Game Update 0.16.89
General
- You can now create Druids. Enjoy!
- Reduced the amount of fog a bit during rainy and foggy weather.
- Steam players who /quit (or alt-F4 or whatever other means to quit out of the game without doing the 30 second camp timeout) will now get "Failed Steam login" until 153 seconds have elapsed.
Bug Fixes
- Fixed an issue where bags or boxes couldn't be larger than 24 slots.
- Fixed monk animations not playing for the Dark Myr monks.
- Fixed some issues in Halnir Cave where NPCs weren't able to path and were stuck evading.
- Fixed an issue where some crafted items would sometimes have higher stats than they were supposed to (such as was happening with some items made with jewel-crafting).
- In the interest of stability, we've disabled FSR2 until we can use an engine version that fixes the crashes that are currently happening for some graphics cards.
- Fixed an issue where player corpses sometimes weren't appearing when they should have.
- Fixed fog interactions between zones and specific weather types
- Fixed pet equipment not rendering properly
- Fixed rebound strafe keys not working properly while sprinting
- Fixed UI player stat rendering issue when swapping some equipment types
- Fixed an issue where the chat input line wasn't updating its color after you changed a chat channel color.
- Fixed a bug where chat channel colors would sometimes be set to black instead of staying the color the player had chosen.
- Fixed duplicate abilities in codex
- Fixed bind stone confirmation dialogue popping up again when clicking Yes/No
- Fixed several missing skills in character panel for various classes
Classes
- Normalized Weakened and Vulnerable state enablers to 30 second cooldowns
- Writ of Combat added at level 22. Writ of Battle added at level 32. These new spells are available on Cleric scroll vendors.
- Energize is now instant cast.
- The Attack and Spell Power bonus of Inspire Allies has been increased to 30 from 15. The bonus amount now scales with player level.
- The base amount healed with Arc of Light has been increased. The amount of healing now scales with player level.
- Interlocking Stones mana cost changed to 16 mana (flat)
NPCs
- The spawn chance for NPCs involved in the quest "Lieutenants of Greed" has been slightly increased.
- Iceclaw Bears, Snowpaw Howlers, and Hibernal Ratta should now appear more often in snowy areas of Avendyr's Pass.
- Marked Prey now expires on near death
Items
- The description for Defender's Vambraces now correctly identifies the armor type.
- Drop rates for wolf claws, large wolf claws, wolf fangs, and wolf fur have been increased for wolves in Thronefast and Avendyr's Pass. Wolves in other areas will be adjusted in a future update.
- Drop rates for bear fur, thick bear fur, bear blood, grizzleback claws, and iceclaw fangs have been adjusted for bears in Thronefast and Avendyr's Pass. Bears (and Owlbears) in other areas will be adjusted in a future update.
- The drop rate for scorpion stingers has been slightly increased.
- The stat bonuses provided by many dropped accessories have been slightly increased.
- The description of the Essence of the Golem now correctly identifies its beneficial effect.
- The drop rate of Dark Ichor has been increased.
Quests
- The quest “Whispers of the Brineclaw” may now be repeated more than once.
Gathering
- The drop rate for gemstones has been slightly increased for asherite, caspilrite, and hardened caspilrite mineral deposits.
- Nickel Lumps and Silver Nuggets may no longer be refined from Asherite or Caspilrite Ore.
- Silver Nuggets may no longer be refined from Hardened Caspilrite Ore.
- Zinc may now be refined from Hardened Caspilrite Ore.
- The refining rate for obtaining Zinc from Caspilrite ore has been reduced.
- The refining rate for obtaining Zinc from Tascium Ore has been increased.
- The refining rate for obtaining Nickel nuggets from Slytheril Ore has been increased.
Crafting
[h3]Weaponsmithing/Armorsmithing[/h3]
- Skill requirements for arrowheads, rivets, plates, and armor scales should now be listed properly on their corresponding schematics.
- Material requirements for some storage boxes have been adjusted.
- Schematics for Infused Endcaps, Infused Bow Reinforcements, Infused Fighting Staff Blanks, Infused Cudgel Blanks, Infused Staff blanks, Infused Shortbow Limbs, and Infused Longbow Limbs have been consolidated. If you have duplicated schematics after this change, you can safely sell extra copies back to vendors for a refund of the initial purchase price.
- Schematics for Runed Endcaps, Runed Bow Reinforcements, Runed Fighting Staff Blanks, Runed Cudgel Blanks, Runed Staff blanks, Runed Shortbow Limbs, and Runed Longbow Limbs have been consolidated. If you have duplicated schematics after this change, you can safely sell extra copies back to vendors for a refund of the initial purchase price.
- The schematics listed above may now be purchased from any Fletching trainer.
- Skill requirements for Tier 2 and Tier 3 Fletching and Woodcarving schematics have been normalized.
- Fixed an issue with using Scaled Hide and Birdskin in the Cured Leather (Bulk 5) schematic
- You may now learn Jewelcrafting in Availia even if you started your character in Sorhiryth
- Mahina will no longer offer to teach you Jewelcrafting if you do not have a profession token to give to her.
- The chance of acquiring Bismuth flakes while smelting Asherite ore has been increased.
- Newly created Brass Square Settings will now properly work to create Simple jewelry. Please note that Brass Square Settings created prior to this patch will not work.
- The attribute and stat bonus amounts provided by various jewelcrafting metals have been rebalanced.
- Pewter, Copper, Nickel, and Silver now provide an additional minor bonus to jewelcrafting items they are used in.
- Stat bonus amounts for various gemstones have been adjusted.
- The amount of health, mana, and endurance provided by Celestium Dusts of Health, Magic, and the Tireless has been slightly reduced.
- The amount of bonus hit rating provided by the Celestium Dust of Precision has been slightly reduced.
- The material requirements for crafting Novice, Simple, and Standard gemstone amulets have been slightly reduced.