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v1.2.02 Release Notes

Hello everyone,

Version 1.2.02 is now available containing some bug fixes based on issues reported by the community. Thank you for sending in those reports!

On a somewhat unrelated note, our team is in pre-production of our next project! It’s still too early to share anything yet, but we figured some of you might be interested to know.


Additions
  • Added Noto Sans Syriac as a embedded fallback font
Improvements
  • Increased font size and overall readability of bridge dialogue/hailing display
  • Core safety shutdown now triggers only when core stability is under 95%
  • Camera shake should be more controlled at various frame rates
  • Entering the Captain’s Chair and Turrets as non-host players should now be more responsive


Fixes
  • Fixed Phase Turret damage scaling to ensure it takes into account the component level and any turret damage scaling added by other components / effects
  • Can no longer abandon certain main story missions (ex. Find the Lost Colony)
  • Fixed line spacing issues for certain dialogue interactions on the bridge dialogue/hailing display
  • Slightly tweaked math of AI priority override (Reactor Stability >= X%) to better match displayed stability
  • Engineering no longer shuts down when your ship is affected by reactor temperature increasing effects when running without a reactor
  • Fixed issue that caused player crews to incorrectly lose faction alignment / reputation if they happen to be in a sector of a Fluffy Biscuit crew as they lose the biscuit selling contest
  • Missions could in limited circumstances could end in mission failure after successfully being completed
  • Shield Generators did not always scale their Min Integrity stat based on level / max shields



Thanks for your time!

Best,
The Leafy Games Team