Minor Patch: v0.2.9.4
[h2]Patch Notes Summary[/h2]
[h3]New Features[/h3]
[h3]Bug Fixes[/h3]
[h3]New Features[/h3]
- Tutorial Enhancements:
- Added multiple tutorial pauses to explain new gameplay elements such as ruins and loot deposit systems.
- Adjusted tutorial timing and improved clarity in certain instructional segments.
- Added multiple tutorial pauses to explain new gameplay elements such as ruins and loot deposit systems.
- User Interface Improvements:
- Updated various UI elements to enhance visibility and user experience, including build menus, grid cell displays, and on-screen hotkeys.
- New alerts added for navigation toggles, blown fuses, and build status.
- Enhanced UI to reflect new and existing features, such as status lights, build progress, and real-time alerts during gameplay.
- Improved build widget that consistently shows new updates.
- Updated various UI elements to enhance visibility and user experience, including build menus, grid cell displays, and on-screen hotkeys.
- Game Mechanics:
- Introduced new functionality for managing resources and debris, including tracking debris hitting the base rather than total spawned.
- Adjusted mineral grants at the end of rounds, including drone building range indicators.
- Added and refined various gameplay elements such as elevator mechanics, fuse handling, and radiation safe zones.
- Introduced new functionality for managing resources and debris, including tracking debris hitting the base rather than total spawned.
- Combat and Navigation:
- Continued updates to navigation systems for better land and aerial vehicle control.
- Added a new drone-related voiceover that triggers when the first drone is built.
- Continued updates to navigation systems for better land and aerial vehicle control.
- Building Mechanics:
- Extensive improvements to building placement, including line-of-sight checks and grid cell adjustments.
- Added new models, textures, and materials for structures, enhancing the visual quality of the game.
- Improved performance and functionality for build-related processes, including hologram setup and placement feedback.
- Extensive improvements to building placement, including line-of-sight checks and grid cell adjustments.
- Drone and AI Improvements:
- Updated and optimized drone navigation and model, including visual and collision adjustments.
- Improved the sweeper bot's functionality, with better pathing, loot targeting, and physical interactions with objects.
- Updated and optimized drone navigation and model, including visual and collision adjustments.
[h3]Bug Fixes[/h3]
- Performance Optimization:
- Multiple updates and fixes to the control room, including performance optimizations, UI enhancements, and functionality improvements.
- Extensive bug fixes across multiple game areas, including collision issues, resource tracking, and build errors.
- Various fixes and updates for models, textures, and materials, particularly in the drone and building systems.
- Optimized gameplay through performance optimizations and improved overall game efficiency.
- Multiple updates and fixes to the control room, including performance optimizations, UI enhancements, and functionality improvements.
- Visual and Audio Adjustments:
- Implemented visual tweaks, such as toned-down emissive highlights and adjusted field of view for drone cameras.
- Improved build sounds and added button sounds for enhanced auditory feedback.
- Implemented visual tweaks, such as toned-down emissive highlights and adjusted field of view for drone cameras.