1. Intravenous 2
  2. News

Intravenous 2 News

Version 1.0.19 - "too many savefiles" crash on startup fix

Hey folks!

This patch fixes a very serious issue - if the player had a lot (and I mean A LOT) of savefiles, the game could fail to launch, due to the game running out of memory.
This could easily happen to people playing on a custom difficulty with infinite savefiles, and saving very often.

- fixed the game crashing on startup if the user had a very large amount of savefiles and improved savefile handling to reduce memory usage (thanks to ~Enstinck~ for the bug report!)
- sped up launching of the game with a lot of savefiles by limiting the savefiles which get evaluated for the "Continue" button

Remember to report any issues you run into!

Thanks for reading, hope you're enjoying the game!

[h3]Social media[/h3]
Twitter Discord community YouTube

Version 1.0.18

Hey folks!

This patch fixes a couple of issues.

- fixed incorrect sprite used for the objective compromising material pickup on "Gang Hideout"
- fixed incorrect follower state in Decrepit Industrial Area, which caused enemies to shoot at him (regression introduced in previous patch, fix is not retroactive, will be applied on next map load)
- improved pathfinding queueing and cancellation, which can potentially fix cases where enemies would stop moving on very slow/old CPUs

Remember to report any issues you run into!

Thanks for reading, hope you're enjoying the game!

[h3]Social media[/h3]
Twitter Discord community YouTube

Version 1.0.17

Hey folks!

This patch fixes various issues, and improves pathfinding for both enemy AI and followers. This patch ought to reduce the amount of cases where followers get stuck in world geometry by a big amount.

- fixed a crash that occurred when saving the game during a door bash, and then loading that save
- fixed a crash that occurred when changing the resolution while viewing through security cameras
- fixed a crash that could have occurred if the player saved the game while a follower was climbing over an obstacle, loaded the savefile, and had the follower attack someone
- fixed a potential issue with NPC logic which could mark them as avoiding certain objects forever
- fixed an issue with a follower NPC on Dilapidated Complex
- fixed loading a savefile while watching a security camera leaving the noise effect active
- fixed funny things happening if the player managed to kill Jacob before the cutscene
- added a missing auto-save junction on Oleander's Objective
- improved pathfinding for followers, which should reduce instances of NPCs getting stuck somewhere
- improved pathfinding for all AI - enemies ought to get stuck less often now
- tweaked pathfinding to make AI more prone to avoiding tight spaces
- tweaked the way goons avoid obstacles
- time until a missing patrol is noticed increased from 55 seconds to 80

Remember to report any issues you run into!

Thanks for reading, hope you're enjoying the game!

[h3]Social media[/h3]
Twitter Discord community YouTube

Version 1.0.16

Hey folks!

This patch fixes an important crash that anyone could easily run into under the right circumstances, so this little patch can be considered a hotfix.
As always, I prioritize critical bugfixes above everything else.

- fixed a crash that could have occurred when enemies were blindfiring

Remember to report any issues you run into!

Thanks for reading, hope you're enjoying the game!

[h3]Social media[/h3]
Twitter Discord community YouTube

Version 1.0.15

Hey folks!

This patch fixes various issues, including a crash that I have been trying to figure out why it happens since 1.0, and thanks to the community's information, I finally managed to fix it.

- fixed a crash that could occur when changing the resolution with night vision goggles turned on (regression introduced in one of the previous patches)
- fixed a crash that could occur when NPCs would try to warn each other of the player's presence
- fixed a crash that could occur when turning off the lights in an area with NPCs on social stealth levels
- fixed being able to quicksave during a mission failure state
- fixed semi-transparent tips on loading screen
- fixed followers hearing the player make noise counting as "times heard"
- fixed the "radio jammed" icon displaying indefinitely when knocking out a goon that has their radio jammed
- fixed breaking lamps after turning off the breaker box controlling them still causing the lamps to flicker, as if they were powered
- added handling of corrupt savefiles to prevent game crashes on game load
- russian localization tweaks

Remember to report any issues you run into!

Thanks for reading, hope you're enjoying the game!

[h3]Social media[/h3]
Twitter Discord community YouTube