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  3. Update 1.299 + Directional Attacks and New Dome Actions

Update 1.299 + Directional Attacks and New Dome Actions

[h2] Additions [/h2]

~ Added: Multi-attacks for range weapons with multi-hit
~ Added: Power attacks are single attacks, now heaviest damage dealer
~ Added: Mark (replacing Critical) and Mark UI above target heads
~ Added: Directional damage bonus +2 for back, +1 for right and +1 for left if target does not have a weapon or shield in that hand
~ Added: Projectiles are now collision-independent and can be interrupted mid-air with another target, so line-of-sight matters for arrows and darts (elyxirs typically avoid this by being lobbed)

~ Behavior: Companions will not prioritize Marked attacks to enemies that are already marked and instead do a heavy damage dealing attack to utilize the evasion reduction
~ Behavior: Companions will only do a multi-target attack if there is more than one target near their intended target at the start of their attack

~ Close the gap targeting code finds points closer to attackers (but still farthest distance away) so they don’t unnecessarily sometimes circle enemies to get the farthest distance away

[h2] UI [/h2]

~ Escape to close menus now works in main menu
~ Fixed visual issue with damage text where the beautiful trail of numbers sometimes went in a different direction.

[h2] Fixes [/h2]

Pathfinding

~ Fixed bug where characters stopped animating while re-pathing
~ Fixed error where backline tactics fighters would attack when they should kite out of danger

Other

~ Bound creature halo visual layer glitch corrected
~ Fixed a bug with darts and arrows where speed was inconsistent for targets far away
~ Fixed bug where sometimes action bar was full at the beginning of combat
~ Fixed bug with Rally meter where sound played after every attack once meter was full
~ Fixed error where flying NPCs pressed down puzzle tiles


//////////// Notes on the Mark attack ////////////

Mark reduces target's Evasion
Companions already prioritize pivot to attack Marked targets, and will also get the Harmony Effect, which boosts their Action Bar speed. if they hit them
The Mark Ailment also has a new indicator above the target's head that roughly shows how long it will last for.
Mark decreases in effectiveness over time

Multi-hit targeting info for damage can be spotty sometimes and will be addressed in tomorrow's update. Thanks everyone!