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Patch Note 0.7.0 (beta)

[hr][/hr][h2]Important Notices Here![/h2][p]Due to changes in the save file storage method, versions prior to 0.6 are no longer compatible. If you want to keep your save data, you must first launch version 0.7 on the same device where you last played live version of Bingle Bingle .[/p][p]The tutorial has not yet been added. Only players who have completed the tutorial in the Live version of Bingle Bingle can play the beta branch.[/p][p][/p][h3]Beta Branch Opened[/h3][p]We’re uploading version 0.7.0 of Bingle Bingle to the beta branch first, with features, balance, and art that are still being polished. There may be numerous errors, but this allows us to reduce the burden of uploads and share the development process a bit faster.[/p][p]For how to download the beta branch, please refer to this link.[/p][p][/p][h3]Ui Design and Animations Reworked[/h3][p]Make some Bingle with the sly dealer Mr. Bingle on a newly renovated casino![/p][p][/p][p][/p][p][/p][h3]Features in Progress[/h3]
  • [p]Detailed descriptions and tag description text for items will be added.[/p]
  • [p]Some functions related to betting layout interactions are still missing.[/p]
  • [p]A renewed tutorial will be added.[/p]
  • [p]Collection feature is not yet available in 0.7.0 but will be added in future updates with priority.[/p]
  • [p]Dart feature temporarily removed.[/p][p][/p]
[h3]Changes to Gaming Terms and Features![/h3]
  • [p]As gaming terms change, there are many texts that have not yet been organized. We will revise them soon.[/p]
  • [p]The RoundToken keyword has been changed to Turn for clarity.[/p]
  • [p]Instead of automatically increasing Turns and Discards as rounds progress, you must now actively acquire them to increase your count. The previous system made it hard to recognize Turns and Discards as resources, prompting this change.[/p]
  • [p]Fading keyword added: When an ability with Fading is used, the token becomes Blank.[/p]
    • [p]Blank tokens function as basic tokens with no abilities (only retaining token level).[/p]
    • [p]Coin Perk, Echo Bet, Gold Bet, and Heart Ball now have Fading instead of Fragile.[/p]
  • [p]Luck keyword added: A concept that existed before but is now visible in the UI. For each point of Luck, an additional simulation is run, and the Spin with the highest score is selected.[/p]
  • [p]Terminology and calculation order changed to focus on Chips. Ball Point is now Mult, Score is now x (n) Chip, and calculations follow the order: Chip → Mult → x (n) Chip.[/p]
  • [p]Dice added: Allows rerolling of quest, reward, or chest options.[/p]
    • [p]Counted per run.[/p][p][/p]
[h3]Feature Adjustments[/h3]
  • [p]Challenge mode now progresses infinitely.[/p]
  • [p]Challenge mode score requirements increase based on House Edge %.[/p]
  • [p]Stage 5 boss no longer provides clear rewards.[/p]
  • [p]You can now view the background Gameboard when selecting rewards or quests. However, once a Select Option is clicked, it cannot be canceled.[/p]
  • [p]High scores and House Edge are now recorded separately per character.[/p]
  • [p]Shop item lock function is now free. And UI has been added.[/p]
  • [p]Free rerolls are now saved between shops.[/p]
  • [p]0 Pocket now provides base Chips(10).[/p]
  • [p]Shop theme order changed to Pocket > Bet > Badge > Ball.[/p]
  • [p]The ability to view more details by holding Shift in the text box has been added.[/p][p][/p]
[h3]Items and Quests Reworked![/h3]
  • [p]Overly complex item abilities have been simplified into more user-friendly abilities.[/p]
  • [p]Badge effects have been organized to provide either Chips, Ball Mult, or x-Chip.[/p]
  • [p]Items that increased value ratios have mostly been changed to directly increase values.[/p][p][/p]
[h3]Badges & Perk Adjustments:[/h3]
  • [p]Cycle: Chips provided decreased from 30 to 20, price reduced from 9 to 7.[/p]
