Badges! Badges! Badges! NOW LIVE!!
In this patch, over 80 new items have been added. These include various new badges, quests, and reward badges, as well as reworks to classes and house edge, changes to the shop system and functions, and overall balance adjustments.
Previously, the limited range of choices made the gameplay feel repetitive. In version 0.5.0, we have focused on addressing this issue. This patch is not the last, and more options will be added in future updates.
[h3]Various badges, starting badges, reward badges, quests, and house edges:[/h3]
+The balance of existing balls and special pockets has been adjusted, and some mechanics have been modified.
[h3]Changes to the shop structure and functions:[/h3]
Players can now more actively search for items in the desired category. This increases the strategic options available in the shop while eliminating the frustration of waiting for the right shop to appear, as was felt in previous patches.
-You can now change the type of shop you will visit next, at the cost of 1 coin.
-The full shop lock feature has been removed. Instead, you can now right-click on individual items to lock them at the cost of 1 coin.
-Locked slots will bring up items from the next shop category, rather than the locked item, during the next shop reroll.
-Puck has been moved from the badge shop to the pocket shop.
[h3]Class abilities adjustment:[/h3]
- The coin bonus ability for all classes has been unified to gain extra coins based on the number of tokens left in the round.
The coin abilities were tied to vastly different elements, causing balance issues when adding new features. Some classes became overly powerful, while others couldn't use them at all.
This patch reduced class diversity, so we plan to add class-specific badges in future patches.
- The number of tokens in each class's basic deck has been reduced, and different betting types have been included in the first deck.
This aims to make other betting types more accessible from the start. Previously, even after adjusting pockets, finding and using the desired betting type was too restrictive.
[h3]0.5.0 hotfix 1 Patch Notes:[/h3]
Several typos have been corrected.
Performance-related issues will take some time to resolve as they require an overall system adjustment.
You can find more details in the beta version patch notes below.
0.5.0 beta hotfix 1, hotfix 2, hotfix 3
Previously, the limited range of choices made the gameplay feel repetitive. In version 0.5.0, we have focused on addressing this issue. This patch is not the last, and more options will be added in future updates.
[h3]Various badges, starting badges, reward badges, quests, and house edges:[/h3]
+The balance of existing balls and special pockets has been adjusted, and some mechanics have been modified.
[h3]Changes to the shop structure and functions:[/h3]
Players can now more actively search for items in the desired category. This increases the strategic options available in the shop while eliminating the frustration of waiting for the right shop to appear, as was felt in previous patches.
-You can now change the type of shop you will visit next, at the cost of 1 coin.
-The full shop lock feature has been removed. Instead, you can now right-click on individual items to lock them at the cost of 1 coin.
-Locked slots will bring up items from the next shop category, rather than the locked item, during the next shop reroll.
-Puck has been moved from the badge shop to the pocket shop.
[h3]Class abilities adjustment:[/h3]
- The coin bonus ability for all classes has been unified to gain extra coins based on the number of tokens left in the round.
The coin abilities were tied to vastly different elements, causing balance issues when adding new features. Some classes became overly powerful, while others couldn't use them at all.
This patch reduced class diversity, so we plan to add class-specific badges in future patches.
- The number of tokens in each class's basic deck has been reduced, and different betting types have been included in the first deck.
This aims to make other betting types more accessible from the start. Previously, even after adjusting pockets, finding and using the desired betting type was too restrictive.
[h3]0.5.0 hotfix 1 Patch Notes:[/h3]
Several typos have been corrected.
Performance-related issues will take some time to resolve as they require an overall system adjustment.
You can find more details in the beta version patch notes below.
0.5.0 beta hotfix 1, hotfix 2, hotfix 3