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Banquet for Fools News

🌾 Patch 4.01

[h2]🎨 Visuals [/h2]

🌱Rotation variation added to ragdolls when killing enemies
🌱Dryads blinking animation fix
🌱Added a fix for a situation where a guard could be KO and still be standing


[h2]🌸 UI [/h2]

🌱Moonstone Ring now uses lore accurate name of the Moon Lord (if imported from Serpent in the Staglands files) in game feed when reflecting damage
🌱Guide movies no longer finish after exiting the menu when hitting Esc to do so
🌱Softer sound for when Action Bar is finished filling during combat
🌱 Added a fix for map pins that could duplicate and transfer to an adjacent map


[h2]🌸 Adventuring [/h2]

🌱A NPC pagan’s summons can no longer act as witnesses to crimes committed
🌱Vol spore forest areas now generate spirit much faster for pagan’s spirit meters when they are standing in them
🌱Enemy volling with special group behaviors no longer continue to try to perform these tasks after being stunned and waking back up (until the party is back in range, then will resume as expected)
🌱Can now still access boat and boro companion even if there is a warrant for your arrest, or even if you are hostile to the occupants
🌱Moonstone Ring stats the same for all the options of retrieving it
🌱Can no longer exit maps if a guard is KO
🌱Guards can no longer pop back to group if they are KO around enemies
🌱Can no longer exit maps if a there is a Form Up circle active
🌱Can no longer exit maps if party is too scattered and in combat


[h2]💀 Pagan Spells [/h2]

🌱Find Critters effect - the critters summoned, if stunned, now peacefully detonate shortly after combat ends
🌱Fragrant Spores effect - now requires targets to be on the ground to hit
🌱Spore cloak effect in the Vol tree has sliders tuned for balance (in previous update, forgot to mention!). Any existing custom spells are unchanged.
🌱Mold field effect - the clumps of mold now angle to the ground more consistently (visual)
🌱Corspe Nest effect - fixed erratic bee behavior


[h2]🌸 Maps [/h2]

🌱 Fixed graphics issue with flickering water in Southern Pass map


[h2]🌸 Gameplay [/h2]

🌱 Can no longer use water exits of maps if standing on land (where it used to be possible to click them if you were close enough)
🌱 Fixed issue where stunned Volling didn’t always pick up their previous equipment if they wake up with it still next to them
🌱 Forten Lazure merchant sells standard stack of 100 vials
🌱If the last guard standing is KO while in the middle of reviving another guard, the UI now goes away and the visual of them potentially standing while you get the game over no longer starts
🌱 Fixed an issue where executing a rally attack at intractable objects like bramble, specifically at the fourth pedal where you would go into a pocket camera, would result in the camera not zooming back to normal
🌱 Fixed an error that could come up from NPCs summoning mass amounts of creatures


[h2]🌸 Controller [/h2]
🌱 Fixed bug with vertically scrolling boro bag while dragging an item

🌾 4.0 video showcase!

Hello! The fourth map update is now live!

[previewyoutube][/previewyoutube]

All additions, changes, and balance updates noted at the bottom of the post. Thanks for checking it out!

🙋

4.0 includes the Southern Pass and the point of trouble in the game, Din Varens, where your unlikely heroes could search for clues about the missing residents and enjoy the company of new wildlife and encounters. Dryads, necromancers, and all the spiders you could hope for.

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[h2]🌾 Up next [/h2]

September and October are pretty stacked:
🌾build updates following 4.0 that are being finalized
🌾an updated demo
🌾a new trailer marking the release date
🌾the Aven Dura area to the north will get into early access builds marking the 5th early access map addition (for 5.0)
🌾new lyre tracks and combat tracks, volling voices, and various other sfx updates


We're fine tuning ending scenarios and the remaining maps, and will continue plugging them into early access until release!
Bad volling! No necromancy!

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[h2]🌾 Techniques[/h2]



If you're jumping in new or checking things out again, the Technique Book was added recently as of 3.8 if you had missed it. This allows advancing your party by allowing new crowd control actions, combining attacks with support guards or summons, as well as a slew of survival abilities.

[More info in the last update here!]

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[h2]🙋 New Guide[/h2]

We've also recently updated the Tips menu (accessible in the Esc menu while playing). This features a bunch of more general information as well as some specific entries on best practices of playing the game and how it works.

[previewyoutube][/previewyoutube]

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Thanks for checking it out! Have a lovely rest of the week.

More shiny magical jewelry!

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🌾 Patch 4.0

[h2]🌙 Additions [/h2]

🌱new map: Southern Pass
🌱new map: Din Varens
🌱Use a weapon with an intercession adds to Intercession skill progress
🌱Updated Rogue search checks to emphasize skill more than sensory
🌱Addiitonal divine items that can be found
🌱Chomp spider enemy types now included in maps
🌱Large Bee enemy types now included in maps
🌱Additional spells added to Vol trees - noted in their section below
🌱Generic emerald coins, now found commonly about the island to be sold (replacing the coins in tombs, for instance). These represent coins not minted in Minorev that are still in circulation, and valued at the same emerald.


