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  3. The Refactoring (Version 0.3)

The Refactoring (Version 0.3)

Hey everyone! We have a very big patch today, which we’ve been working hard on for the last few months.

You’ll notice a lot of UI changes (more than it’s worth listing), as well as some gameplay changes, especially to construction and collection of resources.

Behind the scenes, most of this update was about us totally rebuilding a lot of the systems driving the game to be more robust and easier to extend (into the rest of the game beyond this demo). This is going to let us start adding many new structures, research, and story beats much more easily in the next few months

Known Issues
  • When loading from a save, damaged structures will not show the correct visual effects until they are partially repaired or take more damage.
  • The wave timer briefly shows the time from the previous round when a new wave starts.
  • Some shadow glitches are visible on the ACV drones when viewed through the control room display screen.
  • If the ACV drone gets hit in the right way by debris it will get knocked on its side; Sweepy has no ability to recover from this, please put it out of its misery if this happens (recycle it). ♻️
  • Pausing while taking damage sometimes makes the pause menu buttons unclickable; in this event, the P or Esc keys will still work to unpause.
  • Very rarely, structures will load from a save i incorrectly rotated.
  • Timing on the subtitles (both on screen and on the holo table) is still being fine-tuned.
  • In some cases the visor will not be enabled correctly. You’ll be okay without it for now.


As always, join the Official Discord for discussion and to report bugs!