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CONVRGENCE News

Dev Diary #4

[h3]Hello, Hunters![/h3]

Only a few weeks remain until the release of the Major Update 0.5.0, which will arrive in the first half of March. But I can’t leave you without news this month — so it's time to bring back the long-forgotten dev diary format!

The main focus of this upcoming update is the bandit AI overhaul. Let’s be honest — since the game’s release, enemy behavior has left much to be desired. Bandits could sometimes fail to notice the player standing right next to them or, on the contrary, act like aimbots, shooting from across the map and even through cover. It didn’t help that they all carried the same weapons with a limited loot pool and, upon death, occasionally clipped through the environment. And when it came to combat, “mobility” might be too generous of a term — they often stood rooted in place while shooting.

This will soon change. Bandits will gain access to new weapons, dividing them into different subclasses — each with its own combat behavior. Their loot pool will also become more diverse: you’ll be able to find magazines, compatible with your top tier weapons, and valuable consumables in their pouches. Their combat tactics will feel much more realistic: they’ll change positions, take cover, avoid direct fire, miss shots at long distances, run from grenades, and more. I’ll share further details in the patch notes.

Worried that the game might become too difficult, especially with the addition of the bleeding mechanic? Don’t worry! Along with the AI overhaul, difficulty settings will also be introduced, allowing you to choose the challenge level that suits your playstyle.

But Update 0.5.0 isn’t just about the bandit overhaul. In addition to other features I’m keeping under wraps for now, the update will introduce two new key characters who were teased in the last sneak peak. Meet: Truffle and Kim!

[h3]Truffle[/h3]

From its earliest days, the Chernokamensk Anomaly Zone has drawn all kinds of people like a magnet. Some fled there to escape their problems, others sought adventure, and still others came hoping to make a fortune. At some point, Truffle joined this influx.

No one remembers exactly when he arrived at the hideout — his activities blended so seamlessly into the daily life of its inhabitants that it seems like he’s always been there. Yet, one person was less than thrilled by his arrival: Zakharich. The trader fiercely defended his territory and was even prepared to use certain “persuasive” measures against his competitor. But at some point, Zakharich unexpectedly backed down, and they peacefully divided their spheres of influence.

Of course, contraband goods had found their way into the Zone long before Truffle arrived. But under his watch, the supply network expanded significantly. How exactly it operates remains a mystery, though rumors suggest that the local criminal underworld, led by Kim, plays a key role. Naturally, such activity did not go unnoticed. The military soon took an interest in Truffle, yet somehow, he managed to slip through their fingers unscathed.

Despite the questions surrounding his business, everyone uses Truffle’s services — hunters, scientists, and even the military. He knows how to find common ground with anyone, maintains his composure, and never picks fights. Some of the hideout’s residents even joke that if demons could talk, Truffle would find a way to strike a deal with them too.



[h3]Kim[/h3]

Since the military eliminated the previous bandit leader, the gangs had scattered across the Zone, posing little threat. Sticking to small groups, they only dared to ambush hunters in relatively safe areas. But recently, things have changed. Bandits have been spotted deeper within the Zone, acting bolder and more ruthless — and rumor has it that they now have a new leader: someone named Kim.

Whether it's his real name or a nickname is unknown, but stories about him are already circulating throughout the Zone. Some hunters believe Kim is nothing more than a fabrication invented by the military to scare off newcomers. This theory seems plausible since bandit activity surged precisely when the influx of newcomers began. Zakharich tried to gather information about Kim through his network of informants, but the results were inconclusive.

Some sources claim Kim is a fugitive convict, while others suggest he was once a member of Torch — a reconnaissance unit formed from volunteers of the Chernokamensk special forces. The truth remains elusive: the military has no access to prison databases beyond the Zone’s borders, and Torch disappeared without a trace, with no word from its members in years.

Whatever the truth, one thing is certain: under Kim’s leadership, the once-disorganized gangs have quickly transformed into a formidable force that even the military must now take seriously.



[h3]Conclusion[/h3]

That’s all for now, Hunters — but there’s much more to come! The closed beta test for Update 0.5.0 is just around the corner, and I invite anyone interested to join our Discord server to be among the first to try it out: https://discord.gg/convrgence .


And if you’ve yet to explore the Chernokamensk Zone, now’s the perfect time!

Until February 28, the game is available at 25% off. Plus, you can also get it as part of a bundle with Bootstrap Island — owners of one game will receive an additional 15% discount on the other.

Don't miss the chance to expand your VR library with two of the most popular indie VR games of 2024 — at a great price!

https://store.steampowered.com/app/2609610/CONVRGENCE/

https://store.steampowered.com/bundle/42080/CONVRGENCE_Supporter_Edition/

https://store.steampowered.com/bundle/50570/Best_of_Indie_VR_2024/

Major Update Sneak Peek!

Hello, hunters!

