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ContractVille News

Update 1.6 – Optimization Patch & NPC Worker Improvements

[p]Hello Contractors! [/p][p]The ContractVille 1.6 update brings significant improvements to NPC Worker logic, task stability, visual consistency, optimization, and overall gameplay experience. [/p][p]Below is a detailed breakdown of all enhancements and fixes included in this update.[/p][hr][/hr][h2][dynamiclink][/dynamiclink]⚙ Optimization & Performance Enhancements[/h2][p]General Optimizations[/p]
  • [p]Global texture improvements to reduce VRAM usage.[/p]
  • [p]Optimized vehicle spawn and driving mechanics to minimize FPS spikes.[/p]
  • [p]Fixed animation-related issues that could lead to FPS drops.[/p]
  • [p]Minor performance optimizations applied to the minimap.[/p]
[p]Network & System Performance[/p]
  • [p]Network optimization implemented for Garden, Roof, Wallpaper, Cargo, and Trailer systems.[/p]
  • [p]Performance-impacting issues for these elements were resolved to prevent resource loss.[/p]
[p]NPC Optimization[/p]
  • [p]NPC tasks and box search algorithms have been improved to prevent potential FPS increases.[/p]
  • [p]Fixed issues causing FPS drops during door and staircase traversal.[/p]
[p]Other Optimizations[/p]
  • [p]Resolved a Planner-related issue that caused FPS drops when reopening planning mode.[/p]
  • [p]Various non-specific minor optimizations and refinements were applied.[/p]
[p]
We have integrated internal monitoring tools to track game performance and system health. Using these tools -alongside your valuable feedback- we will continue to observe, optimize, and improve the overall experience.[/p][hr][/hr][h2]👷‍♂️ NPC Worker Improvements & Fixes[/h2]
  • [p]Cement & Sand Pouring (1-Star Workers)
    Fixed an issue where 1-star NPC Workers played the pouring animation without actually dispensing materials.[/p]
  • [p]Painting Progress Stuck at 20%
    NPC Workers could get stuck at 20% wall painting progress during build missions. This has been resolved.[/p]
  • [p]Task Prioritization in Demolition Missions
    NPC Workers incorrectly prioritized wall demolition before trash removal or furniture handling. Task flow now follows a more logical sequence.[/p]
  • [p]Installing Broken/Damaged Hardware
    NPC Workers will no longer place damaged or broken hardware during build missions.[/p]
  • [p]Cargo Point Distance Issue
    NPC Workers would not start working if the construction site was far from the cargo point unless manually reset by the player. This has been fixed.[/p]
  • [p]Unable to Remove Hardware During Demolition
    Fixed an issue where workers couldn't remove hardware (e.g., doors/windows) unless the wall was already demolished, causing them to glitch around the container.[/p]
  • [p]Workers Getting Stuck on Upper Floors
    Addressed a pathfinding issue where NPC Workers would get stuck in central areas on upper floors even after being reset.[/p]
  • [p]Workers Getting Stuck on Stairs
    Improved stair navigation while carrying material boxes to prevent workers from getting stuck.[/p]
  • [p]Box Collision Issues
    Workers could get stuck behind boxes near doorways and narrow areas. Box-related collision interactions have been optimized to aid smoother navigation.[/p]
  • [p]Doors Not Removed
    In some cases, NPC Workers were not removing doors while demolishing. This has been fixed.[/p]
  • [p]NPC Package Drop Location Adjustment
    NPCs now drop packages around the finish sign instead of leaving them at their current position after collecting furniture.[/p]
  • [p]Cement Duplication Fix After Final Reinforcement
    Resolved the issue where an extra cement item was created after the last floor reinforcement.[/p]
  • [p]Incorrect Worker Status Label Corrected
    The worker info previously displayed as “take out furniture” is now correctly shown as “working”.[/p][p][/p][p]While testing these issues, we noticed that an NPC Worker climbed onto the roof by itself! This shouldn't normally happen, so we wanted to share this interesting situation with you... What do you think he's doing there? 👀[/p][p][/p]
[hr][/hr][h3]🎬 Visual & Animation Fixes[/h3]
  • [p]Missing Trash Bag Visual NPC Workers did not display trash bags while performing trash collection tasks. The correct visual asset is now shown regardless of worker level.[/p]
  • [p]LOD Issue on Office Worker Cabinets Fixed Level of Detail inconsistencies for the final upgrade stage of NPC Worker cabinets in the first office.[/p]
  • [p]Wall Textures Disappearing on Low Graphics Settings Resolved an issue where wall textures would vanish when entering buildings during harbor cargo missions on very low settings.[/p]
  • [p]Wallboard & Wallpaper Floating in the Air When buildings with installed wallboard/wallpaper were sold, repurchased, deeded, and progressed, the materials remained floating. This visual inconsistency has been fixed.[/p]
[hr][/hr][h3]💾 Save / Load Fixes[/h3]
  • [p]Incorrect NPC Worker Star Level After Reload Fixed an issue where NPC Workers could lose or gain star levels when saving during active tasks.[/p]
  • [p]NPC Worker Names Displayed as "Null" (Client-Side) After loading, client players would sometimes see worker names as "Null". This has been resolved.[/p]
  • [p]Repeated DLC Mission Emails DLC-related mission emails were resent after saving/loading the game. This no longer occurs.[/p]
[hr][/hr][h3]💸 Game Economy Fixes[/h3]
  • [p]Infinite Loan Loop for NPC Wage Payments If the player had insufficient funds, the system could take multiple loans exceeding the intended cap of 20. This exploit has been fixed to preserve game balance.[/p]
[hr][/hr][h3]🔧 Additional Fixes & Improvements[/h3]
  • [p]Fixed an issue where broken/damaged supply boxes reverted back to “new” status after aborting decoration tasks.[/p]
  • [p]"Claim Rewards" in Go Green Milestone now correctly delivers skins, trophy cabinets, statues, and gemstones to the office cargo point.[/p]
[hr][/hr][h3]🏁 Final Notes[/h3][p]This update focuses on improving AI reliability, task logic, visual fidelity, and game performance, ensuring a smoother and more immersive ContractVille experience. We are planning another performance and bugfix update like this one in the near future.[/p][p]💡 Thank you for your continued feedback and support. Keep building, keep improving... and see you on the next job site! 🚧👷‍♀️🔨[/p][hr][/hr]

