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Banquet for Fools News

🐌 MiniPatch 5.23

🐌< just a small patch with some musical additions and UI fixes

live on GoG and Steam:

[h2]🌸 UI [/h2]

🌱 fixed coastal maps with partial terrain to accurately be displayed on the Invimona Map tab
🌱 fixed bug with the left Shift key in settings menu not being able to have a new hotkey placement
🌱 Updated the Options menu Fullscreen mode to use Exclusive Fullscreen instead of borderless for VRAM optimization


[h2]📯 Music [/h2]


🌱 Updated music tracks for tombs, the death screen, aven dura, a town ambience and sailing.

🔥🐌Hotfix 5.22

Hot fix for a spell targeting issue found:

[h2]📯 Additions [/h2]

🌱 New exploration music added

[h2]🌸 UI [/h2]

🌱 fixed an issue with spell cast targeting not working under particular circumstances
🌱 fixed some text in the Aven Dura healer conversation

[h2]🌸 Adventuring [/h2]

🌱 fixed an issue where the exile Valkis could prompt getting a victim badge when confronting the party. nice try Valkis

[h2]🌸 Balancing [/h2]
🌱 Vol circlet now generates passive Spirit again

🐌 Patch 5.2

*live on steam and gog!

[h2]🌸 UI [/h2]

🌱 Initiative is now displayed in extended stat sheet - based on Sensory, Aura and move speed
🌱 Fixed an issue where opening the game for the first time, the hotkeys ‘Talk’ and ‘Exit’ were overlapping in the Options menu
🌱 The Action Bar now stays up/comes back up after performing any action that uses it and while it is refilling - inside/outside of combat (like attacking bramble)
🌱 When using the “say something” action, you can now press enter to cancel the chat bubble if nothing is typed in yet
🌱say/sneak/charm icons no longer keep circle on action bar after use
🌱Stamina modifier could have displayed total incorrectly - fixed to be accurate

[h2]🎨 Visuals [/h2]

🌱 Fixed bug where Pasaaren tiller feet were not showing correctly

[h2]🌸 Adventuring [/h2]

🌱 Added the “list of prohibited items” by scrith-sil Mihal, placed about in numerous places
🌱 Added notes to and from the scrith-sil Virginia of Aven Dura related to the story
🌱Moved the guard’s quip about the crop goblins under Rozafir to the beginning of the cave so it wouldn’t overlap with combat quips related to it
🌱A few of the food items being sold by the barkeep in Rozafir were spoiling more quickly than intended. You now have the intended 8 days to enjoy your stuffed squash, though I imagine for taste it's best eaten early.
🌱 Fixed an issue when returning to Radu after resolving the licech mystery that could result in a conversation loop of claiming the reward
🌱Fixed an issue with Dionisie that could have him return to the chamber he’s found in and not having the correct dialogue

[h2]🌸 Maps [/h2]

🌱 fixed a perspective shot collider in one of the hallways in the tomb where you meet Geofri

[h2]🌸 Balancing [/h2]

🌱 Greva now immune to poison
🌱 Bound creatures and summons melee attacks now use their ‘unarmed’ skill instead of a fake weapon. Unique abilities still use their own damage and haven’t been changed
🌱 Unlocking the Rally Combos starter ability in Techniques now provides a greater share of that section’s rally generation boost, rather than the subsequent rally combo additions you could get after in the section. This boost isn’t listed (all the ability/technique sections that use rally provide a rally boost), but the Combo attacks have been flipped so just unlocking the main one gets a good amount of it, and the combo additions less.

[h2]🌸 Gameplay [/h2]

🌱 fixed an issue where enemies chasing you through maps (with the load) could be stored and loaded in unexpectedly if you save/load mid-chase
🌱 An NPC’s bound creatures are now more aggressive during the start of the fight and will engage with who their owner sees quicker
🌱 Fixed an issue where bound creatures of NPCs could turn non-hostile after their owner is knocked out or killed. Presumably due to sadness. In any case they now continue to be hostile as intended
🌱 Some summons could immediately have a full action bar and attack in quick succession, fixed (sorry)
🌱 fix a situations outside combat where characters may temporarily no longer follow the leader
🌱 potential fix for characters getting stuck in place during combat when moving over a knocked out body or corpse
🌱 Fixed issue after helping Aven Dura and asking the boat captain for travel in Forten Lazure causing an issue
🌱 Fixed issue with Wine God’s ring where health was being removed incorrectly from wearer
🌱 Possible fix for camera getting stuck in combat after shifting to follow combat dome target
🌱 Can no longer save while (successfully) sneaking
🌱 Fixed an issue where if you were click-pathfinding or hold-click pathfinding where releasing the click could have the character you’re controlling run back to a previous waypoint under some odd conditions

