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  3. Balancing + Fixes + SFX Adjustments Update 07/22

Balancing + Fixes + SFX Adjustments Update 07/22

Hello!

I hope everyone is off to a good start to their week! We've continued working hard to address various issues related to balance and bugs. Here's a summary of the significant adjustments and fixes that have been implemented since our last update yesterday, up to version 1.1.12p.

[h3]Bug fixes:[/h3]
  • Getting caught behind the spring in the Construction Site
  • One oil barrel in the Construction Site had too wide a radius to catch Tinder's flame
  • Tinder's flame could reach extremely far if started at a specific time
  • Worker Gnomes not selecting correct attacks -- now they will always throw a wrench or enhance surrounding Robopigs

[h3]Gameplay Balancing:[/h3]
  • Reduce Worker Gnomes' Wrench Throw max damage to 2 (down from 4)
  • The guard position before the 3 Mouse fight has been adjusted to give the player more of chance to avoid being hit by first strike

[h3]SFX Adjustments:[/h3]
  • The sounds for dialogue have been remixed to be more balanced
  • Tinder's double bass sounds during Jam Session have been remixed to be more audible

Happy playing, until next time!

- Sleepy Castle Team