🌸 ContractVille 1.5 Update: Japanese Furniture Pack DLC Now Available!

[p][/p][previewyoutube][/previewyoutube][p]You can watch the trailer we prepared for the Japanese Furniture Pack above.[/p][p][/p][p]Hello Contractors![/p][p]We’re excited to introduce the Japanese Furniture Pack DLC in the latest ContractVille 1.5 Update!
Our community voted for the Japanese theme in our recent Discord poll... And now it’s here![/p][h3]🏠 New Content:[/h3]
  • [p]Free: With ContractVille 1.5, all players will be able to use over 50 Japanese-themed furniture items for free.[/p]
  • [p]DLC Content: The Japanese Furniture Pack DLC includes over 200 additional Japanese-style furniture items, expanding your creative possibilities even further.[/p]
[h3]🎎 New Mission & House:[/h3][p]Just like the Medieval Furniture Pack DLC, this pack also comes with a decoration mission and a dedicated mission house.
In this special home, you’ll take on Lady Aiko’s request — decorating her residence in true traditional Japanese style.[/p][p]Immerse yourself in the serene beauty of Japanese design, blending elegance, simplicity, and craftsmanship in every detail. Bring harmony and balance to your builds with the Japanese Furniture Pack!

[dynamiclink][/dynamiclink][/p][p][/p][p][/p][h3]What's Next?[/h3][p]We are continuing our optimization efforts, taking your feedback into consideration. We will share our work with you shortly. 👷[/p][p]Thank you very much for your support! 🌠[/p]

33% Discount & Japanese Furniture Pack Announcement!

[p]Hello Contractors! 👋
[/p][h2]JAPANESE FURNITURE PACK[/h2][h3]Our new DLC, Japanese Furniture Pack, is coming very soon!

