1. Catacomb Kids
  2. News
  3. 0.2.10 Patch Notes

0.2.10 Patch Notes

New
  • Saving and loading!
    • You can quit a run between floors and pick it up again later.
    • There are currently only 2 save slots each for single player and co-op. This might change later.
    • No mid-floor saving and quitting though
  • New stage transition/loading screen! I think it's cool I hope you do too!!
  • Three different game modes:
    • "Permadeath" is what you're used to!
    • "Continues" lets you spend Catacoins to retry a floor after death, getting more expensive each time.
    • "Generous" lets you retry a floor as many times as you want (but you won't gain Catacoins).
  • New [esc] menu lets you change sound and screen settings mid-game
  • New meals and meal effects:
    • Gorhound meal
    • Eeol meal
    • Frolix meal
    • Some others...
  • Added support for PSX and Nintendo gamepad input prompts, and an option to choose between them in options > controls

Changes
  • Suction feet now only activate when holding "up" while adjacent to a wall
  • Renamed "dragon breath" to "bear breath" because dragons aren't real
  • Added soups to Potion-dealers' shops
  • Changed appearance of soups to show what they contain
  • Added a new effect to peppered fishanha meal; grants armor while wet
  • Breakthrough is no longer impeded by blocks of snow
  • Gorhounds' pounce-bite scales in bite count with depth, but can now be shaken free of by button mashing
  • On floor 5, the grumbul bearing the device now has it stown away instead of spawning it upon their death
  • Made elemental shield enchantments' status effects proc less frequently
  • The view holds on breaking ice barriers for a bit longer now, so you can see them break
  • Dagger Skill 3, "Execute", now stabs foes 3 times, has a less complex input, and is generally better all around
  • Made Plague less effective against bosses

Fixes
  • Crash: Determining reputations relating to shields after having blocked attacks but without having been hit
  • Crash: Determining Reputations in a run after using only chain lightning or dark bolt without landing any melee combat hits
  • Crash: When hitting enemies with poison blob trance or dipped weapons
  • Bug: Only one prosthetic leg effect works at a time
  • Bug: Prosthetic legs draw incorrectly in the character's portrait
  • Bug: Could not properly rebind class abilities
  • Bug: Could not properly reassign inputs to dpad
  • Bug: Getting pounced on by a gorhound sometimes causes clipping through walls and floors
  • Bug: Gorhounds facing direction can change while in their climbing animation
  • Bug: Leaving the top of the level with dark phase causes a softlock
  • Bug: Portals sometimes don't warp the player if they crouch-jump upwards through them
  • Bug: Grumbuls don't always spawn on floor 5, making the tank door inaccessible
  • Bug: The grumbul bearing the device can flee floor 5, making the tank door inaccessible
  • Bug: Getting tumbled over water while wearing gossamer shoes can cause an infinite stun softlock
  • Bug: Dagger skill 3 "Execute" often fails when it shouldn't
  • Bug: Several issues with mirror puzzle generation in the Anticropolis
  • Cosmetic: Spikes spawning on top of flame pipes look strange, so that doesn't happen any more