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Bingle Bingle News

Patch Note 0.6.0 hotfix 2 (Reviced)

Fixed a bug where music caused a memory leak due to incorrect loading methods. It must now perform as well as the initial version! (It absolutely has to!)


[h3]Class Adjustments:[/h3]
- Trickster can now only gain the Free Reroll bonus from Mark rewards at the shop once per shop. (While using abilities repeatedly through synergy is a fun combo, we found that infinite combinations could be achieved with just one or two items. The ability remains powerful when properly combined, but infinite combos will no longer be possible. We plan to add more effects to Trickster's ability that triggers when Marks are collected in future updates.)

[h3]Quest and Reward Adjustments:[/h3]
- Target of Fate now removes the Freeze status from a slot if it is frozen.



[h3]Bug Fixes:[/h3]
- Fixed a bug where Warped Chips did not work when passing through only one pocket.
- Fixed a bug where Savings Account did not interact with Bard correctly.
- Fixed a bug where Discard Loan did not work properly with Bard.
- Fixed a bug where gold obtained through Street Performance was not correctly reflected in the shop.
- Fixed an issue where shop prices did not increase as expected when many badges were equipped.
- Fixed a bug where Target of Fate caused a crash under certain conditions.
- Fixed a bug where the final round would not conclude when the target score was increased.
+
- Fixed a bug where the Token Cloner would cause a crash when the House Edge is enabled.


[h3]Text Adjustments:[/h3]
- Fixed a bug where "encore" was displayed as a different item.
- Adjusted "encore" and "inspiration" so they start disabled by default, making their current states more intuitive.

Patch Note 0.6.0 hotfix 1 (Revised)

[h2]Emergency Update for Lag Issues[/h2]
The primary cause of the issue stems from loading a variety of assets and keeping most of them loaded in memory simultaneously. This approach not only uses excessive memory but also leads to gradual increases in memory consumption during gameplay, particularly when memory-intensive actions occur. This accumulation results in significant lag as users continue to play. In the current version, some scenarios require up to 4GB of memory.

While it is challenging to completely overhaul the asset loading structure in a short time frame, we have made interim adjustments by changing the way critical assets—those contributing most to memory waste—are loaded. These assets will now be loaded on-demand. In the next patch, we plan to fully optimize the asset loading system, ensuring smooth gameplay even on devices with less than 1GB of RAM.

+The issue has been identified as ongoing, and we are currently investigating the root cause. A hotfix will be deployed once more.


[h3]Bug Fixes:[/h3]
Fixed a bug where Joker Pockets were not correctly calculated as all colors when determining Monochrome bonuses.
Fixed an issue where selecting a Portal Pocket with a Pocket Ball and clearing the round made it impossible to designate the portal again.

-The Fourth Class 'Hunter' & Class Badges Update- Now Live!

[h2]New Class: Hunter[/h2]
In this patch, a new class called Hunter has been added. Depending on the actions you use most frequently during gameplay, you will gain different abilities. Utilize abilities that suit the current situation to clear the game!

[h2]Unique Class Badges[/h2]
Additionally, this patch introduces unique badges for each class. These items appear as rewards after defeating bosses and either enhance or modify the abilities of each class. Currently, five items have been added for each character except the Hunter. More items will be added in future patches, and badges for the Hunter will be included once the class has been confirmed to be functioning as intended.

[h3]Archer Rework[/h3]
Finally, adjustments have been made to the Archer class. Due to feedback that its abilities were unintuitive and difficult to use, the ability will now activate after every three uses of the ball, rather than only at the end. This change should allow for more varied and strategic use of the Archer's abilities.


[h3]
Quest and Reward Adjustments:[/h3]
- Changed the behavior of Target of Fate so that it now always grants a chip, even if the ball does not actually land in the target pocket. Additionally, clarified in the text that the ball will generally always land in the target pocket.

[h3]Bug Fixes:[/h3]
- Fixed a bug where attempting to view the details of an item without a description in the shop would display placeholder text.
- Fixed an issue where All Joker would always activate whenever a pocket ability changed.
- Fixed a bug where the Archer was not unlocked after completing the tutorial.
- Fixed an issue where the Trickster’s pocket expansion occurred excessively often.
- Fixed a bug where token duplication was guaranteed to appear in boss rewards.


- Fixed a bug where the class descriptions displayed incorrectly.
- Updated the text for Target of Fate.
- Adjusted the No More Gambling text to indicate failure occurs when a "bet" is unsuccessful, not a "chip."
- Made several minor text corrections.

Bingle Bingle + Rack and Slay bundle!

[h3]Introducing the Bingle Bingle + Rack and Slay bundle![/h3]

Thanks to Fabian Fischer's great suggestion, we've created this bundle. If you're someone who doesn’t want to stop rolling the ball, this is a bundle worth checking out.

Rack and Slay is a billiards roguelike dungeon crawler with dynamic, unpredictable gameplay, as the ball can go in any direction!

https://store.steampowered.com/bundle/45957/Bingle_Bingle__Rack_and_Slay/

Development on Bingle Bingle is also ongoing! We’re working hard towards a UI patch, and we sincerely appreciate all the feedback you've provided.

Enjoy the game and look forward to more exciting updates for Bingle Bingle!

Badges! Badges! Badges! NOW LIVE!!

In this patch, over 80 new items have been added. These include various new badges, quests, and reward badges, as well as reworks to classes and house edge, changes to the shop system and functions, and overall balance adjustments.

Previously, the limited range of choices made the gameplay feel repetitive. In version 0.5.0, we have focused on addressing this issue. This patch is not the last, and more options will be added in future updates.




[h3]Various badges, starting badges, reward badges, quests, and house edges:[/h3]

+The balance of existing balls and special pockets has been adjusted, and some mechanics have been modified.



[h3]Changes to the shop structure and functions:[/h3]

Players can now more actively search for items in the desired category. This increases the strategic options available in the shop while eliminating the frustration of waiting for the right shop to appear, as was felt in previous patches.

-You can now change the type of shop you will visit next, at the cost of 1 coin.

-The full shop lock feature has been removed. Instead, you can now right-click on individual items to lock them at the cost of 1 coin.

-Locked slots will bring up items from the next shop category, rather than the locked item, during the next shop reroll.

-Puck has been moved from the badge shop to the pocket shop.



[h3]Class abilities adjustment:[/h3]

- The coin bonus ability for all classes has been unified to gain extra coins based on the number of tokens left in the round.

The coin abilities were tied to vastly different elements, causing balance issues when adding new features. Some classes became overly powerful, while others couldn't use them at all.
This patch reduced class diversity, so we plan to add class-specific badges in future patches.

- The number of tokens in each class's basic deck has been reduced, and different betting types have been included in the first deck.

This aims to make other betting types more accessible from the start. Previously, even after adjusting pockets, finding and using the desired betting type was too restrictive.

[h3]0.5.0 hotfix 1 Patch Notes:[/h3]

Several typos have been corrected.

Performance-related issues will take some time to resolve as they require an overall system adjustment.




You can find more details in the beta version patch notes below.

0.5.0 beta hotfix 1, hotfix 2, hotfix 3