Hey folks!
I have investigated, and believe to have fixed, two serious crashes related to weapons.
I have also rewritten the way objects are tracked in the game, to allow for retroactive changes to existing levels without breaking old savefiles.
Another change is the switch from LuaJIT 2.1 to 2.0.5. I believe the issue of "enemies stand still and do nothing until the game is restarted" is a bug that stems from the latest version of LuaJIT, as not I, nor anybody in the QA team, nor anyone that had access to the game while it was in development, ran into this issue. LuaJIT was updated to the latest version shortly before the game's release, due to superior performance compared to 2.0.5, however I questioned it's stability. If LuaJIT 2.1 is to blame here, then the switch to 2.0.5 in this BETA, will fix the issue.
In order to verify that my changes work and do not introduce any new bugs, I need additional testing on savefiles made prior to version 1.0.9
That is why I'd like to ask you to switch over to the "test" BETA branch on Steam, to load up existing savefiles, play the game in whichever fashion you like to, and to report any issues you run into on this version of the game.
VERSION 1.0.9 BETA 6 CHANGES:
- achievement fixes:
* fixed "True Pacifist" achievement not unlocking under certain circumstances (if the player had killed at least 1 enemy on levels played as Sean)
* fixed money-related achievements not pending an unlock check when starting a new playthrough in New Game+
* the game now tracks all kills (enemies killing enemies and followers killing enemies as player kills) as player-made kills, to prevent cases where enemy friendly fire would lock the player out of the "Duality of Man", "Wetworks", and "Punisher" achievements
* these fixes are, unfortunately, not possible to apply retroactively, and getting "Duality of Man" will require playing through the campaign again, since enemy friendly fire did not count as player kills, and even a single enemy dying in enemy friendly fire disqualified the player from the achievement
- rewrote the way the game handles tracking object data between saves, to support retroactive additions of new objects to existing levels saved on previous versions of the game - this was done to further adjust game levels in the future
- fixed goons returning fire/laying down suppressive fire in an excessive manner
- fixed a crash that could occur when loading into a savefile while taking damage
- fixed two crashes related to weapons when dying and resetting after being in combat/etc.
- fixed a crash that occured when changing the game resolution under certain circumstances
- fixed incorrect native resolution display across all but english and russian localizations
- when finishing a game on the "Custom" difficulty, the game will now log all unlocks for the "Normal" and below difficulties (previously it didn't unlock anything)
- the "Custom" difficulty will now draw unlocks for New Game+ from difficulties "Normal" and below (was from "True")
- reverted back to LuaJIT 2.0.5 - I suspect some of the issues regarding AI pathfinding arise from bugs in LuaJIT 2.1
PLEASE NOTE: Savefiles made on version 1.0.9 will NOT work reliably on older versions of the game, so if you decide to test out the game, you must remain on it until the update is formally released!
If you run into any issues on this "test" BETA branch, please
report them in this thread!Thank you.