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Project AURA News

Patch 1.1.10 Released

Greetings Community!
We are bringing to you a new patch today where we have updated the Russian language, done some tweaks on balance, and resolved a few bugs and typos reported. Please, continue reading for details:

Translations

There is a new update on the Russian language.
Special thanks to Dorado for his last update!!

Balance

• global innovation points production have been improved on easier difficulty levels.

Bugs

• The achievement “Climate Control” was not triggering properly. (You get the achievement by reaching day 100 in your colony without any climate threat having penetrated your dome).
• Corrected typos reported by the community.

Misc

• We have extended the delete key (typically used to remove nodes inside Org. Charts) to work also properly on numeric keypad.

News

We continue working in a new game project based on Project Aura where basically we are moving from micro-management to management, tweaking many aspects from the background story to playability.
Our goal is to quit all the bad, leave the good and add new features in a totally new world context.

We will soon startup a new site and forums to discuss features with the community and, later on, the first game alpha version.


As always thank you for your interest in Project Aura and your continued support!

Patch 1.1.9 Released

Greetings Community!
We are bringing to you a new patch today with some re balance, fixes and updates.
We have included also an update on the Russian language, as always thanks to Dorado for his last work!

Balance

• We have introduced a new random-factor for climate threats where, during some periods, they may or may not appear. (Instead of periodically “always” appearing).
On low difficulty levels climate threats have also been delayed a bit more.
• Probability to produce food in superior quality has been lowered for all dishes.

Bugs

• A new upgraded version for the interface management comes with this version. It should make the performance of the game improve a few FPSs.
• We have corrected the typos reported by the community.

What is next?

To summarize it all, we are working in a new game project based on Project Aura where we are tweaking many aspects from the background story to playability. Our goal is to quit all the bad, leave the good and add new features like multiplayer, modding support in a totally new world context with pve/pvp.

For this new project we are also moving from micro-management to management, involving:
no org charts.
no directors.
no colonists stats/complex health.
no building templates.
No colony expansion (instead you can control new colonies/strategy posts).
etc....

We will soon startup new site and forums to discuss features with players and, later on, the first game alpha version.

As always, thanks for reading and your interest in Project Aura ;)

Patch 1.1.8 Released

Greetings Community!
We are bringing to you a new patch today where we have updated the Russian language, done some tweaks on balance, and resolved a few bugs and typos reported. Please, continue reading for details:

Translations

There is a new update on the Russian language.
Special thanks to Dorado for his last update!!

Balance

• The amount of climate threats on low difficulty levels have been reduced.
• Assembly Tunnels and Greenhouses will produce now more innovation points.
• Too many colonists dying in your colony may bring “Desolation”, which is a social threat you must resolve in time or desertions will start happening in your colony.
We have rebalanced the desolation threat so it will need a higher amount of dead colonists to be triggered.
• Very bad reputation with a Corporation may trigger sabotages in your colony. These sabotages are less likely to happen now.

• It is now possible to disable threats without the game auto-setting itself to low difficulty.

Bugs

• Corrected typos reported by the community.

Thank you for your interest in Project Aura and your continued support.
We keep listening for feedback ;)

Patch 1.1.7 Released

Greetings Community!
We are bringing to you a new patch today where we have updated the Chinese language, done more tweaks on balance, and resolved a few issues reported by players. Please, continue reading for details:

Translations

There is a major update on the Chinese language.
Special thanks to Benny for his last update!!

Balance

• Special foods (those requiring superior quality ingredients to be cooked) have improved their stats bonuses:
  • Hearty Rice
  • Soils Feast
  • Ginger Bread
  • Corn Breaded Acorn
  • Mind Pie
  • Chicharron

• We have removed the affinity requirement for items in the market.
  • Aluminum Ingot (Neo Industrial Corp)
  • Reinforced Wiring (Cosmos Corp)
  • Fertilizer (Eco Corp)

*Before this patch, some items were only available in the market if you picked the corresponding affinity.

• We have removed the influence cost in the market for the next items:
  • Prefab Module Beta
  • Prefab Module Gamma
  • Aluminum Ingot
  • Iron Ingot
  • Steel Ingot
  • Titanium Ingot
Bugs

• Solved an issue preventing to build a second Corporation building on the same platform.
• Residential buildings were displaying wrong information regarding their blueprint color.
• Solved an issue with UNICODE fonts when displayed in multiline text widgets.
• Corrected typos reported by the community.

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As always, thank you for your continued support.
We keep listening for feedback ;)

Patch 1.1.6 Released

Greetings Community!

We are bringing to you a new patch today where we have updated the Russian, German and Chinese languages, and resolved an issue with a few quests spawning too early:

Translations

There is a new update on German, Russian and Chinese languages.
Special thanks to lord.herbo, Dorado and Benny for their latest updates!!

*In the coming days, the German language will figure in the store front page as fully translated.

Bugs

• Quests to promote a Super Engineer in your colony and to develop a Core Technology to level 6 were spawning too early.

Thank you for your interest in Project Aura and your continued support.
We keep listening for feedback ;)