[h2]🎨 Visuals [/h2]

🌱 Discoveries have a faster camera pan and quip for both creature and environment checks
🌱 Improved effects on exterior dialogue vignette backgrounds
🌱 Standard sized shroomers now have their falling and getting up animations for their down states
🌱 Updated brightness of in-game models for Brisska and various other creatures to be less bright
🌱 Added get up and fall down animations for (normal armored) shroomers
🌱 Onyx ring item set now has unique art
🌱 Magical accessories from intercessions now have visual effect indicator in inventory when they are equipped and unequipped
🌱 Fixed an additional issue on boats that could have caused oars being galactically scaled in volling’s hands


[h2]🌸 UI [/h2]

🌱 Updated status effects and spell/song effects to use real time instead of game time
🌱 Fixed grammar error with shroom bomb inventory description
🌱 Fixed spelling error in Rozafir spy note
🌱 Fixed some text layout in Techniques menu
🌱An item’s “Increase Target Recovery” now reads more simply as “Target Down + (seconds)”
🌱 Fixed issue where a Pagan’s summoned creature’s portrait could turn white in the portrait grid if another summoned creature dies of the same type

[h2]🌸 Adventuring [/h2]

🌱Fixed bug with chests where even if you had the key it showed you would be lockpicking on hover
🌱 Fixed bug where environmental resources (acorns, sticks, etc) were not respawning after time passes
🌱 Improved visual for all areas where additional fog of war is revealed to your characters like cliff edges or high up places.


[h2]💀 Pagan Spells [/h2]

🌱 Additional pagan spells available at various Vol Trees throughout Invimona:
🌱Find Critters
🌱Siphon Spirit
🌱Spore Mist
🌱Vine Tranfusion
🌱Mating Pile
🌱Pagan spells that afflict tiles (ground targeting) now only immediately effect characters that are already hostile to party and allies

[h2]🌸 Maps [/h2]
🌱 Fixed issue where dark fog wasn’t always being fully revealed over water areas when close to edges

[h2]🌸 Balancing [/h2]
🌱 Armor% rebalanced for armor items specifically:

(((SP/(200+SP) * 0.7) + 0.3) * EQUIPPED ARMOR) + NATURAL ARMOR + AURA MODIFIER

SP is the applicable Skill#
EQUIPPED ARMOR is the item’s Physical Armor stat


[h2]🌸 Gameplay [/h2]

🌱 Fixed issue with chests that could result in potentially dropping items in unwalkable areas
🌱 Fixed incorrect location for armor symbol and status cards for Brisska
🌱 Fixed a missing word in Quez’s conversation
🌱 Fixed a missing word in Ciprian’s conversation

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🔥Hotfix 3.831

[h2]🌸 Gameplay [/h2]
🔥 Fixed bug with Find Forest, Shroom and Fish spells where creatures could continuously spawn

[h2]🎨 Visuals [/h2]
🔥 Fixed animation timing issue in character sheet when equipping and un-equipping armor where characters could stop their idle animation

👻 Patch 3.83

[h2]🌙 Additions [/h2]
🌱 Added an option to Settings menu to enable half resolution videos for Windows 7 users playing in compatibility mode

[h2]🎨 Visuals [/h2]
🌱Fixed positioning of the bound creature halo on the Brisska to be less on their butt and more their head/beaky area
🌱Fairys (the “little ones”) now have proper death visuals, if you’re inclined

[h2]🌸 UI [/h2]

🌱 Fixed a visual issue when placing a pin and moving it around in windowed mode where it looked like it was popping in and out. These are statically in-place as expected now
🌱 Fixed an issue that happened after purchasing a songbook from dialogue where the dialogue menu could abruptly close before you say” goodbye” or clicking the text option to leave it
🌱Fixed an issue after purchasing songs and immediately going into the inventory could lock the inventory window
🌱Fixed an issue that could trigger when a newly bound creature adds their portrait to the guard’s portrait grid also temporarily replacing a previously created summon portrait from a different guard’s portrait grid. Listen it’s fixed, I don’t know how else to describe it
🌱Fixed text for storekeep item “Fina’s Scepter”
🌱Fixed a bug displaying incorrect XP available for Techniques (in older games)


[h2]🌸 Adventuring [/h2]
🌱Caravans (like captain Remus in the Abandoned Farm) now allow you to rest with them for free (if you’re on speaking terms)
🌱Fixed a potential visual issue with the Lazure guards who help you in the boat collection battle with their quip displaying off screen if you had the combat dome up
🌱Can now resolve the Rozafir storekeep situation smoother with the posted guards becoming non-hostile if evidence is acquired, even in the middle of combat, and they’ll switch sides after the dialogue between your guards opens up about it

