1. Bingle Bingle
  2. News
  3. Patch Note 0.6.0 hotfix 1 (Revised)

Patch Note 0.6.0 hotfix 1 (Revised)

[h2]Emergency Update for Lag Issues[/h2]
The primary cause of the issue stems from loading a variety of assets and keeping most of them loaded in memory simultaneously. This approach not only uses excessive memory but also leads to gradual increases in memory consumption during gameplay, particularly when memory-intensive actions occur. This accumulation results in significant lag as users continue to play. In the current version, some scenarios require up to 4GB of memory.

While it is challenging to completely overhaul the asset loading structure in a short time frame, we have made interim adjustments by changing the way critical assets—those contributing most to memory waste—are loaded. These assets will now be loaded on-demand. In the next patch, we plan to fully optimize the asset loading system, ensuring smooth gameplay even on devices with less than 1GB of RAM.

+The issue has been identified as ongoing, and we are currently investigating the root cause. A hotfix will be deployed once more.


[h3]Bug Fixes:[/h3]
Fixed a bug where Joker Pockets were not correctly calculated as all colors when determining Monochrome bonuses.
Fixed an issue where selecting a Portal Pocket with a Pocket Ball and clearing the round made it impossible to designate the portal again.