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  3. Version 1.2.0 BETA 15 - all the changes so far

Version 1.2.0 BETA 15 - all the changes so far

Hey folks!

This patch further takes care of various issues related to the new additions.

- added .45 ACP caliber conversion mod for UMP
- savefiles will now have a campaign name prefix to them to better differentiate between different campaigns and to prevent savefile overwrites if a level name matches with another level from another campaign
- fixed FAMAS G2 muzzle position and mag drop position
- fixed incorrect accuracy on Mini-UZI and MAC-10 (they were far too accurate)
- fixed issues with NPC-equipped weapons that have caliber conversion mods, and weapons dropped on the floor that were given caliber conversion mods

[h2]All the changes so far[/h2]
Below is the changelog so far - it is getting quite long, so if you're interested in a quick recap of all the changes so far in version 1.2.0 - here it is:

- enabled the Map Editor:
- same tool like in Intravenous 2, with various improvements
- this is still a BETA, so there will definitely be bugs/crashes/etc. in the map editor. Please report any issues you run into on the game's Discord server or in the Steam Discussions thread.
- if you intend to make levels on the BETA branch, my advice is to SAVE OFTEN! it's no fun to make progress, only to run into some kind of crash or game hang, and lose all your progress

- added Steam Workshop support:
- the game supports loading Workshop mods on both version 1.1.5 and the 1.2.0 BETA, however it is recommended to switch to the 1.2.0 BETA if you intend to play with mods, as 1.2.0 has several changes related to mods, that have not yet been implemented into 1.1.5

- added the UMP to the base game:
- chambered in .40 S&W
- RPM of 600
- can be caliber-converted to 9x19MM and .45 ACP

- added the MAC-10 to the base game:
- chambered in .45 ACP
- RPM of 1,090
- hard to control during continuous full-auto fire
- concealable on social stealth levels

- added FAMAS G2:
- chambered in 5.56x45MM
- RPM of 1,100
- hard to control during continuous full-auto fire

- weapon handling improvements:
- weapon skills now influence the weapon's controllability
- fixed incorrect weapon controllability values applied to enemies (they had it easier than the player)
- fixed incorrect weapon controllability values being used by the player (certain weapons are now harder to control during continuous fire, and weapon mods that influenced the "controllability" stat did not actually influence anything for the player - more emphasis on recoil-reducing weapon mods has been placed)
- fixed incorrect accuracy on Mini-UZI (it was far too accurate)

- added missing Match Barrel weapon mod for AR15, G36C
- added the new weapons to various levels in the Intravenous 2 campaign
- added a silhouette effect for the player when he is in a dark area, to ensure better awareness of the player's position in near-pitch-black darkness areas
- finishing a level with a weapon that has mods installed on it will now attempt to unlock the weapon mods that were installed on it
- optimized smoke detectors - levels with smoke detectors will now run better when there is fire on the level (fewer potential stutters and less FPS drop once there is at least one flamelet on the level)
- the "unload nearby weapons" action will now first unload weapons that match the caliber of the currently equipped weapon
- Fog of War now slightly decreases the brightness of out of view areas, to better contrast visible VS out-of-sight areas
- optimized light effects (the Nightclub level should now use considerably less GPU and CPU power)
- savefiles will now have a campaign name prefix to them to better differentiate between different campaigns and to prevent savefile overwrites if a level name matches with another level from another campaign
- fixed tiles under chainlink fence walls not being darker on levels with rain
- fixed incorrect text formatting on bandages for the restored health amount
- fixed incorrect barrel attachment requirements on the Glock-18
- fixed incorrect gunfire sound pitch variance settings on MP5, MP7, Multilauncher, P89, P320, R700, Saiga-12K, Sawed-off, SF19, S&W457S, Tranquilizer Rifle, MK23, VP9
- fixed incorrect sound pitch variance on shell casings
- fixed being able to get behind an invisible wall on Industrial Front
- fixed the "Hand-to-hand" skill not influencing anything
- fixed a crash that could occur in the AI combat state
- fixed incorrect scaling of the credits background art
- fixed the Fog of War mutator not working correctly when shadow quality is below "Normal"
- fixed Fog of War not ceasing to function correctly when changing shadow quality while in-game
- fixed goons not turning themselves to face their intended angle if they have no patrol route and are on their starting point, right after talking to another NPC
- fixed incorrect render depth of some decor objects on "Prologue. Empathetic's Restaurant"
- fixed incorrect texture used for .40 S&W Match ammo type
- fixed Tazer Mines glitching out the render color of objects that are drawn after it
- fixed not being able to throw more than one Tazer Mine under certain circumstances
- fixed triggering an already triggered Tazer Mine after loading into a savefile causing it to emit a dud flash
- fixed issues with NPC-equipped weapons that have caliber conversion mods, and weapons dropped on the floor that were given caliber conversion mods

Remember to report any issues you run into on the 1.2.0 BETA branch here and to the regular bug report thread if you're not playing on the 1.2.0 BETA branch.

Thanks for reading, hope you're enjoying the game!

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