Dev Log #5: New Level & Sanity System
Hello Everyone
We are currently working on recreating the unexpected supernatural phenomena and potential threats lurking aboard the SENARA. In this development log, we’d like to share the progress on new levels and the Sanity System.
If you want to be the first to receive the latest updates on SAVE, make sure to join our Discord community! We’ll be sharing updates regularly, so don’t forget to follow and wishlist the game as well!
Now, let’s take a look at the newly added content!
[h3]🚢 New Levels on the SENARA[/h3]
The newly added levels are designed to let you explore the background and hidden stories of the SENARA. As you navigate through these environments, you will uncover the ship’s true nature and immerse yourself in its eerie narrative.
These spaces serve as a medium to convey the narrative elements of SAVE, allowing you to slowly unravel the secrets of the SENARA through exploration. Now, let’s introduce the new levels.
[h4]⛪ Elder Chapel[/h4]

A secret worship room accessible only to the elders and the cult leader of the SENARA Gospel Mission.
[h4]🙏 Grand Hall[/h4]

The largest gathering space for the church’s followers. Here, members of the congregation come together to pray, eat, and listen to the cult leader’s sermons.
[h4]🪔 Confession Room[/h4]

A room where sinners are taken to repent and receive punishment for their transgressions.
[h3]😬Sanity System[/h3]
Sanity is a key element in portraying the essence of Lovecraftian horror. In SAVE, it plays a crucial role in intensifying the supernatural threats and eerie phenomena lurking aboard the SENARA.
The Sanity System in SAVE causes a gradual loss of sanity when encountering hostile entities or supernatural occurrences aboard the ship. As sanity decreases, both visual and auditory distortions will intensify, making the horror feel not only external but also deeply psychological.
We hope this system enhances the immersive experience, making every moment on the ship more intense and unsettling.

In this Devlog, we introduced the newly developed levels, and the Sanity System, a core element of Lovecraftian horror.
We’ll continue bringing you more content and development updates, so please look forward to the next Dev Log!
If you have any questions or inquiries, feel free to reach out via our Discord channel.
Thank you! 😊
We are currently working on recreating the unexpected supernatural phenomena and potential threats lurking aboard the SENARA. In this development log, we’d like to share the progress on new levels and the Sanity System.
If you want to be the first to receive the latest updates on SAVE, make sure to join our Discord community! We’ll be sharing updates regularly, so don’t forget to follow and wishlist the game as well!
Now, let’s take a look at the newly added content!
[h3]🚢 New Levels on the SENARA[/h3]
The newly added levels are designed to let you explore the background and hidden stories of the SENARA. As you navigate through these environments, you will uncover the ship’s true nature and immerse yourself in its eerie narrative.
These spaces serve as a medium to convey the narrative elements of SAVE, allowing you to slowly unravel the secrets of the SENARA through exploration. Now, let’s introduce the new levels.
[h4]⛪ Elder Chapel[/h4]

A secret worship room accessible only to the elders and the cult leader of the SENARA Gospel Mission.
[h4]🙏 Grand Hall[/h4]

The largest gathering space for the church’s followers. Here, members of the congregation come together to pray, eat, and listen to the cult leader’s sermons.
[h4]🪔 Confession Room[/h4]

A room where sinners are taken to repent and receive punishment for their transgressions.
[h3]😬Sanity System[/h3]
Sanity is a key element in portraying the essence of Lovecraftian horror. In SAVE, it plays a crucial role in intensifying the supernatural threats and eerie phenomena lurking aboard the SENARA.
The Sanity System in SAVE causes a gradual loss of sanity when encountering hostile entities or supernatural occurrences aboard the ship. As sanity decreases, both visual and auditory distortions will intensify, making the horror feel not only external but also deeply psychological.
We hope this system enhances the immersive experience, making every moment on the ship more intense and unsettling.

In this Devlog, we introduced the newly developed levels, and the Sanity System, a core element of Lovecraftian horror.
We’ll continue bringing you more content and development updates, so please look forward to the next Dev Log!
If you have any questions or inquiries, feel free to reach out via our Discord channel.
Thank you! 😊