have ability to pin and then throw a target


[h2]🎨 Visuals [/h2]
🌱 Updated House of Sera guard uniforms
🌱 Fixed an issue after impressing Vaha that could result in a guard hiding from the quest-complete vignette. So shy!
🌱 Fixed a visual with the Varuchov menestral Emilyn wearing a garnet circlet before she was gifted it


[h2]🌸 UI [/h2]
🌱 Fixed issue with spellcrafting menu with spells with four sliders not always showing difficulty accurately
🌱 fixed talking to peddler with licech jar in your boro’s pack resulting in opening a separate dialogue and causing a freeze
🌱 Fixed typo with Sergiu at the Lazure outpost to the west
🦟 Song: Hero now has the correct description


[h2]🌸 Adventuring [/h2]
🌱 Moved birds aggressively attacking the good Dura guards at the southeast and southwest gates a bit farther away to avoid easy confrontation
🌱 Fixed a bug while sailing and using the Multihand rally attack
🌱 Fixed an issue if you stun Gabriel, save and return to him and then kill him, resulting in him not abandoning his head


[h2]🌸 Gameplay [/h2]
🌱 Updated quips to play audio correctly

🌲 Update 5.05

🌲 Update 5.05

[h2]🎨 Visuals [/h2]

🌱 Gargoyle shows up accurately in northern lighthouse above Aven Dura
🌱 Additional fog of war vantage points added on numerous high banks in the new maps
🌱 Fixed some visual anomalies in the northern lighthouse map
🌱 Fixed some floor collider accuracy in Aven Dura interiors
🌱 Added to forest terrain surrounding the Aven Dura town, fixed some modeling around town
🌱 Fixed a layering issue that could occur in the wolf encounter where guards could appear closer to the action than they should during the ending cinematic

[h2]🌸 UI [/h2]

🌱 Fixed an issue with some stackable items not being able to be stacking as expected
🌱 Fixed an issue when using the field assembly kit to create arrows/vials/rivi wraps not having the expected results
🌱 Fixed some grammar for the plural ‘volling’
🌱 Fixed Physical Damage for ranged weapons, these now add equipment and ammunition type to formula as expected
🌱 Boro now can accept the Licech drug into its pack
🌱 Fixed bug with small shields and large shields not showing the correct armor utilization
🌱 Fixed some grammar for the plural ‘volling’

[h2]🌸 Adventuring [/h2]

🔊 New versions of the volling voices as we continue adjustments/mixing
🌱 Fixed a walkable area in Garnet Bay where a guard could jump onto their own little island after getting off their boat
🌱Additional creatures added in traveling maps around the forest/town
🌱 Some new quips for merchants!
🌱 Fixed a broken map exit from Aven Dura to Northern Pass

[h2]🌸 Gameplay [/h2]

🌱 10 new accurate sound maps have been added for Aven Dura and surrounding islands for walking and equipment to react to
🌱 Possible fix for issue where boro stats were multiplied x10
🌱 Fixed issue where saving in Lazure Caves with boro in your party could bag data to be removed
🌱 Fixed some issues with pathfinding support guards in shopping areas
🌱 fixed issue with dryad’s frog challenge where getting knocked down by jumping frog didn’t result in game end until being run over by a green frog
🌱 Fixed an issue where some NPCs/support guards could remain in an assist mode after combat ends, visualized by the little halo above their head - combat ends now check for this

🔥 Patch 5.04

Quick fix for the forest, thanks for the report!

[h2]🌸 Gameplay [/h2]
🌱Fixed game freeze that occurred after rescuing all the Dura Guards

[h2]🌸 Balancing [/h2]
🌱Some adjustments for enemy behaviors in forest encounter

🌲 Patch 5.03

[h2]🌙 Demo [/h2]
🌱Updated the demo with some of the recent fixes, quality of life features and new music

[h2]🌙 Additions [/h2]
🌱Improved combat behaviors of the [redacted] wolf encounter
🌱Added Lachovinan urns to forest dungeon
🌱Added some lights to new interior scenes for better clarity
🌱Fixed missing wolf corpse piles

[h2]🌸 UI [/h2]
🌱Rivi wrap ammunition now have larger stack sizes
🌱Fixed a situation that could occur when chatting with the flower that gave it the wrong name
🌱Fixed an issue when kicking an interactable object when you have the Kick Pummel technique causing an issue where your character might hop around for a minute. They're just so excited

[h2]🌸 Balancing [/h2]
🌱Adjusted XP given from the wolf variations

Patch 5.02

[h2]🎨 Visuals [/h2]
🌱Wolf blood mask is now showing correctly
🌱If another NPC gets involved in a trainer’s conversation you can still train as expected when clicking the button and the dialogue vignette will correctly show the trainer again
🌱Fixed an issue with the Pavura’s guards backtracking during cinematic

[h2]🌸 UI [/h2]
🌱Fixed bug where a Lachovinian dagger wasn’t showing description and weight

[h2]🌸 Adventuring [/h2]
🌱Fixed an issue when slugging it out with Dragos if you attempt it more than once and were carrying an off-hand weapon
🌱Immanuela’s captured Vol forest patch now shows up and provides rapid Spirit regen as expected
🌱Lachovinian water pump now shows splashes in immediate pipe when cranked on
🌱Water pipe splashes now brighter
🌱Changed damage output of bone vomit wave

[h2]🌸 Maps [/h2]
🌱Fixed the most northwestern garden gate that you could get through without unlocking by click-to-move specifically

[h2]🌸 Gameplay [/h2]
🌱Updated Act 1 combat to play correct soundtrack
🌱Fixed bug where arrows, vials, stones and components were not showing correct stack size at monger stalls when first arriving to a new map
🌱Fixed bug with buying items where bartering discount was being applied before multiplying for stack size, creating a cost disparity when buying in bulk