🔥Hotfix 5.131

[h2]🌸 UI [/h2]
🌱 Fixed bug with a pedlar’s item descriptions not working when a runic head wrap is in inventory
🌱 Fixed bug that could result in a blank quip popping up when opening boro’s bag

[h2]🌸 Gameplay [/h2]
🌱 Fixed a dialogue bug with the Aven Dura captain restarting their event after resolving it

Available on Steam and GoG now!

🌲 Patch 5.13

Available on Steam and GoG:

[h2]📯 Audio [/h2]

🌱Fixed a new issue playing a volling voice for an empty character when a character only animates during a dialogue vignette (like the Pavura at the start)

[h2]🎨 Visuals [/h2]

🌱 fixed an issue with the shadows in the Pavura’s office when standing near the door
🌱Fixed an issue when entering the Aven Dura map triggering a fog of war vantage point near the west fort wall automatically

[h2]🌸 UI [/h2]

🌱 silver scale stonewood armor now has correct inventory art
🌱 Fixed an issue if you start a new game and head directly to Aven Dura to get gate password, resulting it not generating immediately
🌱Fixed a new issue that resulting from saving the game in the save menu and then immediately pressing ESC, resulting in the menu not coming up until pressing it again
🌱Fixed a bug where tapping ESC quickly in succession leads to the UI not displaying
🌱 Fixed an issue where Radut’s portrait stunned badge may not appear immediately if you KO him

[h2]🌸 Adventuring [/h2]

🌱 additional checks for timing based quests
🌱 corrects potential issue that could result in the shroomer armor merchant not detecting you’ve waited long enough
🌱 Fixed bug where the bone pagan in Aven Dura could temporarily remove intercession buffs when healing
🌱 Adjusted your guard’s planning dialogue after finding a spy, being more specific with when they should be looking for something and the repercussions of the situation
🌱 Fixed an issue where Dragos could not return to the bar when attempting to sober him up multiple times
🌱 Fixed an issue that could occur when returning to speak to Dan or the Dryads after playing wingman for Dan. Thanks for catching that one @shanara!
🌱New models and art for all the heavy circlets embellished with either one or two gems: citrine, garnet, ruby, amethyst, emerald, opal

[h2]🌸 Maps [/h2]

🌱 Put an an additional check in the tomb below Forten Lazure for if you manage to get into the inner sanctum without the doors saving that they have been opened - exiting the inner sanctum now verifies this has to be the case

[h2]🌸 Balancing [/h2]

🌱 Increased weights of amphoras and food pots
🌱 Bound creatures - decreased ‘weapon’ damage of some creatures
🌱 Bound creatures - now subject to their action bar’s wait time at combat start
🌰 Decreased the fauna spell damage output of some volling/skilpi pagans


[h2]🌸 Gameplay [/h2]

🌱 Fixed a missing word when guards are complimenting another’s rollies fauna spell
🌱 Fixed an issue that could result in vine walls staying active through loading if they were cast and active when selecting a new game to load
🌱 Dragos no longer can multi-hit your party as they cheer your combatant on during their brawl
🌱 Fixed a rare issue that could occur when an NPC’s summons are still active when you die, and if you reload on that scene they could still be active
🌱Adjusted the speed of one of the attack variations for single handed sword and sword and shield attacks to be a bit faster


[h2]🌸 Controller [/h2]

🌱 Fixed issue with leveling up where controller focus can move to items on the ground and soft lock the game
🌱 Possible fix for Load Menu remaining interactable while graphics are invisible during gameplay and with Character Sheet open
🌱 Fixed bug where Action Bar could still be navigated through while Quest End cinematic playing