Balancing + Fixes + SFX Adjustments Update 07/22
Hello!
I hope everyone is off to a good start to their week! We've continued working hard to address various issues related to balance and bugs. Here's a summary of the significant adjustments and fixes that have been implemented since our last update yesterday, up to version 1.1.12p.
[h3]Bug fixes:[/h3]
[h3]Gameplay Balancing:[/h3]
[h3]SFX Adjustments:[/h3]
Happy playing, until next time!
- Sleepy Castle Team
I hope everyone is off to a good start to their week! We've continued working hard to address various issues related to balance and bugs. Here's a summary of the significant adjustments and fixes that have been implemented since our last update yesterday, up to version 1.1.12p.
[h3]Bug fixes:[/h3]
- Getting caught behind the spring in the Construction Site
- One oil barrel in the Construction Site had too wide a radius to catch Tinder's flame
- Tinder's flame could reach extremely far if started at a specific time
- Worker Gnomes not selecting correct attacks -- now they will always throw a wrench or enhance surrounding Robopigs
[h3]Gameplay Balancing:[/h3]
- Reduce Worker Gnomes' Wrench Throw max damage to 2 (down from 4)
- The guard position before the 3 Mouse fight has been adjusted to give the player more of chance to avoid being hit by first strike
[h3]SFX Adjustments:[/h3]
- The sounds for dialogue have been remixed to be more balanced
- Tinder's double bass sounds during Jam Session have been remixed to be more audible
Happy playing, until next time!
- Sleepy Castle Team