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Sword of the Necromancer: Resurrection News

QoL features, bug fixes and more

The new patch (1.0.4c) includes:
  • Stability fixes. crashes should be less common now.
  • Summons are now ordered when you equip them. The summons in your active slots will always be at the top of the list
  • You can now set "favourites" in your summons. This prevents them from being discarded and has an extra utility with the next feature
  • You can discard all the "non-favourite" summons at once. This will give you all the materials from those discarded summons at the same time
  • Added a setting to disable "Combat Assist". Turning this off will make the character not turn to the locked target when using weapon attacks. Keep in mind that bows and Grimoires still will aim automatically to the target, as it's how those "tools" work.
  • Fixed a couple of issues when monsters learnt new abilities: sometimes the Tactics were changed swapping the new ability for one the monster already has. Also, loading a game overwrote the elements of new abilities with the monster's own element, so it wasn't possible for monsters to learn other element attacks after saving and loading a game.


We hope you enjoy these changes!

Minor bug fixes + Multiplayer tutorial

  • Added a tutorial for Flask of Homunculus (go to "Intersection" and get the chest if you don't have it, if you picked the chest, the tutorial will appear automatically when you enter "Intersection")
  • Fixed several attributes that weren't working properly
  • Added a new functionality to Sensor attribute: if you kill a monster and approach it to resurrect it, you will see which kind of abilities does it have before getting it. This way, you can see if the monster has abilities (and which kind of abilities) or passive attributes
  • Stability fixes

Stability patch

- Fixed several issues that caused crashes

Minor bug fixes and adjustments

  • Increased the ratio of appearance of items when breaking boxes and pots
  • Fixed issue with equipment change

Patch 1.0.3d

- Found one source of crashes and fixed it (hopefully fixes random crashes in some levels)
- Changed the way monster and equipment details are displayed
- Fixed several bugs and issues
- Re-adjusted volumes for some monster attacks