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Milo Demo Update v.0.19.21

Milo Demo v.0.19.20 - v.0.19.21

Changelog:
- added an extra basketball minigame difficulty
- adjusted some weapon particle FX
- adjust rat particle fx and glow fx
- improved rats ability eat thrown food and to return to their previous behavior right after
- increased rat food lifespan 6 seconds -> 8 seconds
- changed font for damage pop-up numbers
- trenchgun increased number of bullets from 7-8
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- rats are now more relaxing when following the player
- rats move to thrown food faster and eat it faster
- fixed issue where rats would not reliably eat thrown food inside the bonus room
- adjust basketball minigame SFX to help prevent audio bugs
- headshot damage numbers now display a different damage number color (same as critical hit)
- fixed issue where players with low-framerates couldn't purchase wall-buys
- purchasing wall-buys is now more reponsive (quicker)
- reverted damage pop-up number font
- fixed weird basketball backboard material that displays rain drops etc.
- bleed now applies after the first duration instead of immediately.
- bleed now triggers the damage flash effect on enemies
- made small adjustments in various blueprints to prevent null-accessor type crashes
- wall-buy wheel will show and purchase will work even if used during a weapon reload