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Banquet for Fools News

🦋 Patch 6.27

[h2]🎨 Visuals [/h2]
🌱 Stonebridge has some improved river art
🌱 Fixed some oddities in the art for the Lachovinian tomb under Forten Lazure

[h2]🌸 Adventuring [/h2]
🌱 Fixed a secret path’s navigation in Lower Sandbanks
🌱 Fixed a a boat exit’s potential landing spots in Sandbanks

[h2]💀 Pagan Spells [/h2]
🌱 Fixed an issue with the jump frog spell effect not always saving the creature’s usage % and health correctly

[h2]🌸 Gameplay [/h2]
🌱 Fixed a newly introduced issue that could result in companions not appearing after using the boat or changing maps

🦋 Patch 6.26

Credit to @Makados.Leo for the custom heart art lol

[h2]🎨 Visuals [/h2]
🌱 Fixed some Boro jewelry physics
🌱 Improved various dialogue vignette lighting
🌱 Fixed a pivot of a Lachovinian wheel on an island

[h2]🌸 UI [/h2]
🌱 Updated some art for rally timing prompt to be more clear what the target line is
🌱 Fixed an issue if making a new game after playing an existing one where the Invimona map would temporarily load in the previous game’s map
🌱 Fixed an issue that could result in an empty UI box popping into the character sheet
🌱 Fixed an issue with portrait status effects not immediately displaying if hovering over a guard that isn’t selected
🌱 Portrait status effects now glow when hovering over them in the character sheet

[h2]🌸 Adventuring [/h2]
🌱 Added some ghostly ambushes under a particular island while navigating the perspective shots and near the exit

[h2]🌸 Balancing [/h2]
🌱 Technique: Dodge Stamina Reduction, from +3 to +2
🌱 Dodging: For 1 second after performing a dodge there is an additional stamina cost, starting at +9 and scaling down to 0

[h2]🌸 Gameplay [/h2]
🌱 Bound creatures and summons now always navigate to form up circles if there is room for them
🌱 All bound creatures and summons have more consistent movement speeds in and out of combat and will no longer fall behind when moving long distances
🌱 Fixed a bug with bound creatures and summons moving too quickly during combat to get back to the party or a target if they are too far away
🌱 Fixed an issue while fleeing with support guards and summons/bound creatures prioritizing attacking targets or catching up with a fleeing leader, and now are smoother in following behind

🦋 Patch 6.25

[h2]🌙 Additions [/h2]
🌱 Settings menu: Added F-keys into the keyboard for hotkeys

[h2]🎨 Visuals [/h2]
🌱 Adjusted various dialogue vignettes with the speaking character’s placement

[h2]🌸 UI [/h2]
🌱 Your guards now quip what happened if they can’t move an item into another guard’s bag (from either being too far away or full)
🌱 Fixed an issue if you had “click to move” turned off in the Settings where you couldn’t close a Form Up circle by clicking the “X” attached to the circle
🌱 Fixed typo in name generator for “Ahovira,”
🌱 Can no longer access the menu to load games during an in-game cinematic
🌱 Fixed a typing issue with naming a Boro where a previously typed name could come in if you had just named a different one

[h2]🌸 Adventuring [/h2]
🌱Slingstones now have a chance of being found in a map like other natural resources
🌱 Changed timing on some events to only take an in-game hour to progress after being triggered (like dolki, healing headwraps)

[h2]🌸 Maps [/h2]
🌱 Fixed a map exit in the Din Varens bar that could be selected to return to the same room you were already in if a character was rammed into the doorframe far enough
🌱 Fixed an issue in the Forten Lazure barracks where some sleeping guards were able to sleep soundly despite parts of their heads being rammed through solid rock
🌱 Fixed some colliders in Sandbanks that blocked a path around a pond
🌱 Fixed some visual oddities around the exterior of the Lazure Falls map, as well as a re-bake of its local map
🌱 Fixed some visual and water issues in West Ruins

[h2]🌸 Controller [/h2]
🌱 Fixed an issue that could have resulted in the Boro and Trader menus getting messed up
🌱 Can now open the Boro menu while trading
🌱 Can now talk with Boro to swap with a herder

🦋 Patch 6.241

[h2]🌸 UI [/h2]
🌱fixed an issue allowing to creat ea spell with a repeat name that would fail to generate, now requires unique name
🌱corrected outdated trader language on the guide

[h2]🌸 Balancing [/h2]
🌱the white greva is no longer so trigger happy with its root wall spell

[h2]🌸 Gameplay [/h2]
🌱fixed a freeze that could occur when attacking your spring goddess acolyte allies in the prologue before they can start dialogue
🌱fixed an issue with the gravekeeper north of the mountain where it wasn’t triggering a quest end screen on death

🐍 Patch 6.24

[h2]🌙 Additions [/h2]
🌱 Character creation - new name generator with customary names per race
🌱 Character creation - new pre-made party options that can automatically generate 4 guards that can be edited

[h2]🌸 UI [/h2]
🌱 Fixed issues with drawing/pinning on Act 1 map
🌱 Fixed inconsistencies and visual oddities with the potential follower portraits in docks and tactics menu, now the 50+ optional support creatures have standard portrait images

[h2]🌸 Adventuring [/h2]
🌱 Pedlars are now labeled more appropriately as “Traders”
🌱 Lachovinian daggers and axes are now correctly marked as contraband
🌱 Fixed some grammar with Dioniso dialogue in the Aven Dura forest
🌱 Fixed some situations where support guards wouldn’t enter a Form Up as quickly
🌱 Fixed some pathfinding bugs with support guards during exploration
🌱 Fixed a bug where vine rug could remove itself while party was still standing on it
🌱 Improved enemy navigation to be smoother when closing the distance with targets in combat

[h2]🌸 Maps [/h2]
🌱 Corrected a beach exit near Rozafir where a stray tile existed on the other side of the river a guard could jump to when exiting the boat
🌱 Raised ground collisions in area with goblins in Abandoned Farms
🌱 Fixed some environment render anomalies with shadows in Lazure Falls
🌱 Complete Inivimona map image now available to uncover
🌱 Fixed some environment art in Lazure’s Western Waters
🌱 Fixed some environment art in Forten Lazure
🌱 Fixed some colliders on a southern beach in Sandbanks
🌱 Fixed a seam in the renders of the Padurii map
🌱 Fixed a collider with a railing you could pathfind-click through in map west of the Dura forest

[h2]🌸 Gameplay [/h2]
🌱 Fixed bug where partial XP was given twice when killing a stunned enemy (before it got up again or a new creature replaced it)