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Banquet for Fools News

🌿🍷🌿 Patch 7.3

[h2]🌙 Additions [/h2]
🔮The Witch Valentina’s quest for the guards has been added to the EA builds along with its map additions
🌱Additional shrine available

[h2]🎨 Visuals [/h2]
🌱 Fixed an issue that could result in the guard’s standing direction mirrored while traveling on their boat

[h2]🌸 UI [/h2]
🌱The bottom of the group menu will now always display guard selected, rather than turning off while hovering over summons/bound creatures
🌱Fixed an issue that could result in summons/bound creatures not saving out group leader status correctly after loading
🌱Fixed an issue that could result in the screen being temporarily black after using group menu
🌱Opening the map menu now saves which tab you were in and will keep that open next time you use it

[h2]🌸 Adventuring [/h2]
🌱 Fixed a dialogue issue with Mircea of Din Sera
🌱 Fixed an issue with Emeni’s sequencing of events for the stolen item if it was previously sold and repurchased - thanks @Begbie!

[h2]🌸 Maps [/h2]
🌱 Forten Lazure - Changed position of Valentina’s cat so you didn’t have to wait for it to move sometimes if you wanted to talk to her
🌱 Fixed chest with no items in South Tower map

[h2]🌸 Gameplay [/h2]
🌱Fixed an issue with the guard Losefina of Din Sera mixing up bow and elyxir priorities and not always attacking when joining with you for the hunt
🌱Fixed an issue with Shroomer Earring buff reversing stat

🌿🍷🌿 Patch 7.2

[h2]🌸 UI [/h2]

🌱 Fixed a bug preventing drawing on the map when too close to the right side of a pinned text note
🌱 Updated description for Vine Rug to hint to temporary nature
🌱 Fixed an issue with the form up circle leaving its directional arrow behind while creating it while running
🌱 Guards without spellbooks assigned to them can no longer create pagan spells
🌱 Fixed a graphics issue with revealed areas on the Invimona map where white lines could appear on edges
🌱 Fixed an issue with spell scrolls not showing up in HUD instantly after being equipped
🌱 Fixed a conversation issue with the menestral in dura mare with one of the guards chiming in when they shouldn’t

[h2]🌸 Maps [/h2]
🌱 Fixed issue with ambushes in Dura Forest getting skill check and playing sound but no wolves appearing
🌱 Fixed issue with ambush in Stonebridge getting skill check and playing sound but no bakkas appearing

[h2]🌸 Balancing [/h2]

🌱 your flying companions will be less cautious and fly over hazardous spell tiles (like how normal flying creatures react to these)
🌱 While trapped in a vine prison spell effect, the Leader and Support guards can no longer charge out, rally attack, or be added onto a combo rally attack

[h2]🌸 Gameplay [/h2]

🌱 fixed an issue where npcs were not getting teleported off the vines when they went away
🌱 Fixed an issue that allowed a guard to charge a target over shallow water
🌱 fIxed some issues that could occur while changing maps during combat
🌱 fixed issue where guard’s move speed when in groups and mobile form up not taking negative modifiers into account
🌱 fixed an issue with support guards smoothing out pathfinding through small holes in wall colliders
🌱 fixed a visual issue where oar positions could be saved to memory and temporarily stay behind on save/load

[h2]🌸 Form-Up! [/h2]

🌱 Mobile form up now averages speed among group, like outside combat
🌱 form up circle can expand up to 25 tiles in size to account for parties with more summons. After 9 characters a new blob of the circle will be added for each new support companion
🌱 fixed issue with form up circle where single nodes could get disconnected
🌱 fixed bug where summoning/charming ally while form up circle is active would not trigger them to join circle immediately

🌿🍷🌿 Patch 7.1

[h2]🎨 Visuals [/h2][p]🌱 Fixed an issue that could result in the ghost fog clearing early before the cinematic starts after killing grave keeper lords
🌱 Fixed a camera/character cinematic in dungeon maps to be more clear
🌱 Merchants unequip drinking cups when playing their idle animations
🌱 Adjusted some hair physics for Taratoriths
🌱 Adjusted a pool of liquid in one of the southern dungeon maps with an improved mesh


[/p][h2]🌸 UI [/h2][p]🌱 Fixed an issue with some items given in dialogue leaving its border behind for another round of talking
🌱 Fixed an issue the boro herder of Dine Sera’s portrait getting mixed up