  • [p]No Turning Back: Changed from providing a fixed 20 points when no Discards to 5 points per Discard used in the round.[/p]
  • [p]Icing on the Cake: Cost increased from 9 to 11; now provides chips based on bets with at least one frozen tile (70%) instead of per frozen pocket.[/p]
  • [p]Misfortunate?Burning Fortress: Now provides a 20x multiplier per failed bet during the round.[/p]
  • [p]Betting Expert: Now works with a single unique bet type.[/p]
  • [p]Precious Token: Changed to reduce points per Discard used (50 base, -10 per Discard).[/p]
  • [p]ScroogeSavings Plan: Points increased from 30 to 50 for saving coins, -10 if no coins saved.[/p]
  • [p]Keep the ChangeScrooge: Changed from reset to significant reduction, triggers on item purchase/upgrade instead of coin consumption (+20%, -60%).[/p]
  • [p]The CommonsOne and Only: Changed from reducing by the count of the most common number pocket to reducing per duplicate number.[/p]
  • [p]Elite NumberSurvivors: Changed from 10 points per 6 to 3 points per empty slot, price reduced from 9 to 7.[/p]
  • [p]Perfect Numbers: Adds multiplier (1.5, 2.0, 3.0) if exactly 6 or 28 pockets, price increased from 7 to 11.[/p]
  • [p]Prime Numbers: Price reduced from 9 to 7.[/p]
  • [p]Abjicere Four: Permanently increases Discard count by 1 if a ball lands 4 times in numbers containing 4.[/p]
  • [p]Felix Seven: Permanently increases Luck by 1 (max 7) if a ball lands 7 times in numbers containing 7.[/p]
  • [p]8-Ball: Item removed.[/p]
  • [p]Struere Two: Chips provided reduced from 8 to 6, price reduced from 11 to 9.[/p]
  • [p]Tempus Nine: Added; permanently increases Turn by 1 (max 3) if a ball lands 9 times in numbers containing 9.[/p]
  • [p]Lucari Five: Added; turns all pockets with 5 into Gold Pockets upon purchase.[/p]
  • [p]Favorite Pocket: Now ensures the most common pocket appears twice in the discount shop, with 10x appearance rate in pocket slots; reactivation price reduced from 11 to 9.[/p]
  • [p]Straight Points+ ~ Color Points+: Renamed to Straight Token ~ Color Token, changed from providing points to increasing ball value by 40 for tokens with corresponding bets, price increased from 5 to 7.[/p]
  • [p]Order in Chaos: Now also increases bet value.[/p]
  • [p]Double FlashAfterimage: Flash Bet leaves a normal bet instead of disappearing.[/p]
  • [p]Midas: Price reduced from 10 to 9.[/p]
  • [p]Betting Purge: Price increased from 9 to 11, now interacts normally with Monarch Bet.[/p]
  • [p]Harbinger Ball: Price reduced from 9 to 7.[/p]
  • [p]Growing Love: When regaining a turn, the next drawn token’s bet and ball value permanently increase.[/p]
  • [p]Love and Hate: Discarding a Heart Ball grants Discards and turns it Blank.[/p]
  • [p]Aftershock: Changed to increase bet value of used tokens, price reduced from 11 to 9.[/p]
  • [p]Repeat Repeat: Points increased from 60 to 80, now activates for other balls during the round after meeting conditions.[/p]
  • [p]Get Over Here: Increases bet value by 60 when Repeat Ball’s effect is active.[/p]
  • [p]Super Hero: Adds +5 Luck effect.[/p]
  • [p]Splendor: Changed to increase ball value, price reduced from 11 to 7.[/p]
  • [p]Prince and Pauper: Highest value ball now scores 0.5x instead of 0x, price reduced from 11 to 9.[/p]
  • [p]Hold My Ball: Price reduced from 9 to 7.[/p]
  • [p]Target Diversity: Points increased from 40 to 60, price reduced from 9 to 7.[/p]
  • [p]Bull’s Eye: Changed from points to gaining 0.5x multiplier.[/p]
  • [p]Betting FraudBetting Amnesia: All bet values reduced by 60%, Large Ball can now gain chips from the same bet across different pockets.[/p]
  • [p]Too Big to Be Called: Boss abilities no longer activate after using Large Ball.[/p]
  • [p]Frozen Sandwich: Price reduced from 9 to 7, effect lasts entire round, value per frozen tile reduced from 8 to 5.[/p]
  • [p]SubZero: If Ice Ball freezes at least one tile, it doesn’t score but doesn’t consume a turn.[/p]
  • [p]Warped Chips: Provides fixed chip value (20) instead of percentage-based.[/p]
