Update 0.6 - Preparation for Roof & Porch Update, Bug Fixes and Discount
[h2]Discount![/h2]
ContractVille is participating in the weekend sale with a 20% discount. You can gift it to your friends!
https://store.steampowered.com/app/2698780/ContractVille/?snr=1_2108_9__2107
Start Feb 27 @ 10:00 (Pacific Time)
End Mar 2 @ 10:00 (Pacific Time)
Hello Contractors!
Our work on the next major update, Roof & Porch, is ongoing, and we are feeling the excitement of approaching version 1.0. While our early access process continues, we are continuing to fix bugs, and we thank you very much for the bugs you have reported to us. In addition to our bug fixes, we are introducing the subbasement in this update to give the houses being built a more beautiful appearance. Additionally, we aim to make the game look better with the visual changes we have made in the city.
Along with these, I would like to share an image related to the Roof & Porch update with you. This update will be released very soon, and we will provide you with more detailed information about the gameplay.
[h3]Roof & Porch Update will be released on March 13th.[/h3]
An image of the Porch from the next update

[h2]Subbasement[/h2]
Now the buildings will have a sub-base. This is part of the current update. Unfortunately, the houses you have already built will not be updated in this way. The new houses you will build will have a view.

[h2]City Adjustments[/h2]
The appearance of roads and trees has changed, and in general the color of everything in the city looks more beautiful. These colors are more vibrant. We hope you will like it.




[h2]Bug Fixes & Improvements[/h2]
[h3]Building & Construction Fixes[/h3]
[h3]Navigation & Interaction Fixes[/h3]
[h3]UI & Store Fixes[/h3]
[h3]Physics & Object Interaction Fixes[/h3]
[h3]Environmental & World Fixes[/h3]
[h3]Garden Fixes[/h3]
And other minor bug fixes implemented.
ContractVille is participating in the weekend sale with a 20% discount. You can gift it to your friends!
https://store.steampowered.com/app/2698780/ContractVille/?snr=1_2108_9__2107
Start Feb 27 @ 10:00 (Pacific Time)
End Mar 2 @ 10:00 (Pacific Time)
Hello Contractors!
Our work on the next major update, Roof & Porch, is ongoing, and we are feeling the excitement of approaching version 1.0. While our early access process continues, we are continuing to fix bugs, and we thank you very much for the bugs you have reported to us. In addition to our bug fixes, we are introducing the subbasement in this update to give the houses being built a more beautiful appearance. Additionally, we aim to make the game look better with the visual changes we have made in the city.
Along with these, I would like to share an image related to the Roof & Porch update with you. This update will be released very soon, and we will provide you with more detailed information about the gameplay.
[h3]Roof & Porch Update will be released on March 13th.[/h3]
An image of the Porch from the next update

[h2]Subbasement[/h2]
Now the buildings will have a sub-base. This is part of the current update. Unfortunately, the houses you have already built will not be updated in this way. The new houses you will build will have a view.
- Houses currently under building can be problematic, so there's a workaround you can take to avoid being affected.
We have opened a beta version called “old_public_0.5.2.3”. By joining this, you can complete your houses without any problems.
You can access detailed tutorial about this issue: https://steamcommunity.com/app/2698780/discussions/1/594016333228680969/
Once your build is complete, you can revert to the current version, as your new builds will not have any issues. Your save files will not be affected in this case. You need to use the save from before you received the update.

[h2]City Adjustments[/h2]
The appearance of roads and trees has changed, and in general the color of everything in the city looks more beautiful. These colors are more vibrant. We hope you will like it.




[h2]Bug Fixes & Improvements[/h2]
[h3]Building & Construction Fixes[/h3]
- Exterior Cladding Colliding Warning Inconsistency: The warning message "Colliding with other wallboard!" now only appears when attempting to install Exterior Cladding over an already placed wall, rather than just hovering over it.
- Exterior Cladding Installation Over Windows: The game now properly blocks Exterior Cladding from being installed over Triple Windows (Type 4).
- Exterior Cladding Missing SFX: Added or adjusted the volume of missing SFX for Exterior Cladding installation and demolition.
- Scaffold Placement Mode Collision: Improved scaffold placement logic to prevent collision issues when stacking scaffolds.
- Scaffold Stacking Issue: Adjusted scaffolding behavior to prevent stacking inside each other instead of correctly snapping into place.
- Covering Stairs with Tiles: Fixed an exploit allowing tiles to be extended over stair gaps.
- Railing Remains on Stair Ghost After Save/Load: Fixed an issue where railings remained visible after removing stairs and reloading the game.
- Tiling Count Issue: Fixed an issue where breaking tiles reduced the count inconsistently.
- Amount of Inner Wall Inconsistency: Resolved an issue where players could not complete inner wall construction due to missing placement options.
- Ceiling Painting Color Inconsistency: Fixed an issue where ceiling painting could be completed with different colors than initially used.
- Invisible Wall and Wall Insulation Issue: Adjusted structure handling to prevent issues related to invisible walls and insulation placement.
[h3]Navigation & Interaction Fixes[/h3]
- Forest Navigation Inconsistencies: Fixed unstable navigation paths that could suddenly disappear or shift directions.
- Office Navigation Inconsistencies: Improved navigation path generation in the Office area.
- Invisible Wall and Wall Insulation Issue: Investigated and made adjustments to prevent an invisible wall issue affecting planner-built structures.
- Player Stuck on Ball Spawner at Basketball Court: Players will no longer get stuck between the ball catchers when switching modes after collecting all spawned balls.
- Taxi "I am Stuck" Issue: Resolved an issue where pressing the "I am Stuck" feature during a taxi ride before the black screen transition would cause the screen to remain stuck.
[h3]UI & Store Fixes[/h3]
- Online Store UI Issue: Corrected UI miscalculations where product and shipping costs were not displaying the correct total.
- Online Store Price Calculation Errors: Fixed an issue where item purchases resulted in significantly incorrect charges.
- Finish Sign Modal / Tool Wheel Interaction: Resolved an issue where opening the Tool Wheel while interacting with a Finish Sign could cause UI elements to become unresponsive.
[h3]Physics & Object Interaction Fixes[/h3]
- Trolley's Physics Stuck in Active State: Addressed inconsistencies causing the Trolley to behave unpredictably when unpacked on top of another object.
- Trolley Client Interaction Issue: Fixed a bug where spamming the “E” key to control the Trolley caused it to become stuck in the client’s hands.
- Parcel Demolish Phase Take Out Furniture Requirement: Fixed an issue where the mission required five additional furniture pieces to be removed beyond the actual count.
- Double Door (Exterior) Material Inconsistency: Fixed material inconsistencies affecting certain Double Doors (Exterior) regarding Door | Frame and Door | Detail.
- Camera Angle Distortion: Fixed an issue where moving the camera away while sitting in the barber’s chair caused the camera angle to be incorrect after getting up.
[h3]Environmental & World Fixes[/h3]
- Visual Inconsistencies: Addressed multiple visual inconsistencies in various areas of the game world.
- Underground Trash in Office Area: Repositioned two underground trash items that were uncollectable and corrected floating/clipping trash in the Office area.
[h3]Garden Fixes[/h3]
- Garden Path Fixes: Multiple bug fixes and improvements to Garden Path mechanics.
- Garden Store Fixes: Multiple bug fixes and improvements to the Garden Store (Blossium Store).
And other minor bug fixes implemented.