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Intravenous 2 News

Version 1.0.10

Important for Intel 13th and 14th generation owners
Please be informed that there are increasing cases of Intel 13th and 14th CPUs being defective. Defective CPU samples are unstable and Intravenous 2 is very sensitive to CPU instability.

Due to this the game might crash with CPUs of these generations for no good reason. Unfortunately, I am unable to do anything about this. Owners of Intel 13th and 14th generation processors can work around this by reducing the processor's clockrate (generally called "ratio" in intel software) to avoid these crashes. Please find a guide on how to do this if you are experiencing issues.


Hey folks!

This patch fixes more issues of various types.

Changelog
- the "Duality of Man" no longer requires the player to kill everyone on "Mob Corporate Front", as that level was causing confusion, since the player first played as Steve, and later as Sean, along with additional fixes to make it work as intended
- fixed being unable to select ammo if quickly spamming the inventory key binding
- fixed a crash related to the inventory screen
- fixed a crash that could have occurred when equipping some weapons with specific weapon mods
- fixed being able to kick the door leading to Jacob's room open with the right mouse button when unarmed
- fixed changing the movement speed, while holding down the sprint key, influencing the movement speed
- fixed the follower marker not appearing in some cases after resetting to last save
- russian localization fixes
- chinese localization fixes

Remember to report any issues you run into!

Thanks for reading, hope you're enjoying the game!

[h3]Social media[/h3]
Twitter Discord community YouTube

Version 1.0.9 - a myriad of fixes

Important for Intel 13th and 14th generation owners
Please be informed that there are increasing cases of Intel 13th and 14th CPUs being defective. Defective CPU samples are unstable and Intravenous 2 is very sensitive to CPU instability.

Due to this the game might crash with CPUs of these generations for no good reason. Unfortunately, I am unable to do anything about this. Owners of Intel 13th and 14th generation processors can work around this by reducing the processor's clockrate (generally called "ratio" in intel software) to avoid these crashes. Please find a guide on how to do this if you are experiencing issues.


Hey folks! This patch fixes a bunch of issues recently reported by the community. If you have reported an issue, but don't see a fix for it in this list, please understand that I am currently prioritizing mainly critical issues, and everything else that I have the time for.

- achievement fixes:
* fixed "True Pacifist" achievement not unlocking under certain circumstances (if the player had killed at least 1 enemy on levels played as Sean)
* fixed money-related achievements not pending an unlock check when starting a new playthrough in New Game+
* the game now tracks all kills (enemies killing enemies and followers killing enemies as player kills) as player-made kills, to prevent cases where enemy friendly fire would lock the player out of the "Duality of Man", "Wetworks", and "Punisher" achievements
* these fixes are, unfortunately, not possible to apply retroactively, and getting "Duality of Man" will require playing through the campaign again, since enemy friendly fire did not count as player kills, and even a single enemy dying in enemy friendly fire disqualified the player from the achievement

- rewrote the way the game handles tracking object data between saves, to support retroactive additions of new objects to existing levels saved on previous versions of the game - this was done to further adjust game levels in the future
- fixed goons returning fire/laying down suppressive fire in an excessive manner
- fixed a crash that could occur when loading into a savefile while taking damage
- fixed two crashes related to weapons when dying and resetting after being in combat/etc.
- fixed a crash that occured when changing the game resolution under certain circumstances
- fixed incorrect native resolution display across all but english and russian localizations
- fixed "gun kills" tool usage counting for more than 1 per each shotgun pellet that hit an actor in the same frame
- fixed goons not being of the proper height and physical properties when knocked down and immediately knocked out
- fixed the description for the "Auto-grab ammo" difficulty mutator
- when finishing a game on the "Custom" difficulty, the game will now log all unlocks for the "Normal" and below difficulties (previously it didn't unlock anything)
- the "Custom" difficulty will now draw unlocks for New Game+ from difficulties "Normal" and below (was from "True")
- goons now lose all their velocity when knocked out, to prevent tunneling into walls/obstacles
- reverted back to LuaJIT 2.0.5 - I suspect some of the issues regarding AI pathfinding arise from bugs in LuaJIT 2.1

Remember to report any issues you run into!

Thanks for reading, hope you're enjoying the game!

[h3]Social media[/h3]
Twitter Discord community YouTube

Version 1.0.9 BETA - I need your help!

Hey folks!

I have investigated, and believe to have fixed, two serious crashes related to weapons.
I have also rewritten the way objects are tracked in the game, to allow for retroactive changes to existing levels without breaking old savefiles.

Another change is the switch from LuaJIT 2.1 to 2.0.5. I believe the issue of "enemies stand still and do nothing until the game is restarted" is a bug that stems from the latest version of LuaJIT, as not I, nor anybody in the QA team, nor anyone that had access to the game while it was in development, ran into this issue. LuaJIT was updated to the latest version shortly before the game's release, due to superior performance compared to 2.0.5, however I questioned it's stability. If LuaJIT 2.1 is to blame here, then the switch to 2.0.5 in this BETA, will fix the issue.