[h2]🌸 Techniques [/h2]
🌱In Air Attack no longer grabs support guards with ammunition if they are empty and will prioritize someone else

[h2]🌸 Maps [/h2]
🌱Fixed issue in Rozafir and Garnet Bay where line of sight was revealed incorrectly during first map load
🌱Fixed a map issue when coming from Forten Lazure to a side map that could temporarily uncover the fog of war in the Invinoma map before you crawled it
🌱Fixed a visual issue translating your local map fog of war details to the Invimona Map for areas with very steep cliffs at the top (like Stonebridge and Garnet Bay).
🌱Added a collider on river area under Forten Lazure where spiders are

[h2]🌸 Balancing [/h2]
🌱Armor % progression rate increased for on-hit

[h2]🌸 Gameplay [/h2]
🌱 The combat dome now resizes for spell-range immediately when selecting the spell book itself, not just when clicking on an actual spell
🌱Improved pathfinding for non-hostile critters
🌱Fixed an issue after resolving combat within town limits where a support guard could remain hyped up with combat move speed rather than transitioning to the much more respectable‘in-town speed
🌱Saving after support guards automatically switched weapons during combat (and then loading that save) wouldn’t register that they switched in-combat and would revert to what they were using before. This swap now saves as expected
🌱 Fixed an issue where you could consume multiple stacked items during combat if you clicked fast enough. Now consuming one triggers the action bar reset immediately as expected
🌱 Fixed an issue with some items that drop from enemies (like fangs) getting the restock flag after you have been utilizing the restocking shroom bombs - happened if they got recycled into the pooling system between load/saves

[h2]🌸 Controllers [/h2]
🌱Fixed bug where all menus could be accessed with left and right trigger without bar on top and bottom prompting access, breaking UI
🌱Fixed menu breaking error that could occur when exiting minstrel’s song screen

👻 Patch 3.82

Thanks everyone who had sent over reports this last week. There's a couple more planned patches and then we'll be rolling out the 4.0 maps.

Have a nice end to your week!

[h2]🌙 Additions [/h2]
🌱 Guide menu - found within the ESC panel, replacing the Tips menu

[h2]🎨 Visuals [/h2]
🌱Fixed bug with sailing animations where sometimes a rower would idle when switching rowing directions
🌱Redraw of Stonewood armor texture, no longer fire engine red

[h2]🌸 UI [/h2]
🌱Fixed visual padding issue on UI for spell book
🌱Fixed bug where stamina regen speed wasn’t showing when hovering over amphoras
🌱Fixed an issue that occurred with jewelry boons - when you had jewelry on and you drank alcohol that could recover ailments it would remove the jewelry status effects. Thanks @goblindarts!


[h2]🌸 Adventuring [/h2]
🌱crop goblins on the Rozafir hill in Lazure Falls no longer repopulate, which shouldn’t have happened and could have caused issues for clearing them in the area
🌱Fixed an issue with the updated Acorn Rivi Wraps disappearing when slotting into the ammunition slots. Thanks @Mothy!
🌱Added cinematic dialogues at Abandoned Farm caravan
🌱Changed “remaining” grammar on song/spell/amphora effects to be easier
🌱Updated Ciprian to have aventurine in bag, checks to make sure its there before ending quest with reward
🌱Added cinematic prompt at Abandoned Farms if any of the crop goblins at their fort spot you from specifically the front entrance
🌱Vine Cocoon durability has correct costs during the spell’s creation
🌱Fixed an issue that could occur with a frog you need to find revealing itself and heading to you early or out of sight before calling its name

[h2]🌸 Maps [/h2]
🌱Creatures in the caves under Forten Lazure now repopulate after somewhere between 24-48 hours days
🌱Sleep positions for Calan and Ghenadie in Forten Lazure have been fixed so they don’t look like they drunkenly fall out of their hammocks like idiots
🌱Sleep position for Krastio in the Rozafir guardhouse also fixed


[h2]🌸 Balancing [/h2]
🌱Adjusted enemy group numbers in Abandoned Farm

[h2]🌸 Gameplay [/h2]
🌱Using spells to summon (hostile) creatures no longer creates portraits for them in the caster’s portrait grid
🌱Updated spell skill progress to add to the usage percentage based on the spell being cast instead of just the spell hitting
🌱Updated music skill progress to only add for initial song playing instead of number of targets hit
🌱Fixed time scale variation for character animations when Character Sheet and Character Creation are open

[h2]🌸 Controllers [/h2]
🌱Fixed controller prompt on splash screen
🌱Removed hot keys for action bar when using a controller
🌱Fixed bug where on-screen keyboard skipped T when moving left to right
🌱Fixed problem with spellcrafting menu opening and nothing selectable
🌱Fixed bug with inventory where items selected in ground menu can appear quite large until placed in the inventory
🌱Fixed issue where inventory was losing selected interactable
🌱Fixed bug with Field Kit and Intercessions menu where selecting a component in those menus could result in an equipped item picked up