  • [p]Overeating: Changed from points to chips, remains 4x.[/p]
  • [p]All JokerFool’s Carnival: Adds increased spawn rate for number-related badges.[/p]
  • [p]Mount EverestIcy Peak: Purchasing in shop turns adjacent slots into Frozen Pockets.[/p]
  • [p]VIP CoinVIP Token.[/p]
  • [p]Alpha Discard: Changed from providing points to increasing ball value.[/p]
  • [p]Woodmmisar: Makes shop’s Wood Tokens free, score multiplier reduced from 0.6x to 0.5x, price increased from 9 to 11.[/p]
  • [p]Pocket Collector: Price reduced from 11 to 9, changed from multiplier to value-increasing item.[/p]
  • [p]Ascending Order: Changed to final multiplier item, +0.4x per stack.[/p]
  • [p]Bag of Ball: Price reduced from 9 to 7.[/p]
  • [p]Do a Barrel Reroll: Now also provides Turn, Discard, Luck, or Coin gains.[/p]
  • [p]Ability ExtractionNormal Tribe: Gains multiplier, clearing a round with only Normal Balls increases multiplier.[/p]
  • [p]Equality: Points reduced from 100 to 80, no chips from the pocket with the most chips.[/p]
  • [p]Skilled Ball: Now provides points based on the total tier of balls in the deck, reduced from 10 to 6.[/p]
  • [p]Draw HaterDeck of Tokens: Gains points based on tokens remaining in the draw pile (description clarified, function unchanged).[/p]
  • [p]Perk Hater: Now only activates if level 1 or higher.[/p]
  • [p]Perk Collection: Provides points per unique token perk.[/p]
  • [p]Gather DiscardsHoarder: Clearing a round without using Discards grants +4 coins.[/p]
  • [p]Perk Crusher: Now activates at round start.[/p]
  • [p]Third Strike: Changed to 1.5x multiplier for the third token.[/p]
  • [p]Betting PaybackRisk-Free: Gains points when using a ball without bets.[/p]
  • [p]Feel the Weight: Changed from 500 points to 10% of total chips.[/p]
  • [p]The Last Shot: Turn reduction removed, changed to 3.0x multiplier, reduces by 0.4x per activation.[/p]
  • [p]Ten-Digit Pyramid: Multiplier reduction removed, adds -1 Turn.[/p]
  • [p]Matryoshka: Changed to 0.9x for the round.[/p]
  • [p]Latebloom: Per-ball increase reduced from 0.5x to 0.3x.[/p]
  • [p]Bumper Crop: Changed from points to chips, provides 80 chips, decreases by 4.[/p]
  • [p]New Challenger: Grants token with 1.5x chip multiplier on purchase, repeats on stage clear.[/p]
  • [p]Fibonacci SequencesFibonacci Numbers: Chip increase is now permanent, must land on the exact next number, gains current number. (infinite repeat)[/p]
  • [p]Random Box price reduced from 13 to 10.[/p]
  • [p]Wood Perk’s functionality adjusted to interact with Fragile Legacy and similar mechanics.[/p]
  • [p]Cointoken Perk: 6C>3C[/p][p][/p]
[h3]Ball & Bets Adjustments:[/h3]
  • [p]Normal Ball no longer provides points through ability upgrades.[/p]
  • [p]Heart Ball is now single-use but provides Luck when its ability activates.[/p]
  • [p]Ice Bet freeze tile count changed from 8/12/16/24 to 6/8/10/12.[/p]
  • [p]Ice Bet freeze location is now determined by the pocket with the most tiles.[/p]
  • [p]Flash Bet now has the Erasable keyword.[/p][p][/p]
[h3]Pocket Adjustments:[/h3]
  • [p]Gluttony Pocket: Changed from providing points to providing chips during score calculation.[/p]
  • [p]Chain Pocket: Changed from increasing value based on affected bets to providing 10 chips per unique Chain Pocket state pocket when entered.[/p]
  • [p]Frost Pocket: Now selects 2 pockets instead of 1, costs 4 coins.[/p][p][/p]
[h3]Class Adjustments:[/h3]
  • [p]Trickster now has a chance for marks to appear on items proportional to their base price; more expensive items have a higher chance, while cheaper items have a lower chance.[/p][p][/p]
[h3]Boss Adjustments:[/h3]
  • [p]Roots Around: Changed from adding all at round start to adding per Discard used (max 3/5).[/p]
  • [p]Outrage: Using a Discard reduces the next token’s value by 50/75%.[/p]
  • [p]Fickle: Changed from score reduction to ball value reduction.[/p]
