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Solace Inc. News

OST Release, Small Update, & Solace Inc 2 News

Hey everyone! I'm back with a small update and a few announcements!

[h2]Solace Inc. OST[/h2]



The Solace Inc OST Album is out now! It's available on:

Steam Bandcamp and YouTube!

I meant to release this after the game came out and completely forgot about it (adhd moment), so it's now available to download and listen for yourself!

It doesn't include any of the boss stage themes, those were created by Frogrammer so they're not mine to profit off of (although I do believe he's put it on Spotify)

[h2]v1.7.2 Update[/h2]

I've also released a small update for the game, I've added some new recruits (as always) as well as an update to the Art Gallery mission which includes some new artwork!





Most of it is from Art Fight 2024, I wanted to include them because a bunch of talented artists made art of characters from the game and wanted everyone to see it!
(I've also added some art viewing controls like zooming + panning to make it easier to see certain parts of the pieces)

If you have any questions + issues with the update feel free to DM me on Discord (@aplove)

[h2]Solace Inc. 2[/h2]

Over the past few months or so I've been working on a sequel to Solace Inc, Solace Inc 2!



(It's not really a direct sequel per se, it's just a new game that uses the same settings & characters so I'm calling it one)

I've switched over the using Godot instead of GameMaker Studio 2 and have been teaching myself 3D modelling via Blender and have been enjoying it, I've been wanting to make a proper 3D game for a while now

I'm also planning on it being an online multiplayer game, originally was going to have it be PvP but after doing some research it seems like a lot of indie PvP games tend to die out after a week due to low player counts so I'm probably going to have it be a co-op PvE game instead

It's very barebones and I've only been working on it for a few months so I can't say what the future plans for it are, but I may(?) have a small demo out sometime soon

That's all I wanted to share, thank you all for continuing to support the game! Have fun and enjoy!

v1.7.1.1 patch

- added new endless mode area
- added new endless mode enemy combinations
- fixed crash with polymorph potion
- fixed chrono corp artifacts subtracting incorrect amount of gems
- search menu in directory now stops at first result instead of the last
- other small fixes & changes

Made some changes to the environment + enemies of Endless Mode, including a new facility-esque area that has robot enemies in it



also friendly reminder that Solace Inc is on sale for the Endless Replayability Fest!! If you enjoy the game go buy a copy for your friends!!!

v1.7.1.0 Mini-Update

This is a bit of a "mini-update" that's basically a patch but I added some extra bonus stuff, such as a new mission for Week 7 and other goodies

The guy who made the boss music (Frogrammer) made another track for the game that was originally intended to be a miniboss theme, I decided that it went too hard so I added a completely new mission featuring a boss specifically for that song



I've also added in an option to set recruits as "Workers" in the directory, workers will stay behind at the HQ and won't appear during missions (and will provide a gem bonus for completing a mission), so if you want to whittle down the recruit pool or aren't vibing with specific recruits you can set them as workers



Also fixed some bugs and added some other extra goodies (like an 18+ exclusive recruit 😳)

v1.7.1.0 changelog

- added new mission to week 7
- added new recruits, alternates, and fusions
- added synergy
- added new chrono corp troop
- added 'worker' option to directory
+ setting a recruit as a worker will remove them from the recruit pool and grant extra gems upon completing a mission
+ maximum workers scales with total recruits unlocked
- minor visual changes
- general bug fixes
+ fixed lasers having weird hitboxes (finally)
+ fixed sarah sometimes killing recruits when fusing

v1.7.0.6 patch

- added cameo recruits & fusions
- added an achievement for completing week 7
- fixed chrono corp leaders not levelling up properly
- minor visual changes & typo fixes

very important video please watch

[previewyoutube][/previewyoutube]

Solace Inc. v1.7 - Chrono Corp Update

Hey gamers! The Chrono Corp update is finally here!!

Solace Inc. v1.7 features a brand-new mode where you can play as Solace Inc.'s rival, Chrono Corp! This isn't just new playable characters, this new mode fundamentally changes how the game overall is played! (It's practically an entirely different game!)


While playing as Chrono Corp:
  • Troops are recruited through cost at any time instead of levelling up
  • Level up bar is replaced with an energy bar that builds up when collecting gems
  • Instead of upgrading actives and passives, Chrono Corp can buy and use Potions, which provide a quick temporary effect, and Artifacts which provide permanent global effects like passives do
  • There is no maximum amount of troops and you can recruit multiple of the same troop, however troops will perish instead of being stunned
  • Troops, Potions, and Artifacts all have rarity values (Common, Rare, Epic, & Legendary)
  • Research upgrades troops individually instead of globally
  • ...and more!

This update also features some new content, such as Week 7 (4 new missions!)

One of the missions is an art gallery featuring artwork by yours truly, and some fanart people have sent me!



alright gang it's time to lose our life savings



There's also new recruits, new alternates, blah blah blah you get the idea, new stuff!! Go check it out now!!

I'm pretty excited for this one, been working on this update for a while and am glad at how it's turned out so far. Thank you to the folks who played the prerelease builds, I appreciate the feedback! If you encounter any issues, feel free to DM me on Discord (@aplove) and I'll try to have stuff worked out asap.

Thank you for playing! Cheers!

Solace Inc. v1.7 Changelog

- Added Chrono Corp Mode
+ Major gameplay changes while playing as Chrono Corp
+ Troops are recruited through cost at any time instead of levelling up
+ Level up bar is replaced with an energy bar that builds up when collecting gems
+ Instead of upgrading actives and passives, Chrono Corp can buy and use Potions, which provide a quick temporary effect, and Artifacts which provide permanent global effects like passives do
+ There is no maximum amount of troops and you can recruit multiple of the same troop, however troops will perish instead of being stunned
+ Troops, Potions, and Artifacts all have rarity values (Common, Rare, Epic, & Legendary)
+ Research upgrades troops individually instead of globally
+ Chrono Corp Mode is unlocked after beating mission 4
- Added Week 7 (4 new missions)
- Added new recruits, alternates, and fusions
- Added new synergies
- Added new minibosses
+ Solace Inc will appear as a miniboss while playing as Chrono Corp
- Added breakroom/mission dialogue
- Added option for stacking upgrades
- Added Discord rich prescence
- Added achievements
- Added 18+ DLC exclusive content/changes
- General bug/crash fixes