In order to verify that my changes work and do not introduce any new bugs, I need additional testing on savefiles made prior to version 1.0.9

That is why I'd like to ask you to switch over to the "test" BETA branch on Steam, to load up existing savefiles, play the game in whichever fashion you like to, and to report any issues you run into on this version of the game.

VERSION 1.0.9 BETA 6 CHANGES:
- achievement fixes:
* fixed "True Pacifist" achievement not unlocking under certain circumstances (if the player had killed at least 1 enemy on levels played as Sean)
* fixed money-related achievements not pending an unlock check when starting a new playthrough in New Game+
* the game now tracks all kills (enemies killing enemies and followers killing enemies as player kills) as player-made kills, to prevent cases where enemy friendly fire would lock the player out of the "Duality of Man", "Wetworks", and "Punisher" achievements
* these fixes are, unfortunately, not possible to apply retroactively, and getting "Duality of Man" will require playing through the campaign again, since enemy friendly fire did not count as player kills, and even a single enemy dying in enemy friendly fire disqualified the player from the achievement

- rewrote the way the game handles tracking object data between saves, to support retroactive additions of new objects to existing levels saved on previous versions of the game - this was done to further adjust game levels in the future
- fixed goons returning fire/laying down suppressive fire in an excessive manner
- fixed a crash that could occur when loading into a savefile while taking damage
- fixed two crashes related to weapons when dying and resetting after being in combat/etc.
- fixed a crash that occured when changing the game resolution under certain circumstances
- fixed incorrect native resolution display across all but english and russian localizations
- when finishing a game on the "Custom" difficulty, the game will now log all unlocks for the "Normal" and below difficulties (previously it didn't unlock anything)
- the "Custom" difficulty will now draw unlocks for New Game+ from difficulties "Normal" and below (was from "True")
- reverted back to LuaJIT 2.0.5 - I suspect some of the issues regarding AI pathfinding arise from bugs in LuaJIT 2.1

PLEASE NOTE: Savefiles made on version 1.0.9 will NOT work reliably on older versions of the game, so if you decide to test out the game, you must remain on it until the update is formally released!

If you run into any issues on this "test" BETA branch, please report them in this thread!

Thank you.

Version 1.0.8

Important for Intel 13th and 14th generation owners
Please be informed that there are increasing cases of Intel 13th and 14th CPUs being defective. Defective CPU samples are unstable and Intravenous 2 is very sensitive to CPU instability.

Due to this the game might crash with CPUs of these generations for no good reason. Unfortunately, I am unable to do anything about this. Owners of Intel 13th and 14th generation processors can work around this by reducing the processor's clockrate (generally called "ratio" in intel software) to avoid these crashes. Please find a guide on how to do this if you are experiencing issues.


- fixed a softlock that occured in the hideout when flashbanging Steve
- fixed goons with no weapons becoming unresponsive when they would be flashbanged
- fixed goons sometimes reacting to patrols that are not missing, when following a particular course of actions
- fixed rate of fire in loadout menu not being updated when ammo types are switched
- fixed incorrect objective pickup name on "Gang Hideout" across all non-english localizations
- fixed being able to freely pan the camera during dialogue with Steve, if the player had selected a weapon to switch to right before dialogue
- fixed the night vision effect disappearing when changing the camera zoom offset, while night vision goggles are active
- applying a small delay to switching from running to walking animations, to prevent rapid switching between walking and running animations, resulting in weird-loking animation playback, if the actor's movement speed is quickly altering between run-state, and walk-state
- crashlogs will now include map name, player state and player coordinates at time of crash
- russian localization fixes

Remember to report any issues you run into!

Thanks for reading, hope you're enjoying the game!

[h3]Social media[/h3]
Twitter Discord community YouTube

Version 1.0.7

Important for Intel 13th and 14th generation owners
Please be informed that there are increasing cases of Intel 13th and 14th CPUs being defective. Defective CPU samples are unstable and Intravenous 2 is very sensitive to CPU instability.

Due to this the game might crash with CPUs of these generations for no good reason. Unfortunately, I am unable to do anything about this. Owners of Intel 13th and 14th generation processors can work around this by reducing the processor's clockrate (generally called "ratio" in intel software) to avoid these crashes. Please find a guide on how to do this if you are experiencing issues.


Hey folks! This patch fixes various issues. I'd like to thank the game's Discord community for reporting various issues they run into - you guys make the game a better experience for everyone!
For the time being, my focus remains set on fixing various issues in the game, to stabilize the launch of the game, and to make the game a better experience for everyone. Expect the first content update to be released in September of this year!

- fixed a crash caused by goons exiting their scene state in some particular circumstances
- fixed a crash that occurred when the player was preparing to kick a door, and something destroyed it
- fixed the "Get X ammo" prompt appearing in cases when it shouldn't following a reset to last save point
- fixed a typo in epilogue

Remember to report any issues you run into!

Thanks for reading, hope you're enjoying the game!

[h3]Social media[/h3]
Twitter Discord community YouTube