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The Atlas Problem Playtest News

Patch 0.5.0d

[h3]BUG FIXES [/h3]
  • Loading from a save now properly restores the correct number of resources

[h3]QOL IMPROVEMENTS[/h3]
  • Added hotkeys in NAV mode:
    • Select structure menus with the indicated key (e.g., ‘P’ for Power).
    • 1-9 selects the structures within a category, in order.
    • ‘R’, while hovering over a structure, will instantly recycle it.
    • ‘Spacebar’ while hovering a structure will toggle that structure’s power state (On/Off)
  • Added ‘Recycle All’ button to NAV interface.
  • The menu for a selected structure now shows the resources that will be recovered from recycling

0.5.0c Hotfix patch

PATCH 0.5.0c HOTFIX
Existing saves should continue to work without issue, but please report it on Discord if you experience a save/load problem.

[h2]BUG FIXES [/h2]
  • Fixed fuse-annex display copy getting cut off at game start
  • Fixed gun appearing on double-tap of interact key
  • Fixed improper structure rotation loading bug
  • Fixed the mission banner not disappearing (we hope)
  • Fixed Discord button not working
  • NAV VO no longer plays every time it's opened


[h2]QOL IMPROVEMENTS[/h2]
  • Adjusted emergency descent copy
  • Shortened and faded intro music
  • Relabeled storage to 'Emergency Storage'
  • Increased visibility of radiation damage flash
  • Game now saves when returning to main menu
  • Added VO for blown fuse
  • Added VO for bootup
  • Added glow to the collection UI to indicate goal completion
  • Added warning and tutorial for storage being full
  • Added 4k resolution, improved resolution confirmation box visibility
  • Added dosimeter sound effect when taking radiation damage


[h2]OTHER ADJUSTMENTS[/h2]
  • Reduced ‘Skip Intro’ stocks to 20 from 50
  • Slightly reduced redirector impulse
  • Improved saving and loading performance slightly

Update 5: Mandatory Overtime


[h2]UPDATE 5: MANDATORY OVERTIME[/h2]
Using the new [color]Research & Development Lab[/color], expand your array of structures, abilities, and technologies to be more efficient at collecting critical resources! In particular, the new [color]Loadout Kit Tool[/color] and [color]Scanning Array[/color] will allow Station Managers to optimally strategize around that day's wave patterns and [color]Space Weather™[/color].

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New in Update 5:
  • Refined tutorial phase to help new Station Managers get started
  • Fully implemented base building and resource collection
  • A wide variety of definitely-harmful, sometimes-helpful weather patterns to strategize around
  • Early implementation of the progression and loadout systems
  • A little bit of space mystery to discover
  • Tech tree, project management, and loadout system for changing your strategy between waves and lives
  • Enhanced resource collection mechanics
  • Optimized drone AI behavior
  • Expanded buildable structures
  • Various bug fixes and performance optimizations


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PLAYTEST EXPANSION
Alongside this update, we're expanding our playtest program to welcome more Station Managers to Atlas!

[h3]How to join:[/h3]
Simply request access through the "Request Access" button on this page. We're processing applications regularly and will be admitting new Station Managers in batches. All playtesters will receive regular updates with new content and features as development progresses. Your feedback during this crucial stage will directly influence the evolution of Atlas Problem.



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[h2]YOUR FEEDBACK MATTERS[/h2]
As we enter this new phase of development, your feedback is more valuable than ever. Share your thoughts through our Discord server where you can chat directly with the developers.

We're particularly interested in hearing about your experience with the new weather system, the resource balancing, and which aspects of the game you found most engaging.

See you on Atlas!

Update 4, Bug fix patch 1

Bugs squashed, performance improved, and secret things added for the future.

The Work From Home* Update

*(*your home away from home, i.e., your work)*

[h2]Greetings, Station Managers[/h2]

We're pleased to announce that Update 4 for The Atlas Problem has been deployed and is now available for all playtesters. This major update introduces the Employee Journal and Handbook, new structures, and significant quality-of-life improvements to improve your performance enhance your experience on Atlas.

[h3]What's New in Update 4:[/h3]

- Employee Journal and Handbook: Your comprehensive guide to life on Atlas, including jukebox controls, a structures database, and tutorial tips so you can revisit what you've learned
- New Introduction Scene: A proper welcome to your new home away from home
- Welding Torch: New repair tool replaces the old repair hotkey
- New Structures: Point Defense Cannon, Redirector, and Wall to enhance your base defenses
- Numerous Quality-of-Life Improvements: Updated UI, more intuitive resource collection, clearer interactions, and a lot more
- 🎂

Update 4 is available now in the beta branch, and will be available by default on Monday, March 10th.

📋 [View the complete patch notes here]

As this is still a playtest beta, we're particularly interested in your feedback on the new systems, QOL elements, and structures. Please share your experiences, bug reports, and suggestions on our Discord server.

Thank you for your continued support as we develop Atlas Problem!

*—The Atlas Problem Development Team*