[/p][h2]🌸 Adventuring [/h2][p]🌱 Adjusted some text with the Gadaar Margareta
🌱 Fixed an issue with your guards being able to rest to heal without blankets after resting in their awarded dwelling
🌱 Corrected some dialogue when chatting with Torht, the cook of Din Sera
🌱 Fixed an issue when killing a boro that was in the middle of throwing a stick resulting in dropping incorrect amounts of fangs/fur
🌱 Adjusted some dialogue with the god of good harvest in Din Sera


[/p][h2]🌸 Maps [/h2][p]🌱 Fixed an ordering issue with a prerendered background and a smoke effect on Exile Island
🌱 Fixed an issue with support guards not correctly pathfinding across a path of vines on the mountainside of the Stonebridge map

[/p][h2]🌸 Balancing [/h2][p]🌱 Hamel now requires 2 silver carapace plates to create his custom armors
🌱 The boat’s Charge Action damage to be determined from a formula based on the party’s strength rather than character level
🌱 Adjusted the abilities and stats of various high-level characters [/p][h2]🌸 Gameplay [/h2][p]🌱 Fixed an issue with saving hair color during character creation during particular circumstances
🌱 Turning Lachovinian crank now takes away control until the door/device state is finished changing
🌱 Poison tile clumps on ground now consistently do damage when running over any of them
🌱 Fixed an issue that could result in a target that was knocked down standing back up early when hit again
🌱 Fixed an issue with summons leaving while in towns that resulted with them sometimes standing in place
🌱 Fixed a loading issue for some the southern dungeon maps
🌱 Can no longer access the wait/rest menu during Act 1
🌱 Fixed an issue with Valentina the witch hearing through walls and targeting other unground creatures
🌱 Fixed an issue that could allow emeralds to be reduced below zero
🌱 The herder at Din Sera no longer turns hostile when you use the key to open the gate[/p]

🌿🍷🌿 Patch 7.02

[h2]🎨 Visuals [/h2]
🌱Fixed the bat’s death model scale

[h2]🌸 UI [/h2]
🌱Fixed an issue when selected a pre-made party and then changing race having the tokens reset - thanks for catching that @Vern!

[h2]🌸 Adventuring [/h2]
🌱Fixed an issue with the god of good harvest not providing intercessions correctly after being appeased in Din Sera
🌱Fixed text with Emeni during her quest
🌱Fixed text with Calin the Reeve in Dura-Mare
🌱Fixed text with Bisera in Din Sera
🌱Fixed voice used for the guard during dialogue when stunning a criminal for the first time

[h2]🌸 Balancing [/h2]
🌱Adjustments to the blue boro stats
🌱Spell effect: Vine cocoon - characters under this effect can no longer be pinned while the spell is active

[h2]🌸 Gameplay [/h2]
🌱 Fixed issue where leader dashing outside of combat caused issue where support guards would not always follow behind
🌱Fixed an issue with dodging toward cursor being active when your cursor was over water and the dodge going in the wrong direction
🌱Fixed an issue with Viorica and Emil not remaining hostile after being stunned and reawakening 24 hours later
🌱Fixed a bug where Emil will not turn hostile if Viorica has been knocked out in combat
🌱Fixed an issue when trying to save when tentacle monsters were getting stuck in vine rug spells
🌱 Fixed bug with spellcasting imps not saving correctly

🌿🍷🌿 Patch 7.01

[h2]🌸 UI [/h2]
🌱 Fixed a rare issue that could result in the action bar’s smoky fill animation not always animating


[h2]🌸 Adventuring [/h2]
🌱 Fixed an issue resulting in the cook of Din Sera accepting more than the required amount of berries needed
🌱 Fixed an issue that could result with the armorer Hamel not always giving you the correct deal based on your bartering skill
🌱 Rotated an Imp watcher in Sea Arches
🌱 Adjusted some of the Imp watcher’s behaviors
🌱 Adjusted special properties description for item: Reaper


[h2]🌸 Maps [/h2]
🌱 Removed a boat exit point in Din Sera that was too close to other boats
🌱 Adjusted a boat exit point in Din Sera that could land a guard in an odd location

[h2]🌸 Balancing [/h2]
🌱 Fauna Trap spells no longer interrupt movement, only add damage


[h2]🌸 Gameplay [/h2]
🌱 Outside of combat, while running and attempting to dodge without enough stamina you’ll no longer stop in place for a moment, instead the dodge will only occur when it can be used