SAVE Dev Log #3: Level & Graphic Setting Update
Hello, everyone
We hope you all had a wonderful holiday season!
Our team has been hard at work, and just like last year, we're kicking off this year with a renewed commitment to making SAVE an even more polished and exciting game for you all.
Your valuable feedback from last year’s alpha playtest has been a major inspiration for our development team.
In this dev blog, we’re excited to share updates on the newly updated levels and the Graphic settings feature we’ve been working on.
Moreover, we will be posting dev logs about our WIP (Work in Progress) and our new features as we make progress! So, be sure to follow and wishlist SAVE for upcoming news!
Now, let’s dive into what’s new and improved since the alpha playtest, shall we?
[h3]1. Updated Levels 🚢[/h3]
During the alpha playtest, we aimed to create a serene yet eerie atmosphere by setting the game in the misty morning hours, with a calm and silent ocean as the backdrop.
However, to enhance the narrative flow and intensify the tension, we’ve shifted the game’s timeline to 2 a.m. midnight, adjusting the background levels to emphasize the dark atmosphere of the night sea.
With this change, we hope you’ll experience an even greater sense of psychological horror as you explore the SENARA. Experiencing the deep darkness and eerie silences of the night sea and feel the tension as you navigate.
[previewyoutube][/previewyoutube]
[h3]2. Newly added Graphic Settings 📺[/h3]
During the alpha playtest, we received feedback regarding the lack of customizable graphics options, which caused inconvenience for many of you. To fix this, improving the graphics options was one of the first things we focused on after the playtest ended.
As a result, we’ve not only introduced a variety of new graphics settings but also achieved significant optimization in rendering performance along the way. Players can now adjust the rendering scale, toggle ray tracing, and utilize advanced features such as DLSS for upscaled rendering.
These enhancements allow for flexible graphics settings adjustable to the player's hardware and preference. Moreover ensuring a smoother and more visually immersive experience in SAVE.

We hope you like what we have prepared in the devlog, where we shared updates on the new graphics settings and level updates.
We’ll continue to share news and updates on the development process and we greatly appreciate your continued excitement and participation! If you have any suggestions or questions, please feel free to reach out through our Discord channel.
Thank you
We hope you all had a wonderful holiday season!
Our team has been hard at work, and just like last year, we're kicking off this year with a renewed commitment to making SAVE an even more polished and exciting game for you all.
Your valuable feedback from last year’s alpha playtest has been a major inspiration for our development team.
In this dev blog, we’re excited to share updates on the newly updated levels and the Graphic settings feature we’ve been working on.
Moreover, we will be posting dev logs about our WIP (Work in Progress) and our new features as we make progress! So, be sure to follow and wishlist SAVE for upcoming news!
Now, let’s dive into what’s new and improved since the alpha playtest, shall we?
[h3]1. Updated Levels 🚢[/h3]
During the alpha playtest, we aimed to create a serene yet eerie atmosphere by setting the game in the misty morning hours, with a calm and silent ocean as the backdrop.
However, to enhance the narrative flow and intensify the tension, we’ve shifted the game’s timeline to 2 a.m. midnight, adjusting the background levels to emphasize the dark atmosphere of the night sea.
With this change, we hope you’ll experience an even greater sense of psychological horror as you explore the SENARA. Experiencing the deep darkness and eerie silences of the night sea and feel the tension as you navigate.
[previewyoutube][/previewyoutube]
[h3]2. Newly added Graphic Settings 📺[/h3]
During the alpha playtest, we received feedback regarding the lack of customizable graphics options, which caused inconvenience for many of you. To fix this, improving the graphics options was one of the first things we focused on after the playtest ended.
As a result, we’ve not only introduced a variety of new graphics settings but also achieved significant optimization in rendering performance along the way. Players can now adjust the rendering scale, toggle ray tracing, and utilize advanced features such as DLSS for upscaled rendering.
These enhancements allow for flexible graphics settings adjustable to the player's hardware and preference. Moreover ensuring a smoother and more visually immersive experience in SAVE.

We hope you like what we have prepared in the devlog, where we shared updates on the new graphics settings and level updates.
We’ll continue to share news and updates on the development process and we greatly appreciate your continued excitement and participation! If you have any suggestions or questions, please feel free to reach out through our Discord channel.
Thank you