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Next Fest Mini Update 5

Mini Update 5 is the first of a few mini updates that will focus on Drones.

The goal is to make drones feel less like a supplementary defense, and more like an alternative choice from turrets.





[h2]New Drone Upgrades[/h2]
A new tier of Drone upgrades has been added, as well as a new Taser Drone upgrade line. This should now give drones a full array of defense options.





[h2]Permanent Drone Upgrade[/h2]
You can now purchase a base model improvement for your Drones just like you can for turrets.

Bonus Balance Patch

Small balance patch:

  • Tweaked ore so more is given at lower power and less at higher power. Does not effect contract requirement.
  • Contracts given will have a lower difficulty when army is stronger and vise versa. This means if all your soldiers die you can access single difficulty missions regardless of rank.
  • Slight Auto Pistol nerf

Next Fest Mini Update 4

Todays mini update focuses on bringing up the threat to your soldiers. Plan to keep your soldiers protected, or they will die.


Tomorrows Mini Update will focus on making Drones more useful and fun to use.


[h2]Advanced Enemy Targeting[/h2]
No longer can you easily protect your soldiers with carefully placed turrets. Enemies now will ignore your turrets more often than not, and go straight for attacking your soldiers.





[h2]Hardened Turret Rework[/h2]
With the changes to enemy targeting, upgrading your turrets health alone no longer makes as much sense.

The "Strong Frame" upgrade has been changed to "High Vis Frame". This not only increases health, but greatly increases the chance of being targeted by enemies.





[h2]Longer Demo Goal[/h2]
The demo / probation period goal has been increased to Rank 10. The difficulty has also been tweaked to ramp up slower.

To show higher difficulties properly in the UI, difficulties above 5 are represented with this new icon:

Next Fest Mini Update 3

Continuing with the theme of the last mini update, todays update introduces another way to protect your soldiers from being attacked.

With these new ways to protect your soldiers, tomorrows update will focus on bringing up the threat of losing soldiers.



[h2]Cloaking Beacons[/h2]
Introducing an all new tower, the cloaking beacon!

This new later game tower will provide a cloak to nearby towers, making them invisible to all enemies. This means they can no longer be attacked while the cloak is active. Enemies can target the cloaking device still, so keep it safe!






[h2]New Turret Art[/h2]
The turret upgrades have been given a fresh coat of paint! No longer will all your turrets look the same.







This is just a small sample of the new art! Check it all out in game for yourself!



[h2]Balance Changes[/h2]
- Turret Armor Piercing upgrade tree has been removed
- Sniper turret has been given increased Armor Piercing & Damage
- Fast Turret & Twin Turret has been given increased RPM
- Crab enemy has been given an additional point of armor & a slight health decrease


There are many other bug fixes and improvements as well, such as fixing the bug with med kits not being available.

Next Fest Mini Update 2

This is the first of 3 mini updates that I have planned that will focus on adding new ways to combat enemies that can attack your soldiers.


[h2]Taser Turrets[/h2]
A new upgrade path for turrets introducing a new but familiar mechanic. These "taser turrets" can stun enemies when they are hit.





[h2]Health Changes[/h2]
Turrets as well as mining outposts now have a higher base health, while soldiers have been given a slight decrease in health.