0.2.10 Patch Notes
New
Changes
Fixes
- Saving and loading!
- You can quit a run between floors and pick it up again later.
- There are currently only 2 save slots each for single player and co-op. This might change later.
- No mid-floor saving and quitting though
- You can quit a run between floors and pick it up again later.
- New stage transition/loading screen! I think it's cool I hope you do too!!
- Three different game modes:
- "Permadeath" is what you're used to!
- "Continues" lets you spend Catacoins to retry a floor after death, getting more expensive each time.
- "Generous" lets you retry a floor as many times as you want (but you won't gain Catacoins).
- "Permadeath" is what you're used to!
- New [esc] menu lets you change sound and screen settings mid-game
- New meals and meal effects:
- Gorhound meal
- Eeol meal
- Frolix meal
- Some others...
- Gorhound meal
- Added support for PSX and Nintendo gamepad input prompts, and an option to choose between them in options > controls
Changes
- Suction feet now only activate when holding "up" while adjacent to a wall
- Renamed "dragon breath" to "bear breath" because dragons aren't real
- Added soups to Potion-dealers' shops
- Changed appearance of soups to show what they contain
- Added a new effect to peppered fishanha meal; grants armor while wet
- Breakthrough is no longer impeded by blocks of snow
- Gorhounds' pounce-bite scales in bite count with depth, but can now be shaken free of by button mashing
- On floor 5, the grumbul bearing the device now has it stown away instead of spawning it upon their death
- Made elemental shield enchantments' status effects proc less frequently
- The view holds on breaking ice barriers for a bit longer now, so you can see them break
- Dagger Skill 3, "Execute", now stabs foes 3 times, has a less complex input, and is generally better all around
- Made Plague less effective against bosses
Fixes
- Crash: Determining reputations relating to shields after having blocked attacks but without having been hit
- Crash: Determining Reputations in a run after using only chain lightning or dark bolt without landing any melee combat hits
- Crash: When hitting enemies with poison blob trance or dipped weapons
- Bug: Only one prosthetic leg effect works at a time
- Bug: Prosthetic legs draw incorrectly in the character's portrait
- Bug: Could not properly rebind class abilities
- Bug: Could not properly reassign inputs to dpad
- Bug: Getting pounced on by a gorhound sometimes causes clipping through walls and floors
- Bug: Gorhounds facing direction can change while in their climbing animation
- Bug: Leaving the top of the level with dark phase causes a softlock
- Bug: Portals sometimes don't warp the player if they crouch-jump upwards through them
- Bug: Grumbuls don't always spawn on floor 5, making the tank door inaccessible
- Bug: The grumbul bearing the device can flee floor 5, making the tank door inaccessible
- Bug: Getting tumbled over water while wearing gossamer shoes can cause an infinite stun softlock
- Bug: Dagger skill 3 "Execute" often fails when it shouldn't
- Bug: Several issues with mirror puzzle generation in the Anticropolis
- Cosmetic: Spikes spawning on top of flame pipes look strange, so that doesn't happen any more