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Gacha Fever News

#16 πŸ’– Gacha Fever OST πŸ’–

If you want to support us, here is a small pack of Gacha Fever music made by our artist: Elodie CΓ΄me / Leelith

πŸ’– It was very important for her to make her music available on Steam. it means a lot to her and therefore to us too
https://store.steampowered.com/app/3103550/Gacha_Fever_Soundtrack/

The music is also available on SoundCloud, Spotify and other streaming platforms.




There is a bundle with Gacha Fever if you want to remember us. πŸ’–



Another huge thank you to all our players ! πŸ’–
Gacha Fever is not over yet ! :D



PATCH 1.0.8.5 Craft in the infinite waves

[h3]DEBUG :[/h3]
- Correction on the language displayed on the buttons on the choice to continue in infinite mode or to stop the run
- In boss waves, fixed the hero's appearance time being a little too long.
- Fixed the appearance of craft waves in infinite mode
- Enemies appear slightly later in waves against bosses

#15 πŸ’– Gacha Fever : +1000 Players πŸ’–

[h3]❀️We have 1000 players ! So happy !😍❀️[/h3]
Such a cool adventure, we love working on this game
We have lots of ideas for adding content in the future



We're taking the time in the last few weeks to make updates to the game, fixes, improving the user experience, and correcting small bugs.

[h3]A big thank you to all the players, it’s incredible ![/h3]

We're starting to think about our next game, but also about new content on Gacha Fever
Little news: we have just signed a contract with a translation company, we are starting to work with them, to translate the game into German, Japanese, Portuguese-Brazilian



Join our discord community, if you want to keep up to date with news, progress, and discuss the game with us

PATCH 1.0.8.4

[h3]BALANCING [/h3]
- The enemies after a certain wave are much more powerful / even impossible to finish the current game (Infinite mode)


[h3]INTERFACE[/h3]
- Added the character sheet to the victory/defeat screen. So that the player can see his stats + his items.

- Added the Poison and Damage Multiplier stat during critical hits to the character sheet.
- Poison takes the place of the luck stat which was unused in the game.
- Damage multiplier on critical hits is displayed next to the critical hit.
- Added explanatory text for poison and damage multiplier on a critical hit. (Tooltip on character sheets)

- Added some names in the credits - Added graphics option in the options: Low / Medium / High (Excuse us for the lack of option in the game)
- The cooldown display for weapons with input will always be visible even if their cooldown is less than 5 seconds.


[h3]DEBUG :[/h3]
- Correction on the void key, it is no longer available in difficulties lower than 3
- Fixed 3D box collisions in sectors 2 and 3, reductions in the number of collisions.
- Correction to the score display on the top players.

PATCH 1.0.8.3.1 DEBUG

[h3]DEBUG :[/h3]
- Debug the high or too low damage problem
- Debug blob friends spawn issue
Its bugs were due to an optimization script. It's corrected