PATCH 1.0.9.63 : Post Indie Dev Day
[h3]BALANCING[/h3]
- Nerf of the Crazy Ax: 5% chance of applying the buff effect when killing enemies.
- Light soda rage up: 25% damage bonus => 30%
(Why not more? We find the weapon's effect already very powerful, especially since it increases depending on the level of the soda's rage)
- The exp required is greatly reduced. It's easier now to gain levels.
Thank you very much for all your feedback on balancing and the progression system. You are right, it should not be too long, that was not at all our intentions. (especially due to a lack of time on it, so many thanks for your feedback)
[h3]GRAPHICS[/h3]
- Changed the visual of the Crazy Ax so that it is more faithful to its icon.
[h3]DEBUG[/h3]
- There is no longer a crash when you click on the random selection button in Gacha Fighter if you only have Maggi available.
- Minor corrections to the letters on the font.
- Minor corrections to item names, weapons, descriptions.
- Minor fixes to character movement
- Debug when launching loading which increased the required XP only on the current level. (The bug is fixed)
We still have other corrections and adjustments coming.
- Nerf of the Crazy Ax: 5% chance of applying the buff effect when killing enemies.
- Light soda rage up: 25% damage bonus => 30%
(Why not more? We find the weapon's effect already very powerful, especially since it increases depending on the level of the soda's rage)
- The exp required is greatly reduced. It's easier now to gain levels.
Thank you very much for all your feedback on balancing and the progression system. You are right, it should not be too long, that was not at all our intentions. (especially due to a lack of time on it, so many thanks for your feedback)
[h3]GRAPHICS[/h3]
- Changed the visual of the Crazy Ax so that it is more faithful to its icon.
[h3]DEBUG[/h3]
- There is no longer a crash when you click on the random selection button in Gacha Fighter if you only have Maggi available.
- Minor corrections to the letters on the font.
- Minor corrections to item names, weapons, descriptions.
- Minor fixes to character movement
- Debug when launching loading which increased the required XP only on the current level. (The bug is fixed)
We still have other corrections and adjustments coming.