The major update 0.5, scheduled for the first quarter, will not only deliver the long-awaited overhaul of bandit AI but also introduce new content and mechanics. You'll find some clues about the upcoming features in this image. What do you think they could be? And who are Kim and Truffle mentioned in the note?



Join our Discord to stay up to date with all the news and be the first to know about updates. I regularly share more detailed insights on what I'm working on there and host exclusive beta tests for major updates before their release: https://discord.gg/convrgence .


You can get the game at a 25% discount until January 20th. Happy hunting!

https://store.steampowered.com/app/2609610/CONVRGENCE/

0.4.4.2 Hotfix

- The Holiday Event has concluded, but don’t worry if you missed out on any rewards. They’ll return during the next holiday season!

- Fixed a bug where the UV grenade dealt too much damage to demons.
- Fixed an invisible wall blocking entry into one of the containers in the Forest.
- Fixed missing collision with certain walls in the Garage Cooperative.
- Fixed a bug where 9mm ammo can appear with a winter camo texture.
- Fixed an issue where players could get stuck in Urban Camo on the PMM, Saiga, and APS without being able to switch to other skins after unlocking Winter Camo.
- Fixed a bug where the dog could be teleported to the roof of a house in the Forest village.
- Fixed an issue where a canted red dot removed from the AKM or SVD would reappear after entering a raid.
- Fixed a bug preventing the Hybrid sight from being mounted on the AKM after removing a 6x scope.
- Fixed a bug with some magazines having infinite ammo.
- Shotgun ammo boxes now produce the correct sound when shaken.
- Torches in the Underground Facility can now light dynamite sticks, cigarettes, and Molotov cocktails.
- Rats are no longer immune to explosions.
- Improved performance on the Forest location.

- Some other minor tweaks and fixes.

0.4.4.1 Hotfix

- Fixed a bug where some non-interactive decorative buildings, meant to spawn outside the playable area in the Garage Cooperative, could appear inside it and overlap other objects.
- Fixed a bug where the UV grenade would not damage demons already in a stunned state.
- Fixed an issue where the Urban Camouflage from the Supporter Pack could display as Winter Camouflage.
- Fixed missing collision for trash inside vehicles, which could cause bandit bodies to clip into them after death.
- Fixed a bug where the crossbow would be unlocked at the start of a new game if it had been obtained in a previous playthrough.
- Starting a new game no longer resets previously selected player height settings, belt positioning, or hand angle adjustments.

- The range at which enemies can hear the player's walking and running sounds has been increased.
- Added several new decorative objects that can spawn outside the playable area in the Garage Cooperative.

Other minor fixes and adjustments.

Patch 0.4.4 | Holiday Update

Hello, Hunters!

The Holidays are just around the corner, and that means it’s time for a festive update!

[h3]What’s New[/h3]

The Holiday Event has begun - collect and trade Christmas Ornaments with the Trader to earn unique cosmetic rewards:
  • Tree car charm (granted upon entering the game)
  • Dog's festive hat
  • Golden knife
  • Winter camo skins for weapons

Additionally, the ornaments count as quest items. Struggling to find a specific quest item? No worries - Zakharich will accept an ornament instead!

Please note, the event runs until January 2nd!
Update: The Holiday Event has been extended until January 9th. Hunters, now you have extra time to collect ornaments and unlock those festive rewards!

The Garage Cooperative location has been significantly revamped to increase gameplay and visual variety:
  • Added two-story garages and areas with shipping containers.
  • Added new garage interiors and new exits.
  • Added a Hunter's stash.
  • Added more objects and vegetation outside the playable area.
  • Added more ground clutter and bushes.
  • Doors on garages with breakable locks are now always painted yellow for easier identification.
  • Vegetation has been updated to the animated one, used in the Forest location.
Other Additions:
  • Bandit corpses now have ragdoll physics - no more bodies falling through the objects!
  • Added helmet impact sounds and headshot sounds for better shooting feedback.
  • New points of interest and additional small details added to the Forest location.
  • Snowfall has been added to all locations, and Zakharich has decorated the base for the holidays.




[h3]Changes[/h3]

  • The bayonet no longer damages animal hides or demon flesh.
  • Improved texture quality on some objects in the Forest.
  • Slightly increased the chance of bandits spawning with helmets at lower player reputation levels.




[h3]Fixes[/h3]

  • Fixed a bug where magazines would disappear from weapons left on the gun wall after returning from a raid.
    All affected players have been compensated with 2 drum magazines for both the Kalash and Saiga. These can be found in your stash upon entering the game.
  • Fixed a bug preventing the achievement for selling 10 artifacts from unlocking.
  • Fixed discrepancies between the dog’s running animation speed and actual movement speed during combat.
  • Fixed several navigation bugs, such as the dog being unable to pass through boarded passages or demons getting stuck in garages with vehicles inside.
  • Fixed number of issues causing locations to generate without exits or overlapping rooms.
  • Fixed a bug where the Trader would repeat the same greetings continuously.

Other minor changes and fixes.

Until January 2nd, the game is available at a 30% discount. Happy Holidays!