[/h3][p]This pack introduces a new Japanese-themed mission house located in one of the city’s districts (near the Medieval house from the Medieval Furniture Pack). [/p][p]The mission begins with an email from Lady Aiko. Accept the task, take out the broken furnitures from the house, decorate it with over 200 new furniture pieces, and complete the mission.
[/p][p][dynamiclink][/dynamiclink]
ːsteamthisːːsteamthisːːsteamthisːːsteamthisː

Don’t forget to add it to your wishlist. Coming soon! 🌸

[/p][h2]WEEKLONG SALE
[/h2][h3]ContractVille is now part of the Weeklong Sale with a 33% discount![/h3][p]It’s a great time to jump in or recommend the game to your friends.
[/p][h3][dynamiclink][/dynamiclink]
In addition, the ContractVille Medieval Furniture Pack is 20% off!
[/h3][p]Either take advantage of the bundle and get ContractVille and the Medieval Furniture Pack at the same time, or purchase the Medieval Furniture Pack on its own.
[dynamiclink][/dynamiclink]

In the coming days, we’ll continue adding new content to ContractVille, along with bug fixes and improvements. [/p][p]As always, your feedback means a lot to us. [/p][p]Thank you for your support! 🏗️✨ [/p][p][/p]

Update 1.4.5 - Optimization, Auction, Navigation, Build Improvements & Bug Fixes

[p]Hello Contractors![/p][p]As we mentioned in our previous announcement, we are continuing to work full steam ahead on bug fixes.[/p][p]In this update, we have made improvements to the auction, navigation, and construction sections, as well as resolving a few issues related to lighting in terms of optimization.[/p][p]We will continue to add new features to the game and make bug fixes in the coming period.[/p][p][/p][h2]Highlights[/h2]
  • [p]Major navigation improvements for more consistent pathing.[/p]
  • [p]Auction now factors in more build elements and shows your total cost.[/p]
  • [p]Better access to windows hidden behind ladders during construction.[/p]
[p][dynamiclink][/dynamiclink][/p][h2]Performance & Optimization[/h2]
  • [p]Fixed a performance issue related to ceiling lights, identified via optimization feedback.[/p][p]I'm posting our optimization form here once again. If you're experiencing optimization issues, you can help us identify the source of the problem by filling out the form. Thank you very much for your feedback.[/p]
  • [p]Various NPC performance improvements and bug fixes (ongoing).[/p]
  • [p]A Shadow toggle has been added to the Ceiling Light interface.[/p][p]Players can now choose to disable shadows from light sources for better performance, or enable them for more realistic lighting and shading effects.[/p][p][/p][p]We would like to show you this comparison from one of the save files you sent us.[/p][p]You can see the FPS difference regarding the lighting optimization improvement in the image below.[/p][p]Both images were captured at 4K Epic settings with DLSS/DLAA settings.
    [/p][p][/p]
[h2]Auction[/h2]
  • [p]Roof, Porch, Balcony, Garage, Pool, and Outdoor Furniture (Garden) now affect auction calculations.[/p]
  • [p]Total cost is now visible directly in the Auction panel.[/p]
  • [p]Added an Info Box to the Auction tab with key tips and details.[/p]
  • [p]Done-stage changes now count: After moving a build to Done, any modifications you make will now correctly reflect in the auction (previously they didn’t).[/p]
  • [p]Interaction lock (reason): Items that now affect the auction and are paid as part of the sale are locked from interaction during the auction phase and after the house is sold, so priced content can’t be altered.[/p]
  • [p]A visual error that caused us to see different values than previously calculated when opening and closing the auction panel has been fixed.[/p]
  • [p]Roof construction is incurring more consistent expenses, and this is reflected in the price based on the expenditures. This also applies to the balcony, porch, and garden.[/p]
[p][/p][h2]Gameplay & Building[/h2]
  • [p]You can now access the nails of windows hidden behind ladders during construction.
    When holding a screwdriver and standing on the ladder, the ladder’s opacity lowers so you can see and interact with the window.[/p]
  • [p]When Build missions (including Mail, Parcel, and Contract types) are canceled or replanned, any Consumable Cost spent up to that point is now refunded.[/p]
[h2]Navigation Improvement [/h2]
  • [p]Pathfinding has been significantly improved. Vehicles now follow lane-based routes for smoother and more realistic navigation. [/p]
  • [p]When a route is set on the opposite lane, the system automatically adjusts based on your current direction, guiding you to make a proper turn at the next intersection.[/p]
[h2]Missions[/h2]
  • [p]Fixed an issue where Amid, Isabella, and Lin (the last three missions) could, for unknown reasons, reactivate after completion and get stuck in a loop.[/p]
  • [p]Fixed a bug preventing “Amid Decorate Contract” from reaching 100% completion.[/p]
[h2]UI/UX[/h2]
  • [p]Outside Decoration (Optional) panel (under General Mission Progress) now includes items for Garden, Roof, Porch, Balcony, Pool, and Garage.[/p]
  • [p]Resolved “Missing string table” errors in the Comments tab.[/p]
[h2]Localization[/h2]
  • [p]Chinese(Simplified & Traditional) localization has been revised and polished.[/p]
  • [p]Korean localization has been revised and polished.[/p]
  • [p]Polish localization has been revised and polished.[/p]

