Happy New Year!
Hey everyone!
2024 is coming to an end, and I want to take this opportunity to thank everyone that has played Intravenous 2.
Thank you so much for all your feedback, bug reports, and I hope that you've had fun playing the game. It has been awesome watching the response to the game.
We've almost hit 1,500 reviews in less than 5 months since the game's release, which is a crazy number, as it took the first game two years to reach that same review count!
Intravenous 2 to me is very important as a project. Not only is it a continuation of the first game, which I had a ton of fun making, but it is primarily a way to both immortalize and mourn my father, who sadly passed away on June 1st, 2023. The story in the game is a metaphor for the feelings I was going through when he was deathly ill in August of 2021. Both games would not exist if not for him, as he always believed in me, even when I was at my lowest. I was hoping I could finish the game and show it to him while he was still here with us, but alas, life had different plans.
As such, I tried my best to make Intravenous 2 as good as I could.
Intravenous 1, by comparison, was fueled by love for the stealth/action genre, and was my first attempt at making a game of this scale. The story was not meant to be anything significant or profound - I just needed to justify the style of the gameplay, and weaved the story around it. The game was made on a tiny budget and I had spent almost all my savings on it.
I avoid political and social messaging in my projects, as I believe games should first and foremost be a way for developers to express their creativity, their love for this medium, and, most importantly, to make a fun game for everyone to enjoy.
With that in mind, I had drawn from two types of love when making Intravenous 2 - my love for immersive sim and stealth/action games, and my love and appreciation for my father. I hope the result has been to your satisfaction.
Going into 2025 you've got two things to look forward to when it comes to Intravenous 2 - the 1.2 update, which brings the Map Editor, Steam Workshop, a ton of fixes and other new things, and the IV1 Remaster DLC - something that people that have played the second game, but not the first, will definitely appreciate, I believe.
Thank you all for reading, and I hope you've had a wonderful year.
Take the time to call your family, and tell them how much you love them if they're still around - they love you more than you can imagine.
Sincerely,
Roman Glebenkov
2024 is coming to an end, and I want to take this opportunity to thank everyone that has played Intravenous 2.
Thank you so much for all your feedback, bug reports, and I hope that you've had fun playing the game. It has been awesome watching the response to the game.
We've almost hit 1,500 reviews in less than 5 months since the game's release, which is a crazy number, as it took the first game two years to reach that same review count!
Intravenous 2 to me is very important as a project. Not only is it a continuation of the first game, which I had a ton of fun making, but it is primarily a way to both immortalize and mourn my father, who sadly passed away on June 1st, 2023. The story in the game is a metaphor for the feelings I was going through when he was deathly ill in August of 2021. Both games would not exist if not for him, as he always believed in me, even when I was at my lowest. I was hoping I could finish the game and show it to him while he was still here with us, but alas, life had different plans.
As such, I tried my best to make Intravenous 2 as good as I could.
Intravenous 1, by comparison, was fueled by love for the stealth/action genre, and was my first attempt at making a game of this scale. The story was not meant to be anything significant or profound - I just needed to justify the style of the gameplay, and weaved the story around it. The game was made on a tiny budget and I had spent almost all my savings on it.
I avoid political and social messaging in my projects, as I believe games should first and foremost be a way for developers to express their creativity, their love for this medium, and, most importantly, to make a fun game for everyone to enjoy.
With that in mind, I had drawn from two types of love when making Intravenous 2 - my love for immersive sim and stealth/action games, and my love and appreciation for my father. I hope the result has been to your satisfaction.
Going into 2025 you've got two things to look forward to when it comes to Intravenous 2 - the 1.2 update, which brings the Map Editor, Steam Workshop, a ton of fixes and other new things, and the IV1 Remaster DLC - something that people that have played the second game, but not the first, will definitely appreciate, I believe.
Thank you all for reading, and I hope you've had a wonderful year.
Take the time to call your family, and tell them how much you love them if they're still around - they love you more than you can imagine.
Sincerely,
Roman Glebenkov