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Jets'n'Guns Gold News

Jets, Guns and Cows in Silent Sector!



Do you like Jets'n'Guns series? Do you love sci-fi action? Do you want to experience something different but still similar? Silent Sector is a space RPG with action combat where we wanted to implement something from the great JnG. You'll find crazy action, lots of fun and jokes there. And cows. Yes, a lot of cows. You can't miss that!

https://store.steampowered.com/app/1159680/Silent_Sector/

Jets'n'Guns 2 - update v1.02

Here's the second post-release update for the game dealing with some of the recently reported issues.

[h2]UI and controls:[/h2]
  • Fixed a bug that prevented the inventory from scrolling when using keyboard or gamepad.
  • Fixed some English and typos in the texts thanks to the kind contribution of our fans.
  • The game handles music correctly now, if the gamepad disconnects and the options menu pops up.

[h2]Gameplay:[/h2]
  • Fixed infinite bullet time when swapping loadouts with Time Compressor.
  • Loadout swapping no longer cancels overheat.
  • A hit to the shield or armor now plays sounds to better indicate that the ship was taking some damage.
  • Player no longer gets Pacifist after the destruction of the final boss.
  • Minor fix of levitating wrecked buildings in Water World level.

[h2]Co-op:[/h2]
  • Fixed a problem with spamming the respawn button after one of the players dies.
  • For players with Jet Pack Rescue: when both the ship and the jetpack pilot are killed at the same time, the respawn no longer brings back a glitched ship.
  • Players in a co-op game now spawn correctly when one of them dies in the test range in the shop.
  • Improved final credits for co-op play. Player ships now have some offset and do not cover each other.

[h2]Known issues:[/h2]
  • We still can not reproduce the problem with the immortal insectoid worm.
  • Counter of secrets dropping down is also a mystery so far.

Jets'n'Guns 2 1.01 - first quick patch

We are trying to address some of the issues reported after the release, so here is the first update with some quick fixes. Please understand that some of the issues (like buggy autotracking with bosses) are a little harder to fix, so it will take more time.

Also some of you reported that the game will not start after the latest update. This seems to be an issue with an overzealous antivirus program, namely Avast. Please make sure your antivirus isn't falsely detecting the game as a threat.

Here's a list of the latest changes:
  • Fixed damage from items: Panic attack, Hellfire generator, Shell grenadier.
  • 2nd Class Conqueror medal is given on normal or higher difficulty, not just normal.
  • Several minor fixes on the final battleship. (Autotracking problems are still present, unfortunately.)
  • Hitchhiker in the Cloning lab should be counted properly.
  • Fixed "Ball of Steel" achievement.


We also opened a possibility for custom user translations. There's a new command "lang" in the console that can switch between different languages. If you are interested to change the language or add a translation you can check a page on our website for details: http://www.rakeingrass.com/localization_jng2.php

We'll add more polished language option in the in-game menu, if people show interest in this feature.

Jets'n'Guns 2 is out!



Hi friends!

Our game Jets'n'Guns 2 has been unleashed on Steam! Thanks for the support and enjoy the destruction!

https://store.steampowered.com/app/830820/JetsnGuns_2/

JETS'N'GUNS 2 - June Update



New update is here! Apart from great many minor bug fixes and tweak that we are constantly adding as the final release is getting near, we added two big chunks of new content this time:

Holo-space level

Quite a challenging addition. While the enemies are reused from previous levels and therefore a freebie, the pseudo 3D background needed some extra effort. Also balancing level this wide turned out to be a little bit of nightmare - especially for different difficulty levels. We still probably got it wrong, so your feedback on this one will be crucial. There's a new type of boss-like structure at the end to smash to pieces - not really a boss, but behaves a bit like a one.

The final battle

We've added a fight with a GIGANTIC enemy battleship with multiple phases and a tons of things to destroy. Synchronizing and scripting everything on an object this big and complex was quite a challenge. We were even forced to add a checkpoint in the middle of the fight for the first time. :D

As always the update is on "upcoming" beta branch right now. If there is no catastrophic bug, we will change it to a main stable version shortly.