1. Intravenous 2
  2. News

Intravenous 2 News

Version 1.2.4

Hey folks!

This patch fixes an oversight on my part.

- fixed weapons fired by the player hitting an enemy not increasing relevant combat skills
- updated LuaJIT to latest github version

Remember to report any issues you run into!

Thanks for reading, hope you're enjoying the game!

[h3]Social media[/h3]
Twitter Discord community YouTube

Version 1.2.3

Hey folks!

This patch fixes various issues, optimizes the game a bit, and tweaks weapon and weapon mod balance.

- NPC reactions to lights being turned on/off now ignored if light sources are turned on/off during cutscenes (primarily done for custom levels that do lightplay during cutscenes)
- optimized the switching of lamps on and off - should help reduce stutters on low-end machines when turning off a lot of lamps (e.g. by flipping a breaker box) in a single action
- the UMP and MAC-10, when chambered in .45 ACP, now receive a slight reduction in shot noise
- the Compensator weapon mod now increases spread reduction by 10% (was 5%), to make it an even more viable upgrade over the Suppressor
- fixed slo-mo not functioning properly if loading a savefile that was created while it was active
- fixed civilians being labeled as goons
- fixed the game saving some playthrough data twice, while writing it once (added a bit of unnecessary load on the CPU)
- fixed being able to duplicate Learning Capacity on custom community-made levels which grant Learning Capacity on level start by restarting the level after loading into it

MAP EDITOR CHANGES
- security cameras now display the minimum and maximum turn angles
- the "Toggle light" cutscene/scene action no longer triggers reactions from NPCs

SUPPORTER PACK CHANGES
- DP-12 shell ejection velocity fixed

Remember to report any issues you run into!

Thanks for reading, hope you're enjoying the game!

[h3]Social media[/h3]
Twitter Discord community YouTube

Version 1.2.2

Hey folks!

This patch fixes a couple of issues recently reported by the community.

- fixed blueprint mods that the player found in a previous playthrough not unlocking on new game+ (to apply the fix, simply load up a savefile from the Epilogue and finish the game!)
- fixed the game losing track of what blueprint mods the player unlocked throughtout the playthrough in certain circumstances
- fixed incorrect scaling of pricetags in the loadout menu on ultrawide and non-standard resolutions

Thanks for reading, hope you're enjoying the game!

[h3]Social media[/h3]
Twitter Discord community YouTube

Version 1.2.1

Hey folks!

This small patch tweaks the way the game evaluates whether or not placing a body next to another body is possible.

- changed the logic of placing many bodies nearby - now they can be stacked much closer

Remember to report any issues you run into!

Thanks for reading, hope you're enjoying the game!

[h3]Social media[/h3]
Twitter Discord community YouTube

Tactical shooter Intravenous 2 adds new weapons and Steam workshop support

Do you love the frantic, breathless scrap for survival of Hotline Miami, desperately seeking cover as enemies close in from all directions? The precise, measured stealth of Splinter Cell, where enemies must be picked off with ruthless efficiency? How about the freedom to approach situations as you see fit in immersive sims like Deus Ex? If your answer to all of those is yes, Intravenous 2 is that perfect mix - realistic, brutal, and uncompromising, it's a stealth game where the smallest error often leads to a deadly, high-stakes shootout. Now, a new update makes it even better, introducing new weapons and Steam workshop support.


Read the rest of the story...


RELATED LINKS:

Intravenous 2 is a new top-down shooter with big Splinter Cell energy

New Steam game is hardcore stealth Hotline Miami, with a free demo