  • [p]Simplist: After rolling more than 4 balls, only 20% of the score is gained.[/p]
  • [p]Sharp Beak: Now gains less score based on the number of special bets.[/p]
  • [p]Depredation: Changed to fixed values (3/5).[/p][p][/p]
[h3]Quest and Reward Adjustments:[/h3]
  • [p]Search Party: Now also provides 1 additional Dice.[/p]
  • [p]Double Apply → Renamed Make it Two.[/p]
  • [p]Rushed Upgrade: Changed to +2 tier increase, upgrade cost reduced instead of increased.[/p]
  • [p]Random Box: Now reduces Dice by 2.[/p]
  • [p]Discard Pack: Provides 4 Discards instead of 3.[/p]
  • [p]Permafrost: Provides 8 Ice Pockets instead of 6.[/p]
  • [p]Street Performance: Changed to gaining coins when Bard’s ability activates during a round, with increased coin gain.[/p]
  • [p]Instrument Training: Changed to providing chips.[/p]
  • [p]All quests now have a selection reward, and rewards are no longer obtained during the quest selection round.[/p]
  • [p]Monochrome: On selection, turns 3 bets into Color Bets.[/p]
  • [p]Monochrome: Now directly increases Color Bet value after clear instead of during chip calculation, multiplier unchanged.[/p]
  • [p]Hole in One: On selection, increases Luck.[/p]
  • [p]Natural Selection: On selection, grants 3 additional token discards per round.[/p]
  • [p]Natural Selection: Quest condition: All tokens except the first used per round have 50% reduced value, clear 5 rounds.[/p]
  • [p]Natural Selection: Reward: The first token used in the round provides 300% value and is duplicated 3 times in the deck.[/p]
  • [p]Relay Race: On selection, grants a token with Heart Ball equipped.[/p]
  • [p]Relay Race: Reward: Bet values reduced by 30%, but rolling a ball automatically bets on the pocket with the most slots.[/p]
  • [p]Round Robin: On selection, reduces token upgrade cost by 2.[/p]
  • [p]Round Robin: Reward: Grants 5 additional Discards, permanently increases all token values by 2% per remaining Discard at round end, using a Discard permanently reduces all token values by 10%.[/p]
  • [p]Snowdrop: On selection, grants a new token with Ice Ball and Ice Bet.[/p]
  • [p]Snowdrop: Condition: Freeze 65 tiles.[/p]
  • [p]Snowdrop: Reward: Each Frozen Pocket grants Ice Ball 1 point and Ice Bet 2 chips permanently.[/p]
  • [p]Investment: On selection, coins persist between shops, grants 2 tokens with Wood Perk and Gold Bet.[/p]
  • [p]Investment: Condition: Hold 55 coins or more.[/p]
  • [p]Investment: Reward: Grants 2 additional tokens with Wood Perk and Gold Bet, gains x0.03 chips per coin held.[/p]
  • [p]Two Marshmallow: On selection, grants 1 additional Turn.[/p]
  • [p]Two Marshmallow: Condition unchanged.[/p]
  • [p]Two Marshmallow: Reward: Next shop becomes a special shop with items by category, grants 70 coins and 5 free rerolls.[/p]
  • [p]Fragile Legacy: On selection, grants a level 3 token with Wood Perk.[/p]
  • [p]Fragile Legacy: Condition: Achieve 15 Blank or destroyed tokens.[/p]
  • [p]Fragile Legacy: Reward: Tokens are destroyed instead of becoming Blank, 50% of destroyed token value is added to all other tokens.[/p]
  • [p]No More Gambling: On selection, reduces Turn by 1, fixes chips at 60.[/p]
  • [p]No More Gambling: Condition: Achieve 300+ Mult in a single turn.[/p]
  • [p]No More Gambling: Reward: Chips are fixed at 10% of the highest points earned in the game, using a bet increases one token’s value by 80 for the round.[/p]
  • [p]Strike Street: On selection, turns 3 bets into Street Bets.[/p]
  • [p]Strike Street: Condition: Fail Street Bets 8 times.[/p]
  • [p]Strike Street: Reward: Next ball’s landing number is shown; after spinning, those number pockets become 0 Pockets and shift to the next number, increasing Street Bet value by 5%.[/p][p][/p]
[h3]House Edge or Challenge Mode Adjustments:[/h3]
  • [p]Sazerac SnipeSazerac Score: Now adds 30% score in boss rounds.[/p]
  • [p]Dart WhiskeyDice Liqueur: Reduces base Dice provided by 1.[/p]
  • [p]Turn Whiskey: Reduces Turn provided starting from stage 1[/p]
[hr][/hr]

