1. Intravenous 2
  2. News

Intravenous 2 News

Version 1.2.0 BETA 19

Hey folks!

This patch further fixes various issues reported by the community and pushes progress along for the big upcoming update 1.2.0.

- adjusted color of the laser pointer to be more visible and easier to distinguish from the line-of-sight color when it's turned off
- fixed the player visual changing when closing the skill menu on certain story levels
- fixed goons using non-suppressed pistol animations when using suppressed weapons
- fixed a crash caused by enemies noticing thrown knives and empty magazines on level with social stealth

1.2.0 BETA CHANGES
- fixed subsonic 7.62x51MM ammo placed next to a SF19 on Oleander's Objective
- fixed Gideon missing a weapon on Oleander's Objective

MAP EDITOR CHANGES
- fixed a crash that occurred when an out-of-bounds index would be attempted to be cleared in the actorTileOccupancy library
- fixed a crash that could occur when entering custom keycard name data
- fixed the desaturation effect from low health remaining when entering back from play mode to edit mode in the map editor

You can check out the upcoming 1.2.0 update by opting into the "mapeditor" BETA branch of the game at any time. Please keep in mind that savefiles made with new content will not work on the current stable 1.1.5 version of the game, and will crash when trying to load into savefiles with content that isn't available on the older version of the game.
Remember to report any issues you run into on the 1.2.0 BETA branch here and to the regular bug report thread if you're not playing on the 1.2.0 BETA branch.

Thanks for reading, hope you're enjoying the game!

[h3]Social media[/h3]
Twitter Discord community YouTube

Version 1.1.6

Hey folks!

This small patch fixes a crash that anyone could easily run into on levels with social stealth.
The big 1.2.0 update is still some time away, so if you wish to try out the upcoming big update simply switch over to the "mapeditor" BETA.

- fixed a crash caused by enemies noticing thrown knives and empty magazines on levels with social stealth

Version 1.2.0 BETA 18

Hey folks!

This patch is a mix of map editor progress, bugfixes, and new things.

- added 9x19MM caliber conversion mod to MAC-10
- increased spread-per-shot for the MAC10
- fixed a spot where the player could get stuck in on Oleander's Objective
- fixed being able to softlock yourself in "Epilogue. Ground Floor"
- updated more levels in the Intravenous 2 campaign to feature more modded weapons wielded by NPCs and on the game levels as pickups

MAP EDITOR CHANGES
- added a "Max out ammo on start?" flag for dropped_weapon class objects - use this when setting up weapons with magazine capacity mods to give them the proper amount of ammo
- hovering over an NPC in NPC editing mode now displays the info for the hovered NPC only, instead of all NPCs
- fixed incorrect logic for maxing out ammo on NPC-equipped weapons on level start

You can check out the upcoming 1.2.0 update by opting into the "mapeditor" BETA branch of the game at any time. Please keep in mind that savefiles made with new content will not work on the current stable 1.1.5 version of the game, and will crash when trying to load into savefiles with content that isn't available on the older version of the game.
Remember to report any issues you run into on the 1.2.0 BETA branch here and to the regular bug report thread if you're not playing on the 1.2.0 BETA branch.

Thanks for reading, hope you're enjoying the game!

[h3]Social media[/h3]
Twitter Discord community YouTube

Version 1.2.0 BETA 17

---------------------------------
BETA 17
---------------------------------

Hey folks!

This patch primarily focuses on fixing two serious issues with the map editor that were discovered just recently.

- fixed several serious memory leaks related to the GUI and the spriteBatchController libraries when reusing GUI elements, which were most evident in the map editor

MAP EDITOR CHANGES
- applied several optimizations related to scrolling through the classes

Remember to report any issues you run into on the 1.2.0 BETA branch here and to the regular bug report thread if you're not playing on the 1.2.0 BETA branch.

Thanks for reading, hope you're enjoying the game!

[h3]Social media[/h3]
Twitter Discord community YouTube

Version 1.2.0 BETA 16

Hey folks!

This patch further moves the map editor along, primarily.

- fixed modified NPC weapons not adhering to the amount of ammo that should be in the weapon

MAP EDITOR CHANGES
- added warnings system to map editor to quickly notify the map creator of potential problems with the level
- added ability to modify the active ammo type in a weapon that an enemy is equipped with
- changed fonts used in various parts of the map editor to have more consistent text
- pedestrian class NPCs are no longer counted for the kill_enemies task
- fixed a crash that occurred when loading a level with mod weapons set up as weapon overrides that the player did not have installed
- fixed various issues with NPC-equipped weapons with caliber conversion mods on them

Remember to report any issues you run into on the 1.2.0 BETA branch here and to the regular bug report thread if you're not playing on the 1.2.0 BETA branch.

Thanks for reading, hope you're enjoying the game!

[h3]Social media[/h3]
Twitter Discord community YouTube