Version 1.3.0 - 'Mercenarism' Short Campaign
Hey folks!
Update 1.3.0 is here and, as promised, it brings the short campaign 'Mercenarism' to the game.
This is the same campaign that was used in the "Intravenous 2: Mercenarism" prologue project that was available before the game was officially released.
It consists of two gameplay levels repurposed from the main campaign of Intravenous 2.
The levels themselves were not altered, so this short campaign will be rather easy to anyone that has already played and finished the main campaign of Intravenous 2, and also serves as a little piece of history: the levels used are the same levels which are in the full game, which were merely repurposed for the "Mercenarism" project. This way you can compare the final version levels to how they were before the game launched!
Aside from that, the IV1 Remaster DLC is going live on March 3rd, in just 2 days! It features an updated soundtrack with new tracks for levels that did not have their own unique music, updated levels, and the overall game design adapted to what's seen in Intravenous 2.
If you've wanted to play the original with all the improvements and additions of the sequel - this is the perfect way to do so.
https://store.steampowered.com/app/3391540/Intravenous_2_IV1_Remaster/
[h3]Version 1.3.0[/h3]
- added the 'Mercenarism' short campaign, as seen in the "Intravenous 2: Mercenarism" prologue project
- added a warning for when an intel CPU of 13th or 14th generation is detected on the user's computer, due to potential stability issues exhibited by those processors
- fixed the tazer mine flash position not correctly updating after throwing a tazer mine, having a goon pick it up, saving, loading the savefile, and triggering the tazer mine
MAP EDITOR CHANGES
- fixed missing_patrol and missing_person class objects being placeable in the map editor
Update 1.3.0 is here and, as promised, it brings the short campaign 'Mercenarism' to the game.
This is the same campaign that was used in the "Intravenous 2: Mercenarism" prologue project that was available before the game was officially released.
It consists of two gameplay levels repurposed from the main campaign of Intravenous 2.
The levels themselves were not altered, so this short campaign will be rather easy to anyone that has already played and finished the main campaign of Intravenous 2, and also serves as a little piece of history: the levels used are the same levels which are in the full game, which were merely repurposed for the "Mercenarism" project. This way you can compare the final version levels to how they were before the game launched!
Aside from that, the IV1 Remaster DLC is going live on March 3rd, in just 2 days! It features an updated soundtrack with new tracks for levels that did not have their own unique music, updated levels, and the overall game design adapted to what's seen in Intravenous 2.
If you've wanted to play the original with all the improvements and additions of the sequel - this is the perfect way to do so.
https://store.steampowered.com/app/3391540/Intravenous_2_IV1_Remaster/
[h3]Version 1.3.0[/h3]
- added the 'Mercenarism' short campaign, as seen in the "Intravenous 2: Mercenarism" prologue project
- added a warning for when an intel CPU of 13th or 14th generation is detected on the user's computer, due to potential stability issues exhibited by those processors
- fixed the tazer mine flash position not correctly updating after throwing a tazer mine, having a goon pick it up, saving, loading the savefile, and triggering the tazer mine
MAP EDITOR CHANGES
- fixed missing_patrol and missing_person class objects being placeable in the map editor