Patch Note 0.6.0 hotfix 2 (Revised)

Fixed a bug where music caused a memory leak due to incorrect loading methods. It must now perform as well as the initial version! (It absolutely has to!)


[h3]Class Adjustments:[/h3]
- Trickster can now only gain the Free Reroll bonus from Mark rewards at the shop once per shop. (While using abilities repeatedly through synergy is a fun combo, we found that infinite combinations could be achieved with just one or two items. The ability remains powerful when properly combined, but infinite combos will no longer be possible. We plan to add more effects to Trickster's ability that triggers when Marks are collected in future updates.)

[h3]Quest and Reward Adjustments:[/h3]
- Target of Fate now removes the Freeze status from a slot if it is frozen.



[h3]Bug Fixes:[/h3]
- Fixed a bug where Warped Chips did not work when passing through only one pocket.
- Fixed a bug where Savings Account did not interact with Bard correctly.
- Fixed a bug where Discard Loan did not work properly with Bard.
- Fixed a bug where gold obtained through Street Performance was not correctly reflected in the shop.
- Fixed an issue where shop prices did not increase as expected when many badges were equipped.
- Fixed a bug where Target of Fate caused a crash under certain conditions.
- Fixed a bug where the final round would not conclude when the target score was increased.
+
- Fixed a bug where the Token Cloner would cause a crash when the House Edge is enabled.


[h3]Text Adjustments:[/h3]
- Fixed a bug where "encore" was displayed as a different item.
- Adjusted "encore" and "inspiration" so they start disabled by default, making their current states more intuitive.

Patch Note 0.6.0 hotfix 1 (Revised)

[h2]Emergency Update for Lag Issues[/h2]
The primary cause of the issue stems from loading a variety of assets and keeping most of them loaded in memory simultaneously. This approach not only uses excessive memory but also leads to gradual increases in memory consumption during gameplay, particularly when memory-intensive actions occur. This accumulation results in significant lag as users continue to play. In the current version, some scenarios require up to 4GB of memory.

While it is challenging to completely overhaul the asset loading structure in a short time frame, we have made interim adjustments by changing the way critical assets—those contributing most to memory waste—are loaded. These assets will now be loaded on-demand. In the next patch, we plan to fully optimize the asset loading system, ensuring smooth gameplay even on devices with less than 1GB of RAM.

+The issue has been identified as ongoing, and we are currently investigating the root cause. A hotfix will be deployed once more.


[h3]Bug Fixes:[/h3]
Fixed a bug where Joker Pockets were not correctly calculated as all colors when determining Monochrome bonuses.
Fixed an issue where selecting a Portal Pocket with a Pocket Ball and clearing the round made it impossible to designate the portal again.

-The Fourth Class 'Hunter' & Class Badges Update- Now Live!

[h2]New Class: Hunter[/h2]
In this patch, a new class called Hunter has been added. Depending on the actions you use most frequently during gameplay, you will gain different abilities. Utilize abilities that suit the current situation to clear the game!

[h2]Unique Class Badges[/h2]
Additionally, this patch introduces unique badges for each class. These items appear as rewards after defeating bosses and either enhance or modify the abilities of each class. Currently, five items have been added for each character except the Hunter. More items will be added in future patches, and badges for the Hunter will be included once the class has been confirmed to be functioning as intended.

[h3]Archer Rework[/h3]
Finally, adjustments have been made to the Archer class. Due to feedback that its abilities were unintuitive and difficult to use, the ability will now activate after every three uses of the ball, rather than only at the end. This change should allow for more varied and strategic use of the Archer's abilities.


[h3]
Quest and Reward Adjustments:[/h3]
- Changed the behavior of Target of Fate so that it now always grants a chip, even if the ball does not actually land in the target pocket. Additionally, clarified in the text that the ball will generally always land in the target pocket.

[h3]Bug Fixes:[/h3]
- Fixed a bug where attempting to view the details of an item without a description in the shop would display placeholder text.
- Fixed an issue where All Joker would always activate whenever a pocket ability changed.
- Fixed a bug where the Archer was not unlocked after completing the tutorial.
- Fixed an issue where the Trickster’s pocket expansion occurred excessively often.
- Fixed a bug where token duplication was guaranteed to appear in boss rewards.


- Fixed a bug where the class descriptions displayed incorrectly.
- Updated the text for Target of Fate.
- Adjusted the No More Gambling text to indicate failure occurs when a "bet" is unsuccessful, not a "chip."
- Made several minor text corrections.

Bingle Bingle + Rack and Slay bundle!

[h3]Introducing the Bingle Bingle + Rack and Slay bundle![/h3]

Thanks to Fabian Fischer's great suggestion, we've created this bundle. If you're someone who doesn’t want to stop rolling the ball, this is a bundle worth checking out.

Rack and Slay is a billiards roguelike dungeon crawler with dynamic, unpredictable gameplay, as the ball can go in any direction!

https://store.steampowered.com/bundle/45957/Bingle_Bingle__Rack_and_Slay/

Development on Bingle Bingle is also ongoing! We’re working hard towards a UI patch, and we sincerely appreciate all the feedback you've provided.

Enjoy the game and look forward to more exciting updates for Bingle Bingle!