Update 1.4 - Fireplace & Autumn Sale & Bug Fixes

[p]Hello Contractors![/p][p]We’re back with a fresh ContractVille update. Following the Medieval DLC, we’re keeping the momentum with new fireplace props and a round of bug fixes and improvements to warm up your builds and smooth out gameplay.[/p][p][/p][h3]ContractVille is also 50% off during the Autumn Sale. Grab it now and consider gifting it to a friend![/h3][p][dynamiclink][/dynamiclink][/p][h2]Fireplace[/h2][p][/p][p]As the weather cools, this one should warm you right up. Add burnable fireplaces to your homes for both cozy heat and beautiful decor, a perfect atmospheric touch.[/p][p]Highlights[/p]
  • [p]Burnable fireplaces with realistic flame effects[/p]
  • [p]A warm, ambient upgrade to any living space[/p]
[p]New Content[/p]
  • [p]6 new fireplaces: Available at Furniture Stores in the city.[/p]
  • [p]2 new fireplaces (Medieval Furniture Pack DLC): Crafted to match the Medieval theme and added to the DLC.[/p]
[p]Pick your style, place it, and enjoy the glow. 🔥🏠[/p][p][/p][p]The two fireplaces included in the Medieval Furniture Pack look like this:[/p][p][/p][p][/p][p]If you want to purchase the Medieval Furniture Pack...[/p][p][dynamiclink][/dynamiclink][/p][h2]Bug Fixes & Improvements[/h2]
  • [p]Go Green – Watermill placement Fixed a bug that prevented certain watermill parts from being placed during construction.[/p]
  • [p]Demolish missions – progress display
    Fixed an issue where the mission window could show incorrect progress in some cases.[/p]
  • [p]Abort causing subtask swap
    Fixed a bug where aborting a mission with a Take out furniture subtask could rarely turn it into an unintended Buy furniture subtask.[/p]
  • [p]Buy furniture subtask – progress drop
    Fixed an issue where packing an extra placed required item could unexpectedly reduce overall mission progress.[/p]
  • [p]QoL adjustments
    Various environment tweaks and translation improvements.[/p]
  • [p]Unexpected long load times on old/long-running saves[/p][p]Fixed an issue that could significantly increase load times on legacy and long-played saves.[/p]
  • [p]Performance & Optimization (ongoing):[/p][p]We’re continuing optimization work and will keep shipping improvements over time.[/p][p][/p]
[p]That's all for the update notes. If you want to read Publisher News, you can continue reading.[/p][p][/p][h2]Publisher News[/h2][h3]Bundle Sales[/h3][p]Sandwich Simulator is also 50% off with ContractVille, and you can gift both to your friends with this bundle. Enjoy this double discount![/p][p][dynamiclink][/dynamiclink]The Medieval DLC is also bundled with ContractVille.[/p][p][dynamiclink][/dynamiclink][/p][h3]Dig Island[/h3][p]The store page for Dig Island, published by our studio, has been released. You can support us by adding it to your wishlist.[/p][p][dynamiclink][/dynamiclink]It will be featured at Next Fest with its demo. If you want to play the demo, you can add it to your wishlist from the Demo page and receive a notification when the demo is released. [/p][p]You can follow the announcements on our Discord server to join the closed beta.[/p][p][/p][p][/p][p]We will continue to read your complaints and make adjustments and improvements. Thank you again for supporting us. You can join our Discord server and send us your suggestions and complaints directly.
[/p][p]If you would like to follow our social media accounts, you can find "More Ways To Connect" section below.[/p]