1. Intravenous 2
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  3. Version 1.2.0 BETA 14

Version 1.2.0 BETA 14

Hey folks!

This BETA fixes a bunch of issues related to gunplay, adds a new weapon, and further pushes the map editor along.

- added FAMAS G2:
- chambered in 5.56x45MM
- RPM of 1,100
- hard to control during full-auto fire

- added missing Match Barrel weapon mod for AR15, G36C
- fixed incorrect texture used for .40 S&W Match ammo type
- added the new weapons to various levels in the Intravenous 2 campaign
- updated various Intravenous 2 campaign level enemies by adding weapon mods to the weapons they use
- missing pedestrians will no longer be noticed by goons - this also fixes pedestrians in residence buildings on "Apartment Alleyways" being noticed as 'missing', even though the police has no reason to suspect anything foul happening inside the apartments (the game already has systems for making goons notice that pedestrians have left, and this additional system added unnecessary load on the CPU)
- finishing a level with a weapon that has mods installed on it will now attempt to unlock non-universal (single unlock for an entire category of weapons) weapon mods that were installed on it
- fixed Tazer Mines glitching out the render color of objects that are drawn after it
- fixed not being able to throw more than one Tazer Mine under certain circumstances
- fixed triggering an already triggered Tazer Mine after loading into a savefile causing it to emit a dud flash
- fixed incorrect weapon controllability values applied to enemies (they had it easier than the player)
- fixed incorrect weapon controllability values being used by the player (certain weapons are now harder to control during continuous fire, and weapon mods that influenced the "controllability" stat did not actually influence anything for the player - more emphasis on recoil-reducing weapon mods has been placed)
- weapon skills now influence the weapon's controllability (not just the increase in spread from firing)

MAP EDITOR CHANGES
- added ability to modify weapon mods on weapons that goons have
- added description boxes to goon experience level options
- fixed the "persistent" level flag not saving/loading properly
- fixed a crash that occurred when an animation lead to another animation on an NPC class that did not have that animation

Remember to report any issues you run into on the 1.2.0 BETA branch here and to the regular bug report thread if you're not playing on the 1.2.0 BETA branch.

Thanks for reading, hope you're enjoying the game!

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