1. Intravenous 2
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  3. Version 1.3.11

Version 1.3.11

Hey folks!

This patch takes care of a number of various issues and makes Steve's combat slo-mo easier to trigger.

- Steve's kill slo-mo is now slightly easier to trigger and triggers more reliably than before
- fixed the "manage presets" button not reappearing in the weapon modification menu when modifying weapons that don't have any weapon mods (sawed-off shotgun)
- fixed Plate Carrier and Plate + Kevlar armor types nullifying their max carried ammo boost when following a certain order of actions
- fixed several New Game+ unlock problems related to the Custom difficulty
- fixed 10MM, 9x19MM, .45 ACP caliber conversion mods being universal unlocks, instead of on a per-weapon basis
- fixed a breaker box and a light switch not controlling all the lights they should control in their respective buildings on Butchery
- applying a retroactive fix to bugged gamedata for people that have finished the game on the Custom difficulty at least once (the Learning Capacity bonus in NG+ was not being counted in)

IV1 REMASTER CHANGES
- added missing light switches (most notable on Drug Mob Casino) and several extra breaker boxes to most levels
- added missing keycards for a keycard door in the armory on Drug Mob Casino
- fixed various light switches and breaker boxes not influencing all the lights in a given room across multiple levels
- fixed the door to the objective in the Epilogue being breakable
- several small fixes on Luxus Inc

MODDING CHANGES
- the 'scripts' library is now accessible in mod environments

Remember to report any issues you run into!

Thanks for reading, hope you're enjoying the game!

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